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  1. Bernard Bumner

    Todd answers 25 questions

    In the first game, the main plots and subplots don't feel especially distinct. I think an amoral character will miss out on a great deal of the richness of Fallout; much better for a replay than first time through. Fair enough, but I think that the non-linear aspect should take precedence...
  2. Bernard Bumner

    Todd answers 25 questions

    And sometimes more is more: I have nothing to prove, just take what I've written at face value, rather than trying to construct some sort of linguistic psychoanalysis. (Itinerant hobo might be tautological, but then, that just adds emphasis.) Really, why were you compelled to throw in that...
  3. Bernard Bumner

    Fallout's 10th anniversary: 4 Leonard Boyarsky concept arts

    Re: Lombotomy I just want to clear this up, because the real world lobotomy is not necessary like those procedures you see in movies. Firstly, lobotomy and lobectomy are terms which encompass various different operations. Lobotomies can still be important neurosurgical interventions; it...
  4. Bernard Bumner

    Todd answers 25 questions

    How about a strong sense of historical/mythological narrative that interweaves throughout a story-driven roleplaying scenario, allowing genuine player choice and consequences. Or, the ability to react - or not - to situations in a manner that is self-consistent with a player-defined...
  5. Bernard Bumner

    Fallout's 10th anniversary: 4 Leonard Boyarsky concept arts

    An often very effective treatment for drug-resistant temporal lobe epilepsy, though.
  6. Bernard Bumner

    Eurogamer interviews Pete Hines

    Well, I wouldn't want to defend the man too much - the sentiment is very much wide of the mark with respect to most of the community. Maybe, just maybe, this utterly nonsensical aspect of the jibe was just a slip of the tongue? After all, Bethesda acquired Fallout in 2004? I still sometimes...
  7. Bernard Bumner

    Emil Pagiarulo explains

    Horrigan feels like a bolt-on compared to the integration of The Master's story into Fallout. I guess that Horrigan was meant to serve a similar purpose, but he's spectacularly badly implemented. Aside from the issue of how one is forced to deal with him, he manages to simply fall in a crack...
  8. Bernard Bumner

    'New' Fallout 3 screenshots

    Well, part of the problem is that once you move into first person 3D where you're going to see the armour close up and moving, you need to have some sort of realistic articulation and construction. Otherwise, you run the risk of ending up with Spacemarines or Unreal armour, which just couldn't...
  9. Bernard Bumner

    Todd Howard in Official XBox Magazine podcast

    Which seems reasonable enough, in a way - the game is less well known now than it was when it was released, a hardcore of fans has developed whilst the rest of gaming societ has moved on and all that - but surely something is described as "cult" with respect to its present status, rather than...
  10. Bernard Bumner

    id's post-apocalyptic game: Rage

    Well, they clearly aren't making it for you, then? At least they're unashamed and upfront in what they do; they aren't going to, for instance, make a FPS and claim its a RPG.... (At least, they'd better not do.)
  11. Bernard Bumner

    Play interviews Emil Pagliarulo

    As I say; rock and a hard place. (I'm absolutely sure that there would be equal outrage if they'd called the game Fallout, without using any of the existing elements.) None of this would even be an issue if there was a more general feeling that Bethesda were being faithful to the series.
  12. Bernard Bumner

    GameSpot interviews Todd Howard

    In reality though, everything we've seen in any detail, in all of the various previews has effectively come from a single source (the demo) within a short space of time. My hope - perhaps, dream - would be that they try to pick up the constructive criticism from fans and previewers, and try...
  13. Bernard Bumner

    Play interviews Emil Pagliarulo

    I understand, Dutch Ghost, and I'm being a pedantic really, because whether or not things are allowed by the first two games, doesn't mean that they are plausible in the third. I just wanted to try to establish that not everything Bethesda does is necessarily contrary to the original games...
  14. Bernard Bumner

    Play interviews Emil Pagliarulo

    Bethesda will clearly have to contrive an explanation as to how, and in what numbers, the mutants reached the east. However, I'm just stating the facts as they're revealed in the first two games. As far as I know, the full extent of the Master's army is never revealed. It must be significant...
  15. Bernard Bumner

    Play interviews Emil Pagliarulo

    To be fair about the mutants, at the end of Fallout we're told that destroying the vats was only the first step in ending the Master's plan, and that the mutant army moved north and to the east. In Fallout 2, you're told by someone - who, escapes me - that their ancestor saw a large mutant army...
  16. Bernard Bumner

    GameSpot interviews Todd Howard

    Well, you know, what do you want? Your cake, and to eat it, by the look of things. Either people stay silent until the game is released, or else they can speculate on the details which have emerged thus far. There isn't really another option. I'm as much of a wait-and-see man as anybody...
  17. Bernard Bumner

    Play interviews Emil Pagliarulo

    It might best if Bethesda just stop going on the record to tell us about all the things that make Fallout great, and what a great game it is, because they seem determined to make asses of themselves. Perhaps they should just stick to telling us about their game. I can only hope that these...
  18. Bernard Bumner

    Play interviews Emil Pagliarulo

    L-l-look at you, hacker. A p-p-pathetic creature of meat and bone, panting and sweating as you r-run through my corridors-s. H-h-how can you challenge a perfect, immortal machine? :crazy: ...Every copy of Fallout 3 will ship with the necessary security clearance for entry into one of 36...
  19. Bernard Bumner

    Fallout website up and Vision Statement revealed

    Yes, but for him they're just an affirmation of what he's doing. If this document has informed Bethesda's design process, then of course he's going to highlight the parts he thinks are important. Equally, if he just thinks it supports the approach they've taken to design, then he's going to...
  20. Bernard Bumner

    Fallout website up and Vision Statement revealed

    To be fair, we don't know exactly what he thought that document was, and in what context he recieved it. If he recieved a document from Interplay that was simply headed Fallout Vision Statement, then it wouldn't be that much of a leap to assume that this really was the design ethos for the...
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