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  1. M

    A New Vision Mod help please

    Ok If my last hints wern't explicit enough; Blow up the pile of rocks inside the building near the lower left corner. (the blocked part of trapper town) The farmer is hanging around the 'trapper town' near some mutated corn. You must talk to him.
  2. M

    "My Case for "Phase Based Combat"

    It would be nice to have a few improvements to the old formula, but nothing drastic. Bethseda should know this as it is the "FORMULA" don't 'FIX' what ain't broke. Games that make lots of money changed only slightly from their predicessors. Don't drastic changes make market execs nervous...
  3. M

    Hoax! (The Fake Fallout 3 Screenshots)

    Someone should make a 'do your own FO3 "screenshot"' thread. Instead of describing what It should look like with text, someobody aught to make 'fake' example screenshots of what it should look like. There could even be a contest for the best fake.
  4. M

    New Visions & Miria 1.2 Mod Compatibility

    Ah, the New Visions alters more than just the Klamath and Arroyo areas. FYI. However it would be possible to combine these two mods together, since the source of NV IS available. This would involve not simply dropping in the appropriate files but actual changes to scripts, and possibly...
  5. M

    A New Vision Mod help please

    Ah, the REAL entrance to the sewers is hidden. You'll have to move mountains to get to it... Farmers know all about farming right? look around for a farm and you might find the farmer.
  6. M

    Hoax! (The Fake Fallout 3 Screenshots)

    Wow the very first screenshot is quite good. Artist/forger did a good mockup too. Of course with ol' Bethy doing FO3 I bet that no FO3 screen will ever EVER look like that. (too bad I thought the fake look VERY 'correct') a 3/4 isometric view would probably be the one, assuming its not 3rd...
  7. M

    Fallout for your phone?

    If you really want a portable Fallout; Get a PocketPC and this software: Be amazed at how slow it will run. (w/ no sound either) http://www.pocketwall.com/pDOSBox/
  8. M

    Fallout for your phone?

    You would either need a dos or windows emulator for your 'Phone'. In short: unless you have the most powerfull cellphone ever made, then the answer is most likely no. What you are talking about is a PORT not a 'mod' mods are SIMPLE modifications that alter a prexisting attribute of a game...
  9. M

    FoT Weapon Conversions

    Sounds like this mod will be pretty big with all the changes. (every map recompiled yikes!) you need to use delta compression! Which according to my understanding, compares a 'original' file and a 'altered' file generates a change list with a algorithm. result: a small file that would...
  10. M

    FIFE - open source RPG engine with Fallout support

    Impresive rate of improvements, so by X-mas there will be a playable core to the engine? (objects, interaction with the world, a script-state engine perhaps)
  11. M

    Damnation (UT2004 mod)

    Its steampunk. Its sorta post-apoc, (plus a healty does of WildWest thrown in) Yeah its got 'Spirit powers' but they are limited and handy. Did I mention its steampunk? The game itself is 3rd/1st person shooter, but the 3rd person stuff is limited to climing ladders/ropes thank...
  12. M

    Mr. Fixit

    Not only is this mod 99% compatible with most other mods out there it reads its OWN configuration files dynamically. About the only requirement for making a 'build anything' mod is some PCX files and a text editor. (and a brain ;) ) Impressive work again from TEAMX!
  13. M

    Mr. Fixit

    Most. Cunning. Fallout. Mod. EVER!.
  14. M

    Fallout tactics save game editor?

    I believe there was a very powerful save game editor, with which you could edit savegame variables at will (not just health/strength/ect...). I used it to change item numbers and such... but I think it could do more. Check around in the FOT d/l section.
  15. M

    Fallout 2 Very Difficult Mod

    So how IS that Fallout Expansion mod coming along? It would be fair(er) to have some more/bigger munitions to take out those pumped up critters... 8) Is there any chance of a 'normal' fallout expansion mod with critters with normal health? or perhaps some kind of ingame switch or an...
  16. M

    If you would have the sourcecode of Fallout ... let's dream

    Well supposing when IPLY goes belly up...the assets are auctioned off/sold on ebay. someone will wind up with those source code backup tapes... Then porting FO2 to every OS ever would be the order of the day. FO2 for Solaris, Linux and Mac OSX! Then getting on with implimenting all...
  17. M

    IanOut on Linux

    It would be nice to have Fallout 2 Script binary compatiblilty. So compiled scripts could simply be placed in the IanOut mods directory and ran as is. That would also allow a good base modding environment, (FO2) to be used. Documentation on how the interplay .SCR files work can be...
  18. M

    Fallout2: Survivor MOD - related stuff

    Is dying instantly part of the temple of trials too? whenever I use a non-default character some message appears quickly and my character drops dead. Your 'Anti-cheating' system at work no doubt, Highly ammusing for the first microsecond. Stops cheating cold, gameplay too. True I don't...
  19. M

    New Fallout Critters

    Has there been any progress on this mod? Sorry for grave digging, but the dead have so many neat things... :twisted:
  20. M

    One item from two

    Actually, I was trying to make a mod to the SuperToolkit to do exactly that. (rip apart the 'Algernon' scripts, and combine with the scripts from the 'mortar' item...) I never figured out how exactly the item triggers the script. Is it related to some special hex value in a proto?
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