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  1. M

    Script (de)compiler galore

    Nice! :) I was looking for a good decompiler.
  2. M

    New Fallout Critters

    Any more random encounters? can't have too many of those either...except when you run out of stimpacks... :wink: and what about small special locations, have other modders offered new ones to use with FO2XP...? Also possibly having a 'skip' option for the trial quest. It does get...
  3. M

    New Fallout Critters

    No you can't have too many VARIETIES. also don't forget about Crossbows, probably more common in PA than most other projectile throwers. Bows however would probably need all new animations... so skip that.
  4. M

    Porting FO2 for Microsoft Mobile 2003 (pocket pc OS)

    I've fiddled with the DOSbox emulation a fair bit...if you don't mind it running abit slow with no sound you CAN get pretty close to normal speeds. The is also QEMU, which is supposed to be fast(er). for PC on PC emulation there are fast virtualization programs. See...
  5. M

    Porting FO2 for Microsoft Mobile 2003 (pocket pc OS)

    There are many PC x86 emulators out there... find a port for the handheld you have: http://bochs.sourceforge.net/ <- has a port for Compaq handhelds http://dosbox.sourceforge.net they might actually be able to run fallout someday. and I've seen and used some of those 'handheld' PCs...
  6. M

    New utils

    Very nice, your toolbox can NEVER be too full! :D
  7. M

    Problem viewing SPR file

    use the Red!viewer for Fallout: Tactics. Its in the download section: http://www.nma-fallout.com/forum/dload.php?action=file&file_id=573
  8. M

    Global Variables and Bitwise Operations

    I hate to break it to ya...but the Styer and Ruger are RIFLES. This mistake was clearly left over from the FO:Tactics items. Is it too late to change? Also there was an extra PID_PISTOL_BERETTA in: ANIMTYPE.H procedure getWeaponAnimType(variable weaponPID) begin ... Also, GJ...
  9. M

    Interplay now without an accountant

    Call 1-800-VAN-HELSING when you have undead trouble. He'd better pack extra stakes tho, Interplay is one undead mutha that won't die.
  10. M

    Fallout 2 scripts as java source codes

    Darn Right! Thats why Java is a nicer OO model language than C++. (well from a programing perspective anyways) Alos, Good idea about a smaller VM model instead of the standard J2SE one. I think now the FSE has 2 elements: a INT to JAVA convertor and extra fallout flavoured meathods...
  11. M

    Fallout 2 scripts as java source codes

    Yeah, I think I meant inter process comunication... also indeed a simple, JavaFOSVM.haltScript(); thing would do. So would you be game to build such an interface, dude_obj (or whomever)? Assuming that FOSVM (FalloutScriptVirtualMachine) works as it should, and Fallout2 does not do any...
  12. M

    Fallout 2 scripts as java source codes

    Hmmm I'll wait for the 4.9 release then. Also I hope dude_obj you know something about linking C++ to Java. I know C++ and Java, but I've never had a need to get one to talk to the other (code level wise). Also how portable would the resulting program be? is inter-thread/process...
  13. M

    Reading Weapon Proto Data?

    Uhm I know nothing specific about the Fallout 2 scripts, but; if its binary...convert it to hex(or one integer at a time) (may need to chuck it into a temp array first...) and display the data byte by byte. I don't think whatever 'it_data' is can be converted to a string (whatever flavour...
  14. M

    Fallout 2 scripts as java source codes

    So what about marrying the IANOut engine with the Java classes to parse the .int files? (C++ and Java working together...somehow) The IANOut engine would provide an interface to the Java FO Script core. (and keep its Lua subsystem as well...handy for adding mods to stock FO2) IANOut handles...
  15. M

    Wasteland Merc mod beta released

    They could have packed it into a patch... also there is that Fallout mod loader program that is supposed to make everything super easy... as for the mod: Amatureish to the extreme. They got ONE script working, and cut'n'pasted it to make like 10 clone quests (get me X of item Y. and Ill...
  16. M

    Leonard Boyarsky interview

    http://www.duckandcover.cx/content.php?id=66 Todd Howard: Are there any plans to have contact with developers who have worked on the franchise before, for consultation on the Fallout universe or any other aspect of development of Fallout 3? Yes, that's already occurred. There's a lot of...
  17. M

    The New Vision MOD 1.1 by Team X

    Also remember you MUST be back at Arroyo by a certain date! (April 4th I think) Mind you I cheated one time... hexediting the save file was not that fun however...
  18. M

    What could have been?

    Well at least Bethseda knows what to rip-off now, Graphics wise. Also was there any actual gameplay? I did not see any... but Troika proved at least they knew their shaders.
  19. M

    What could have been?

    !@#$%^&*() :evil: dammit.... If I had known Troika was doomed I would have bought more of their games, to inshure this piece of Awsomeness would have seen the light of day.
  20. M

    What could have been?

    Damm, I wish there were some mirrors... Still waiting... 10 minutes left still. could anyone possibly post a screenshot of the video? If Bethseda bought this engine, and hired the remnants of Troika to help with FO3. I would buy their game, (unless Ol'Bethy managed to totally butcher it...
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