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  1. xxxRedMetalxxx

    Simple sprite tutorial

    Here is a tutorial for creating simple sprites for Fallout: Tactics as requested by FUBAR. Weapons and items do not require much artistic knowledge but do require a highly systematical creation process. My method uses programs that can be changed, you can use upgraded versions of these programs...
  2. xxxRedMetalxxx

    3ds Max 9 for Tiles and Sprites?

    Ok diablo you've pointed me in the right direction and it is as I thought. It helps to set up a studio in-which cameras, lights and models can be manipulated in separate frames. Rendering the frames as batches helps too. Whether you choose to fully create models or load others as templates this...
  3. xxxRedMetalxxx

    FILES: Sprites ressources

    Oh I see, that explains a lot.
  4. xxxRedMetalxxx

    Project Safehouse

    Yeah your definitely onto something with this one, please allow me to take notes of your findings in future progressions. Looking more and more professional the more I see it. Again, good job Rob.
  5. xxxRedMetalxxx

    3ds Max 9 for Tiles and Sprites?

    Yep, diablo that helps a lot. I will refer to this page when making my 'scene'. Not sure if I have enough to go off though, this program is immense. We shall see...
  6. xxxRedMetalxxx

    RobCo

    Nice job dude, may save me a little work. :wink:
  7. xxxRedMetalxxx

    FILES: Sprites ressources

    I've been meaning to ask this; How does a floating vehicle act in game? can it float over objects or is there still a collision underneath?
  8. xxxRedMetalxxx

    Re-worked GUI??

    Yep me again! Has anyone figured out how to re-organize and re-structure the in game GUI (or HUD)? I can re-colour and slightly re-shape, but I can't re... (OK somethings wrong with me today, WTF is going on?) :confused: Alright I'm ok now, just re-calibrating :wiggle: Yeah so like, we can...
  9. xxxRedMetalxxx

    3ds Max 9 for Tiles and Sprites?

    Hey everyone. I just recently acquired 3D Studio Max 9 and need a little help. The thing is, I have only ever used blender (a long time ago) and find the controls and layout of Studio Max to be completely alien. I only need to know a few things to start me off, after that I am confident I...
  10. xxxRedMetalxxx

    Red-Tec Resources

    I have been thinking of someday doing proper tutorials on tile and sprite creation. Based on my knowledge of image work. I'm no master at it, but over the years my use of image based tiles and sprites has evolved a little. Next I move on to 3D modeling and traditional ways of creating Tactics...
  11. xxxRedMetalxxx

    Project Safehouse

    Yeah, maybe recolour your menu buttons and GUI. A nice washed blue like the picture would work or a steel grey.
  12. xxxRedMetalxxx

    Red-Tec Resources

    Alrighty then... Could continue with this pack but I think I'll leave it for now. Here is a rough demonstration of tiles; Tiles available for download at RED-TEC HQ.
  13. xxxRedMetalxxx

    FILES: Sprites ressources

    Yeah I've figured out the sequence image thing years ago, kindof scares me knowing how much work goes into one sprite. Never attempted it, but maybe someday. Would you be happy to have a go at some vehicles then?
  14. xxxRedMetalxxx

    FILES: Sprites ressources

    Yeah a good plan, if we could completely change the GUI and add bigger portraits, disable the green lines, etc... I would definitely be interested. But where would we start? Is it all hex coded? Your sprites are amazing and I hope you can build more, I guess it is possible for you to make...
  15. xxxRedMetalxxx

    FILES: Sprites ressources

    Interesting, I have not looked at this for a while. Increasing the sprite size? Your mad! Lol! I like the idea yet don't you think the sprite size is for a reason? Don't quote me on this but I have experienced problems when increasing the size of tiles and how it effects the game. I mean...
  16. xxxRedMetalxxx

    Red-Tec Resources

    One one the reasons why this pack is not finished yet, I want to add a couple more things to it. No no, you misunderstand. Whether the tile started off as an image or a 3D model, the outcome is the same. When you create a tile you also create a bounding box so that it acts as a 3D object...
  17. xxxRedMetalxxx

    Red-Tec Resources

    Thanks dude, yeah I'm pretty happy with how it looks so far. Since no 3D models were used so far, it has been quite difficult to get the look right. For now this will be based around a pine forest style. Tropical sets will be on the cards, but that could be a while off.
  18. xxxRedMetalxxx

    Red-Tec Resources

    Hello again NMA, new plans, good news. I have built a HQ website to host permanent downloads, no more bad links, and lots more to offer. It is still in it's early stages and areas are still under construction, but I thought I should open early. Downloads are available for my previous work and...
  19. xxxRedMetalxxx

    Medic?

    There you go FUBAR, that could be it. Can't you somehow set a trigger so that for a set time this thing will appear, then be disabled. Not sure about location problems, I mean, how do you set an entity to appear at the right location?
  20. xxxRedMetalxxx

    Medic?

    I hav'nt got round to that side of modding yet but from what I remember I had difficulty with this too, but this is talking years ago. There may be a possible way through triggers and scripts... still, have not messed with those for years either, but an elaborate set of scripts may enable this...
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