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  1. xxxRedMetalxxx

    The Guns and Ammo Thread

    Thank you very much WillisPDunlevey, did'nt even know something like that existed. I will have a look into these books and see how they may help. Thanks again dude.
  2. xxxRedMetalxxx

    The Guns and Ammo Thread

    ENERGY QTY CALIBER PROGRESS 35 J 013 .22 Rimfire BB / CB (6mm ME Flobert Short) <Done> 118 J 017 .22 Short <Done> 127 J 012 .25 ACP <Done> 141 J...
  3. xxxRedMetalxxx

    The Guns and Ammo Thread

    Yeah, I no there is no perfect way SuAside, obvious when there are so many variants of the same caliber of ammunition that all have different specifications and even more differences in performance when used with different firearms... Mind-boggling!... This is why my question is should I use...
  4. xxxRedMetalxxx

    Red-Tec Resources

    New pack 4 completed for Weapons Project. .25 ACP is a difficult caliber to find weapons for it would seem. All firearms I researched would be compact pistols with the exception of the 'Lercker', which is an automatic machine-pistol. Decent backup weapons, but still to be used in the...
  5. xxxRedMetalxxx

    Red-Tec Resources

    I will edit old Weapon Project posts and update new ones to show the average muzzle velocity of the different calibers. By comparing real life impact energy modders will be able to convert those stats into game damage. Average impact energy will be calculated into joules. When I eventually use...
  6. xxxRedMetalxxx

    Limited save limit for the mission: is it possible?

    Fact! I don't think this is something we can do with FT... Unless we have someone who knows how to use the hex code with the exe. Yhis is something I have been trying and have no knowledge of scripting or code. Shame we can't just find a developer actually involved in the coding of this game...
  7. xxxRedMetalxxx

    Weapon description and name

    Puzzling... Glad to know you can do it, maybe if you create that item into a new entity with a new display name? I'm also glad you brought this subject up as it has reminded me how to do it again. Best of luck man :)
  8. xxxRedMetalxxx

    The Guns and Ammo Thread

    Hmmm a little on and off the subject at the same time but; When comparing an average impact damage for ammunition calibers should I / can I rely on Ft./Lbs and muzzle energy (joules)? And is this an accurate way to compare the actual damage of a round compared to other calibers? I know it...
  9. xxxRedMetalxxx

    Red-Tec Resources

    I have devised a ratings system for all ammunition types and calibers of the 'Weapons Project'. Mainly for my own use when calculating the power of different ammo and guns. This has slightly altered the order of the weapon packs I will be working on (from less powerful ammunition to absolutely...
  10. xxxRedMetalxxx

    New HMMWV sprite.

    That really made me smile dude. I was'nt expecting that :) All the best and have a great honeymoon and an even greater life together. Not going to get all personal but I know where your at in life, I'm there too bro...
  11. xxxRedMetalxxx

    Weapon description and name

    WTF??? I'm not really sure what is going wrong, and I have to remind you that even though I have done this successfully numerous times, that was back in 2009... I have had a little re-check and refresh and what I have told you is definately correct but I will try to explain it a bit further...
  12. xxxRedMetalxxx

    game difficulty

    Hmmm, not to sur about this one as it is something I have never messed around with or noticed. Could be coded, but I really am not sure. I'll look into it if I get the time dude...
  13. xxxRedMetalxxx

    Weapon description and name

    Eh? Once you have written the name and description in your locale, all you need to do is imput that item ID in the entity editor. Is that what you did?
  14. xxxRedMetalxxx

    FILES: Sprites ressources

    Yeah shame you can't add some Space Marines but if you can do some Warhammer stuff (Dreadnoughts, Tanks, Ect...) that would be interesting and really useful. Don't mind me, I could give you ideas all year long, does'nt mean you have to make them, I'm sure you have your own ideas anyway. Thanks...
  15. xxxRedMetalxxx

    New HMMWV sprite.

    What are you working on at the moment der Fluger?
  16. xxxRedMetalxxx

    FILES: Sprites ressources

    Ever heard of Space Marines? diablo7707? Now that would be better than power armour! LOL! :) And since your profile picture implies, could you replicate or find a terminator T-800??? I find your skills amazing and you really open up more areas of modding in ne directions. I can't help but...
  17. xxxRedMetalxxx

    Weapon description and name

    I see where you are going wrong, you can't edit those fields in the editor... Follow your program files; Program Files\14 Degrees East\Fallout Tactics\core\locale\game\items You would be surprized just how much more modding can be implemented through the program files of the game. You...
  18. xxxRedMetalxxx

    Change Portrait Style?

    I am now trying to view and edit the PCK file using 'Ultraedit'...
  19. xxxRedMetalxxx

    Red-Tec Resources

    Third weapon sprite pack is finished. It contains 3 ammunition types for the .22 Short caliber, along with 13 handguns and 4 rifles. I have included the descriptions into one download pack too. I won't go into detail about .22 Short, my project is working it's way through to more and more...
  20. xxxRedMetalxxx

    Change Portrait Style?

    Ok I've tried opening up the BOS exe with HxD Hex Editor and tampered with a few things, I can't really seem to find where the actual green lines are located but it has something to do with a png or other translucent image being overlapped on top of the portraits. The actual Hex in the exe may...
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