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    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    Ok the game always crashes on returning to Primitive Tribe after I get swindled by the merchant. This is extremely annoying. Savegame.
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    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    Ok, I guess I had just been stupid and missed the 2nd ammo crate on the detention floor. But the map with the blast doors, one floor above Presidential Level. The westernmost room, with two guys in regular power armor, and lots of crates by the north wall. There's now a pulse rifle in one of...
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    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    Lexx, you probably mean the Avenger Minigun in an ammo crate on the detention floor... unless I'm getting senile, the only Vindicator Miniguns on the oil rig in non-modded fallout2 were found on guards on the presidential floor and reactor floor.
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    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    The inventory that the doctor in Redding has for sale never refreshes. You can buy stims from him once, and then they're gone forever. I also experienced my NPC's gunning down my opponents when fighting in the San Fransisco Ring. I also experienced the combat message "." when receiving a...
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    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    On the oil rig, you can find a Pulse Rifle in a locker, and a Vindicator Minigun in an ammo crate. This change is minor, but I don't like it... I'm pretty sure the original devs did not intend these weapons to be found lying around for the taking. On the oil rig, previously the only way to get...
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    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    Killap: I think you and your friends have also added in a lot of items of value to random encounter maps? For instance, just today I found 180 BB's in a Destroyed City map. I don't think one could run across anything like that before. And I seem to be noticing similar....abundance in many other...
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    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    After I successfully fell victim to the one-eyed trader's deception and took the next quest (of fixing the well) from Krom, the dude next to the well will still not talk to me (aside from telling me to go away). Moreover, 7 "exit grids" have appeared in my inventory. They look like...
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    Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

    My game crashes immediately after I return to Primitive Tribe after negotiating the stimpak deal.
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    After Chad was put in prison he still showed up for the caravan runs. I was in NCR and had left my car in Broken Hills and I was able to buy the supercharger thingy for the car nonetheless. :/
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Is Cassidy's new Head supposed to talk? In my game it doesn't. It's there, but it doesn't talk.
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    @Glovz Are the new modifiers used with the Ammo Mod used in RP anywhere to be found?
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    And The Restoration Project has the AP ammo mod implemented? That's crummy. Can I have the real values in a text file, excel file or somesuch? Because for me, a significant part of the fun has always been the possibility to make tactical decisions based on the item stats.
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    I had Sulik wearing Leather Armor, with DT 2 and DR 25%. I shot him with a .44 Magnum, loaded with .44 Magnum JHP. The weapon's damage rating is 12-18. The ammo's DMG MOD is 2/1 and its DR MOD is 20, just like in original Fallout2. Therefore, the non-critical damage per shot should range...
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Could someone please explain what is happening with the guns or their ammo? The damage that weapons do no longer makes sense. The magnum does much less damage than should be possible based on the stats of the gun, ammo and armor in question. The 14mm pistol does way more. I guess modifications...
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Seems probable that this has been mentioned already, but the thread is so long... When you perform Binoculars on the ghost in Primitive Tribe, it says "you see s floating ghost, illuminated by..." with that "s" being a mistyped "a". EDIT: And when you tell the shaman about the ghost, your...
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    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    Yeah, I suppose many of the bugs mentioned here are just random engine glitches that cannot be fixed. The ones reported by several people just might be the only ones that something can be done about.
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    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    All Energy Rifles are supposed to have the Flamer sprite, so the aforementioned is an inconsistency for sure. It's just a trifle, however. As is the fact the the Bozar is making the Combat Shotgun sound. The bigger problems should take precedence.
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    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    About the Holy Hand Grenade: You are supposed to have to use the Grenade on Vorpal Rat, right? I imagine many players would be tempted to save it for Horrigan. It's easily done if you just 1.don't kill the rat or 2.kill it with an eye critical. Like all rats, a critical to the eyes will...
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    FO2: Ironman Build

    on second thought, I still dont like rough combat settings... the opponents just cheat. if the way it was done was by giving them a higher skill, better weapons, or just make there be more of them, that would be ok. but giving their attacks a magical damage bonus is just lame imo.
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