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  1. Alchemist

    Fallout 1 - BoS - Thomas stuck, no training bug?

    TeamX's patch 1.2 was not tested with GOG's release. There could be some side effects when your combine them together. The updated patch 1.2.1 is almost ready. If you don't mind to help us, I could give you a copy of the current release candidate. It could solve your problem if it really caused...
  2. Alchemist

    Should I use "Fallout Ammo Patch" with Fallout 1.3

    Yes. That's exactly what am I talknig about.
  3. Alchemist

    Should I use "Fallout Ammo Patch" with Fallout 1.3

    Well, there are two widely used definitions of term "patch". First one is strict, it states that patch is a hotfix or an update produced by the same vendor which made the main product. So thechnically any fan-made hotfix or an update is a mod. Second one is less strict, it states that fan-made...
  4. Alchemist

    NPC wont LVL up...

    That's a script-level bug. The most annoying one in the whole game. You have three options. 1. Load from the saved game BEFORE you entered BH and try to reach that setllement once more. If it's a random bug it could disappear. 2. If bug won't disapper, you colud try to upgrade to the latest...
  5. Alchemist

    NPC wont LVL up...

    Nothing strange. Since all russian versions except for the one have engine version 1.02d. And I'm pretty sure that bug presents in ALL versions of the game. Let's say, it's just not a season. Anyway most of the local residents are just not playing russian Fallout to help you with it. :wink...
  6. Alchemist

    Should I use "Fallout Ammo Patch" with Fallout 1.3

    As I mentioned somewhere earlier, patch 1.3.4 does NOT contain Celestial's ammo "patch". Since this "patch" has nothing to do with an actual bug-fixing and should be qualified as a mod. AP ammo troubles are caused by the erronous damage calculation formula, hardcoded into the game engine. But...
  7. Alchemist

    NPC wont LVL up...

    Congratulations. You have encountered one of the well known engine-level bugs. No solution has been reported till far. And btw it's not likely that someone here is using Yikxx's mod.
  8. Alchemist

    problem with Miria Mod...

    From the readme Update. Sorry, nobody could help you with such sort of a vinaigrette. :seriouslyno: You're on your own.
  9. Alchemist

    problem with Miria Mod...

    Not sure if the Mirira's mod is compatibly with modrunner. I'd suggest to proceed with manual install. Also not that most of the Fallout mods are not compatible between themself. So, if you'll try to install two mods at the same time exepct buggy behavior.
  10. Alchemist

    problem with Miria Mod...

    In fact, no, it is not. AFAIK, nope. Miria mod is designed to work with 1.02d therefore you are wrong. I bet you have not prepared your Fallout properly. Patch000.dat should be unpacked and deleted before installation of any mods.
  11. Alchemist

    Trying to download Fallout 1.3.4 gives 1.3.3 instead!

    Well, it looks more like incompatibility with some unidentifyed release of the game than an own bugs of the patch. So I just want to find out with which one exactly. :)
  12. Alchemist

    Trying to download Fallout 1.3.4 gives 1.3.3 instead!

    Nimrod's dialog fixes are not included in 1.3.4 and NPC 3.4. And due to some changes in the msg files of the patch and the mod, Nimrod fixes are incompatible with current versions. So, you'll lose some of the bugfixes if you mix those. In fact, it's planned to include most of the Nimrod's work...
  13. Alchemist

    Trying to download Fallout 1.3.4 gives 1.3.3 instead!

    Well, in this case, why don't you download the patch directly from our site? http://teamx.ru/node/297 And don't forget to install 1.2 BEFORE 1.3.4. It's obligatory.
  14. Alchemist

    FO1: Problems with quest scripts

    Hello. Your explanation does not provide enough data to reproduce the situation with mods. First. Tell me exact versions of Sfall, NPC mod, and 'AP ammo fix' which you are using. And I honestly have no idea what 'ammo fix' is meant. Give me a link to download a correct package. Second...
  15. Alchemist

    Fallout 1: Release variety analysis

    Jagasian Yes, of course. It's the most common release and it's completely supported. Magnus I've answered via PM.
  16. Alchemist

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Jordan: Damn, learn how to use standart SSL features before asking to change engine's behavior! :violent: Everything you have asked can be easily done through altering description_p_proc code and adding script overrides there. Учи, блин, матчасть. На кой внедрять в движок костыли ради того...
  17. Alchemist

    Fallout 1 - Water Caravan Issue

    Cruciform Stupid question as well: have you installed patch v1.2 (semi-official) before patching game to v1.3.3?
  18. Alchemist

    Fallout 1: Release variety analysis

    Hi, Makelele. I think, validator fails to detect CD because it expects to have all the main data files in th root directiry of the disk. You can override the default path manually. Open your CD and find a folder where Fallout critter.dat and master.dat reside. Then run the validator specfying...
  19. Alchemist

    Can't Seem To Encounter Mantis' With TeamX Fallout 1 Patches

    2RyanFialcowitz You can encounter Lance in the close vicinity of the Shady Sands. Presumably in 1-2 square radius. He doesn't die until he gets killed. There is no real cause to mention that details in the readme file. I don't thik that's a wise decision. It's better to really remove this...
  20. Alchemist

    Fallout 1: Release variety analysis

    Hey, Fasciana, are you still busy with studying? ;)
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