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Looks like something is bugged in your savegame, which turns the trunk visible when it shouldn't.
It's not useless if you utilize it right.
It was useless in Fo1 because the selection of available keywords was bad. The keywords were...
Just boot up Restoration Project, it's the same there. :p
1. Is a vanilla Fo2 engine bug. Nothing we can do about it. As far as I was made aware, it would be a lot work to fix this. Wouldn't really be...
We just rolled out a new feature to the dev-branch:
I'm pretty happy with how it turned out. There are still a few things that need...
Please try again now.
I could swear I've tested this before committing the file.
I dunno, maybe these people should not use the dev-repo then, because I can already forsee complains about crashes and broken savegames.
It's there because it is a Fallout dev tool (that works if you know how to use it) and it's an in-dev repository. One can say it's pretty much my...
This is the wrong tool. Just download v0.800 from the first post of this thread, it has everything you need (Google Drive link).
This is Fo1undat.exe, which is a very old command line tool. (besides, there is a readme file on how to use it :>)
Use /tools/undat ui/
Extract into your Fo2 folder, run undat.exe, specify folders, done. It can't get much easier, imo.
If you put the mod folder in the...
Does the same happen in lower resolutions? My monitor doesn't go that high, so I can't test this specifically.
Any screenshots + what is your screen resolution + other HiRes settings?
Tested it in various ways and it works perfect for me.
Then I probably wouldn't be able to make Fallout mods now.
The building in Fo2 is different, so I'm assuming the original shack got destroyed / removed at some point.
If we look at what exactly is different in Fo2, we see that the ladder is further south, and there is a new elevator to the east.
One can argue...
Well, there could be a mountain cliff right outside of the screen. :p
Not something I personally want to do, but changing this would be pretty...
Dunno. Find out while playing? You aren't for very long in these maps anyway... does it really matter?
The RP is using different (modified) maps and map borders. The Megamod doesn't, which is why your screen looks the way it does.
Nobody made them, because it's lots of work for little payout.