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  1. nadeauhugo

    Fallout Tactics mod The Sum (2.0)

    A new Discord server has been created by a user, just connect to receive news and ask questions! https://discord.com/channels/768051074254503977
  2. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Oh yeah amazing range of choice! I can clearly see why you need this improvement.
  3. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    He you certainly know your shit. I relate to that, yep Tactics has a way to let you do something, but at the same time bring you to a bunch of dead ends at the same time :P And with this solution I didn't even thought about ladders and no-cars locations...
  4. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    This might be even more interesting using a vehicle with only 1 person slot, that would use a caracter sprite in place of a vehicle sprite. This way, it would simulate a kind of Power armor with a gun in which a caracter could climb in and out as will. As vehicles like tanks are already...
  5. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    You are damn right about this. Only skill consumables (including lockpicks and medkits) and armors grant bonuses. Also, this would permit giving perks for equiped items and/or posessed items. This would look like this : --Helmet (using hideOfScars as a temporary variable) -- Place in...
  6. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Me again! Another topic in the meanwhile... Sorry if this is a lot to ask, version 0.50a really made me play with the game mechanics and getting closer to my goals! :D Regarding the QUEST LOG : I tried and tried the hookexecutor formula in OnStart(), OnLocaleLoad() and OnLongTick(e) to update...
  7. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Oh, sorry guys, I just saw with this the big problem showing at the horizon with this feature... Equipped items (2 primary slots and armors too) does not flag as being part of the inventory using this method. Soo, the bonus is lost when the item is equiped... Imagine you have a bonus with your...
  8. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    With FTSE 0.50, there is a way to apply bonuses to ITEMS HELD IN INVENTORY (not equipped)! Thanks A LOT Melindil. This is how you do it in "ftse.lua". In this example, the spanner is instantly giving the actor +5 to repair skill. The repair skill bonus is applied only once, regardless of the...
  9. nadeauhugo

    Changing Hit points per level formula

    Hello there, I am wondering if someone know a way to change the Hit points per level formula. I would like to remove the "+3" to it so that the number of hit points per level be significantly reduced (1-5 instead of 4-8). It would create more difference between hi and low END characters...
  10. nadeauhugo

    Fallout Tactics mod Hi there I'm new. Help a new person out.

    It will, no worries about that. It will look like this in your campaign.txt. cores = { "missions/dusttown.mis;dusttown;20;uncovered;true", } There are not much differences between multiplayer and single player maps. But be careful about the spawning points, they will be for multiplayer...
  11. nadeauhugo

    Help please! on adding new sprites on Fallout Tactics

    Oh yess I removed it. Not useful anymore as I now have all char animations done, not only Vault suit. You can have them all by downloading my mod, along with thousands of others files, especially sprites. But if you prefer I can make a new link.
  12. nadeauhugo

    Best way to play Tactics

    Tactics have many many bugs that are starting to be adressed with Melindil's Scripting Engine (https://www.nma-fallout.com/threads/fallout-tactics-scripting-engine-0-50a.216025/), like problems with burst for example. There are also many bugs with perks and traits (like NightPerson trait, Team...
  13. nadeauhugo

    Help please! on adding new sprites on Fallout Tactics

    In fact you can add as many armors in the game you want without FT Improver. The only downside is that you can't add new sprite animations/sounds for them without FT Improver. To add a new armor using existing sprites, just open Entity editor, open any armor in core/entities/items/Armor, change...
  14. nadeauhugo

    Fallout Tactics mod The Sum (2.0)

    Hi there! Thanks for the comments yess :D Yep, that's intentional unfortunately. Random encounters are heavily bugged because of the engine. For example, a fraction of the objects they hold loose their tagname and it creates problems inside my mod. I had to remove most of them. Also, I soon...
  15. nadeauhugo

    Fallout Tactics mod Hi there I'm new. Help a new person out.

    Yeah ask anything you need. I'll try to catch your questions in time and help you out. I worked on The Sum for so long I can safely say that I know things about almost all aspect of modding Tactics. 1. Totally feasible and easy. Best way is to add a Campaign variable (a variable that can be...
  16. nadeauhugo

    Fallout Tactics mod Hi there I'm new. Help a new person out.

    He welcome here! A real pleasure for me to see a new member joining. First, if you want to give an entity a specific orientation, you must select it using the "Entity Edit" tab. Then, in the left section, you find "animationRotation" and you set it from 0 to 7. You can go above 7, but if the...
  17. nadeauhugo

    Pilot skill - Any effect?

    Never explicitely tested it, but I remember in all my playthroughs that I was amazed how well characters with no pilot skill at all were driving the cars. I think affecting speed from Pilot skill is a strange idea anyway, because anyone can press a pedal to increase speed. It should affect other...
  18. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Oh yeah, thank you. I'll give these a try when the .55 will be out. That will solve some pretty nasty bugs I have, and simplify many many scripts :D
  19. nadeauhugo

    Fallout Tactics mod The Sum (2.0)

    New version available on ModDB (see very first post in this subject, or follow the link here : https://www.moddb.com/mods/thesum/downloads/155a-the-sum-nous-aurons)
  20. nadeauhugo

    Fallout Tactics utility FTSE - Fallout Tactics Scripting Engine (0.56a)

    Okay, I'm starting to take a look on your new Engine. Happy to see all this documentation! Is there a way with it to know the filename or file path of a collectable inventory item? Didn't see anything like this in the docs. What I would like to try with it, would be to use OnInventoryAdd...
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