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    Does the AttackModeNames function in FTTools work?

    I've tested it but seen no success. I even added an appropriate line in the Improver.cfg file as it seems to be lacking one for AttackModeNames, but still nothing it seems. The guns just show with a blank space instead of an attack mode (like single or double in the base game). Any thoughts...
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    Questions about combat taunts

    I have seen some discussion about combat taunts, but I just had some questions if anyone knows; How or where are the racially based taunts assigned (e.g. ghoul, deathclaw, reaver etc)? Is it possible to add new races to assign taunt sets to (i'm thinking raider or civilian or military...
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    Campaign editor issue, random encounters

    SOLVED!!! The problem was that I was only using the FTImproved launcher and it seems to bug out for random encounters! Usint the normal FTTools made it work! Wow! wtf lol. I literally solved it after I typed out this whole thing but before I hit post, so I'm going to leave it here in the...
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    Omegabeast and Goliath

    Just been testing these sprites out, but the entities won't walk/move at all. I am wondering whether this is because they don't have walking animations or if it's because I'm doing something wrong. The Deathclaw sprites function fine enough, but these two just wont move. I set the omegabeast...
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    Armor Type Restrictions

    Sorry if it is answered elsewhere but I can't find it so here goes; Is there any way to remove racial restrictions for certain armor types? e.g. Make raider and reaver armors equippable by BOS race?
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    Weird post, but

    So I started by modding the Awaken mod as an English speaker, mostly just to make it make some semblance of sense, and now I've once again fallen down the rabbit hole of fallout modding and went a little overboard... I'm about halfway through finishing my mod as it were (it is sort of a mish...
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    How to extend level (floor) range

    And also hello! I've been spending far too much time modding Fallout Tactics for my own sick pleasures and this might be a filthy noob question, but... How do I either extend the range of the levels in the level editor? For clarity I mean that some missions have floor tiles and levels at like...
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