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    Specific requirements for certain random encounters?

    If there's something that I haven't been able to fully experience while playing Fallout 1, then it's some its localized desert encounters. Encounters near the Khans' location and the Glow have been especially evasive. Most encounters around those areas turn out to be "general ones" (encounters...
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    About Bess the brahmin

    So what's the deal with Bess the brahmin? Was she planned to be a permanent follower in Fallout 2? It always seemed kind of odd to me that the cow would simply vanish after you had left Modoc. She is also included in the follower amount when she's in the party. Finally, I vaguely remember that...
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    Sfall and Fallout 1

    I'm trying to install sfall for Fallout 1. However, sfall isn't compatible with the current version of the fallout executable which I'm using. It needs the US 1.2 version. Any idea where I might get it?
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    Eliminating Horrigan & Co. in Vault 13 and San Francisco

    I've come up with this method of actually being able to finish off Gruthar, Horrigan and rest the of the enclave soldiers, during the video sequence viewed in Vault 13. Despite being very simple to preform, I actually doubt that this has been illustrated anywhere before. I've yet to notice that...
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    No experience from witnessing the secret transaction

    Okey, my character just followed the Wright kids to the secret desert transaction but didn't receive the 1500 experience after it was finished. I've not completed quest 6 in New Reno. Might it be because I already got the information about the laser pistols from Jules? Any thoughts?
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    Salvatore won't do anything

    Okey, after finishing all quests which involve the Salvatores I finally wanted to go through with the assassination of Louis. The problem is just that nothing happens. My character can't even talk him nor does he go hostile once I fail a steal attempt. This has happened to couple of other NPCs...
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    Jet Antidote trick...

    I wanted to use the jet antidote-trick to gain two more extra AP points. Once my character gets addicted, uses the jet antidote and than rests for 24 hours it seems as if she already would has gained the extra AP (stat) points (also the pip boy won't exit automatically either). However once she...
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    My wimp wont bite

    Okey, my character has 114 HP and an unarmed skill of exactly 160%, still just the Masticator manages to bite of the ear from my female player. I've reloaded a dozen of times but she never manages to do the like. Might there be anything else that your character must have to collect the...
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    Using the mapper for fallout1

    Hey I've already asked this a while ago, but back than no one knew how to use the FO2 mapper for editing FO1 maps and then use them in the game. Does anyone know a way now perhaps?
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    Reaver concept arts

    Are there still left any of those?
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    Elevator systems in FO

    Do the "green" hexes which are used for elevators, traps and random messages have any PRO files that you could edit? I'm wanting to add new elevators into Fallout 1 and as I’ve understood it, it seems to me that elevators (both in Fallout 1&2) work in a combination of scripts (elev0.int-elev9...
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    Trailer features

    Hey Are there any programs which allow you to save movie-clips in games? I would like to take some clips from Fallout 1, to demonstrate some features of my mod in a small trailer.
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    The Challenge

    This certainly has been asked tons of times but strangely I can't find any threads about it even when using the search option. Is it *possible* to finish the game with a dog character? I'm not asking it because I know that it will become very hard, but because I know that that they cannot...
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    Some questions

    1) Is it possible to use the Fallout 2 mapper for Fallout 1? When I changed the mapper.cfg file directions of the FO2 dat files to the one of Fallout 1s, it just crashed. 2) Has anyone figured out what "unknown 4 and 11" stand for in the critter property window of Team Xs mapper? 3) Is it...
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    New Firearms

    I'm using fime for help to create some new firearms. Questions: Can you add new Fire sound IDs? How does the game find the "reloading sound"?
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    Scenery "floating" over scenery

    Hey I've created a new set of scenery, that I want to "float" over a worktable (so that it looks as it would be lying on it). Now, when I'm trying this the new scenery ends up in the"inside" of worktable. How do you fix this?
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    New music

    I've created a new acm music file and want to add it to map music, is that possible? EDIT: This is for Fallout 1...so there isn't any maps.txt file that simply would have fixed it...
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    Adding new killing types

    I've now finished the animation(s), script, dialog and proto file of my new critter. Now I would like to add a new Crittertype if that is possible. Please tell me what the names of the files are that need to be edited for this feature. Also, I like to know were the killing experience...
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    Global var questions for Fallout please answer

    Hey I'm getting along pretty well with scriting, though here is something I really need to know. 1) Will new global var values that are placed in Vault13.gam of Fallout work? 2) I'm asking this because the script I've created looks like this procedure talk_p_proc begin call...
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    Help with scripting

    Hey I'm willing to create a new script file for a new NPC that I'm creating for Fallout 1. While reading through the int files of Ian, Katja and Tycho and trying to figure out as much as possible, I encountered some values which I believe as important but can't figure out their ways of...
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