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    Here's a crazy thought *spoiler warning*

    WARNING: This post contains spoilers. If this is your first time playing Fallout 2, please hit the "BACK" button on your browser, complete the game, then proceed to read the rest of this post. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fallout...
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    The rm_obj_from_inven (sic) commands

    I read in the documentation that came with the official FO2 mapper that this command will not only remove the object from a critter's inventory but also relocate the object to position (0, 1) on the critter's current map. I am curious if this might be a hidden explanation behind the 'too many...
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    How can I make an area passable to the player?

    I'm sure that FO2 veterans out there have experienced how the player character can sometimes walk on tables (Den?), walk directly into a bookshelf (Den, too?), or walk through certain solid-looking walls (like in the Hubologist Base in San Fran (now this one I know for sure :) )) or heck, even...
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    How do I introduce a local variable into a script?

    Suppose that I wanted to introduce a local variable into a critter's script that will always be remembered by the game when I leave the critter's map or when I save the game and load it again. How would I go about doing this? For example, in scmikey.int (the guy who sells iguana-on-a-stick...
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    Updated Vertibird MOD (no more getting stuck in Vault City)

    I have updated the Vertibird MOD (originally created by Den Baster) so that the player no longer gets stuck in Vault City and/or Klamath after 4-6 trips by Vertibird. As an extra option, I have also added a special time-saving tweak to the Vertibird so that the player can save lots of travel...
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    Random Encounters in Fallout 1

    Happy New Year, everybody! And here is my first NMA question for 2006: How do you add new Random Encounters or control frequencies of Random Encounters in Fallout 1? I thought the encounter booster for Fallout 2 was really cool, but for the FO1 master.dat file, I fail to find a...
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    Error: Stack underflow short.

    It looks like I've discovered what is causing the procedure timed_event_p_proc in my zivrtrnk.ssl script to not execute at all as soon as the vertibird lands in a new location. Here's an excerpt from the debug.log file that I took: The first two lines represent debugging code that I added...
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    Market Booster?

    Well, we have a random encounter booster out there, so how about a market booster? I have already editted and compiled all the necessary scripts, so now the question is, how useful is this MOD? In this MOD, ALL shopkeepers will take at MOST 2 game days to restock their items, and...
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    Problems editting the VertiBird MOD

    Greetings, all! I've been on and off the Fallout MOD scene and this is like my first post in 17 months. How have you all been? My post today is to address the issues I've encountered in trying to modify the Vertibird MOD for Fallout 2. Yes, that same famous Vertibird MOD, version 1.01, by...
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    Issues with Vertibird MOD 1.01

    In the NCR, you don't have access to the Vertibird's cargo hold. After flying the Vertibird to Vault City several times, your character will get "stuck" and unable to move at all the next time you fly into Vault City, thereby forcing you to load another saved game. These issues were in...
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    Getting 12 levels of Educated perk (without Falche2)

    Hmmmm, it seems as if I have stumped all of you with my last post. Here is the code (NOID 1.01) for adding a level of the Educated perk: op_critter_add_trait(op_dude_obj(), 0, 18, 1); However, the problem with this code is that if the player already has 3 levels of the Educated perk...
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    Adding more than 3 levels of a perk by script

    I have pulled the following line out of the script kcsmiley.int (Smiley the trapper from Klamath): op_critter_add_trait(op_dude_obj,0,73,1); This line adds the Gecko Skinning perk. I am using NOID compiler v1.01. I wish to create a script that will add the Strong Back and Educated...
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    Adding a new random encounter

    I would like to add a new random encounter to FO2. How would I do this? If nobody knows, then is there a link to a site that would help me with this?
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    Questions about the Worldmap.txt file

    When editting the Worldmap.txt file: 1. Will I receive an error message if the percentages assigned for random encounters at a certain region of the map don't add up to 100? 2. How would I specify the player character's Luck primary stat in the Worldmap.txt file?
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    Modifying Random Encounters

    I'm pretty sure that this has been discussed before, but: 1. How would I add a new random encounter to worldmap.txt and get the game to recognize it? 2. Is there any way that I can make the chance of encountering a certain encounter totally dependent on the player's Luck rating (LK)...
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    T-Ray getting new batteries (part 2)

    Celestial, has this already been fixed in any one of the unofficial patches?
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    NOID's compiler (Ruby v1.01)

    It's been about 3 months since I last fiddled with this compiler, but when I try to decompile any script from the Vertibird MOD or the Cult of Personality MOD (which I know was originally created using this very same NOID compiler), I get the message ***.int: tails do not match [sic]. What does...
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    T-Ray, batteries, and the New Reno Chop Shop map

    I once tried and tried in vain to get T-Ray to generate new batteries and fusion cells by editting the nitrybox.int script, but nothing ever worked. Then recently, I looked at the newrcs.map file and tried to find the hidden T-Ray's box, but I found no items attached to the nitrybox.int script...
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    Global variables (part 2)

    I have looked at the Vault13.gam file and saw that the Global Variable indices ranged from 0 to 695. Is it possible to edit this file by adding and naming new Global Variable indices 696-700 and to get the game to recognize these new global variables without crashing?
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    global variables

    When looking through scripts decompiled by NOID v1.01, I often come across variables in the form of op_global_var(xxx) where xxx is an integer that I have seen ranging anywhere from 0 to 494. Is there a link to a webpage that has info on exactly what aspect of the game corresponds to each...
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