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  1. C

    Header Files

    Where do the header files go when you want to add them to the game? Do they need compiling first?
  2. C

    Quest Logging

    I'm trying to get a custom made quest to show up in the pipboy. I've been looking through a few of the .ssl files for information on how to do this. So far I've found an example of a logged quest once it has been finished: (from the KCTORR.ssl) set_global_var(GVAR_QUEST_RUSTLE_CATTLE...
  3. C

    PARTY_NODE_X

    I am trying to get Miria to be able to be dropped and told to wait. In doing so I was browsing through Vic's script for ideas on how to get this done when I saw a few references to 'call PARTY_NODE_X'. I looked through the script and found no node called X or PARTY_NODE_X. What does...
  4. C

    Dialog Question

    Hi, I just placed a modified ACBRAMHN .int and .msg into a .dat file (I placed the .int and .msg in the appropriate locations inside the .dat folders). I called it test.dat and placed it in the directory with all the other mods I have collected. Then I ran Modrunner and tested to see if...
  5. C

    Compilers

    Hi, I'm in search for a good compiler. In my search I collected two so far that are: f2compiler-1.01 and the compiler from Duck and Cover. Which compiler is best to use out of those or are there better ones to use? So far I've found those compilers not very user-friendly. If I have...
  6. C

    Modding Guides?

    Hi all, Just thought I'd ask if there are any modding guides out there that I could use for the conversation scripting? I unpacked the master.dat and patch000.dat and i'm just trying to get my head around it all. The dialog lines have a code to start like '201' then the words. Does...
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