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    howto modify city.txt and maps.txt?

    Well guys I've got another Problem, wich lets me feel really dumb myself. It's all about the two little *.txt files whom I just don't get rewritten. The background is that I often modified the entries in them. But not knowing how they work I just replaced the entries for the *default* maps in...
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    Non lootable bodies? No problem!

    Who doesn't know this? You mop up somewhere and when you wanna grab your hard earned plunder, the darn mob is under some dang rug! As for the rugs and other floor Items, this can be mostly fixed by mappers through setting their trans_none flag to NO and flat to YES, if not already. This...
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    Caravans attacking

    While reading the thread for Killaps post I stumbled upon some who, just like me are mad about this dumb caravan guard behaviour. What I mean is: you are on a drive and encounter another caravan. One of 'em *accidently* hits you or anything green. Soon as noth engagaed this ones buddies will...
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    Mapper overrides custom scripts

    I am experiencing a strange glitch regarding the official Mapper2. After adding a various number of scripts, IMX between 20 and 30, the Mapper just ignores them after they've been added. I had this several times now, and there was always only one workaround: to backup all changed content and...
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    limited number of registerable scripts?

    Hi all again. What I am concerned about at the moment, is if in fallout 2 there's any kind of limitation to the number of scripts that can be registered. I managed to include in a mod - wich is far from release - the number of 60 new scripts. Now I noticed that the last two scripts (1356 and...
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    world text & holodisk

    I'm having problems with world text, holo disks and other non-actor-related texts. Once I created one of them, not relevant of which category it is, none of its successors will be displayed, instead the message win says: "adalready loaded on pipboy".(hope this is it in english, the one I...
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