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    March 30: FileFront dies

    Here. Quite a few FO1/2 files are hosted there, if I remember at all correctly. Someone should get those before it dies. Sorry I couldn't get this news in sooner. I just hope that posting it here does some good.
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    Does this vault doorframe look good?

    I'm trying to make a working vault door for the "decayed vault" tileset (as was used in vault #15). I did some stuff with some things and this is what I made. + ≈ What I want to know is whether I've done adequately on this- if I've managed to integrate the two, if my color mapping for...
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    Wallflag "wall trans end": What does it do?

    I'm making a cave system, and since I'm dead set on it not being all right angles and straight lines, I'm playing a little loose with the wall tile alignment. This leads to patchiness, where the see-through-walls bubble that surrounds the player doesn't just effect the walls between the player...
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    Script refuses to read description text from .msg

    As per VTL's tutorials, I wrote a script, #include "headers\define.h" #define NAME SCRIPT_ZSWIRE #include "headers\command.h" procedure start; procedure description_p_proc; procedure look_at_p_proc; procedure start begin end procedure description_p_proc...
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    A vertibird vehicle with a separate "Bird Interior&quot

    Before I commit myself to making this mod, I'd like to know if there are any known issues that might render it moot. To that end: - Can two "vehicles" exist on the same map? - Can an exit to another map (in this case, the "vertibird interior") be bound to a "sprite-section" (I don't know...
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