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    Zpocalypse: Survival - Rogue-lite strategic survival game - post-nuke zed apocalypse

    Greetings all! It has been some time since I've been on the forums. I was actually heading up a mod team for Fallout: New Vegas a few years back to recreate the classic Fallout in the new engine (Fallout 2161). While the project fell apart I learned a lot of valuable experience and while I...
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    Voice Acting

    Hello, I am heading up a mod project for Fallout: New Vegas and we're looking for voice actors. As of right now we're looking for a particular role, the Overseer. We want to try and get as close as possible to the original voice. So if anyone is interested and feels they can offer a close...
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    FO:NV Modding

    Has there been any word on whether this will add functionality to the GECK, or the content will be able to be utilized in Fallout 3 Mods?
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    What's inside the Shady Sands houses

    Hey all. We're working on re-creating the original Fallout in the Fallout 3 engine. Our Lead modeler has been working on Shady Sands and we ran into a questionable area so wanted to see if anyone here knew or had any ideas on the subject. The question in hand is related to the highlighted...
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    F3M - A Total Conversion Mod To The Original Fallout

    Well, now that we've gotten the site in workable order and we are getting things rolling I would like to officially announce our project to recreate the Original Fallout game in the Fallout 3 Engine. It's an ambitious project to say the least and we have no misconceptions that it will take a...
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    Suggestions for Dialogue Trees

    I was curious if anyone had any suggestions for apps to use or ways to easily document dialog trees to use later in a mod? What I'm looking for that I haven't been able to find as of yet is something that provides a tree menu type of link system that you can input the text for the NPC then...
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    General Scripting

    Hello all. Just digging into some of the scripting for Fallout and had a few questions after going through all the documentation I can find. First off, where are the functions defined? For example : op_start_gdialog(235, op_self_obj(), 4, -1, -1); Is there anywhere that says what each...
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