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  1. Iprovidelittlepianos

    More mutant wildlife

    Didn’t they own the license for DnD video games? I think the Deathclaw was lifted straight from a canceled DnD game they were working on.
  2. Iprovidelittlepianos

    More mutant wildlife

    Huh, I always thought they were just swinging their arms as they walked.
  3. Iprovidelittlepianos

    More mutant wildlife

    I really don’t know how tall they’re supposed to be. I guess 12 feet makes sense. But they seem bipedal to me.
  4. Iprovidelittlepianos

    Fallout 2 mod Fallout et tu - Release v1.12

    Ah, so it was a stupid question. Thanks for answering.
  5. Iprovidelittlepianos

    More mutant wildlife

    Right, I was just comparing giant raccoons with giant pigeons as similarly “mundane” (as far as what’s acceptable for Fallout). I suppose 13 foot tall killer pigeons would be a bit too extreme, but only because at that size they’d rival deathclaws. But as far as mutant pigeons go, I don’t think...
  6. Iprovidelittlepianos

    Mod Idea: Scrapheap Integration and Necropolis fix

    Pedantically correcting people is its own reward
  7. Iprovidelittlepianos

    More mutant wildlife

    I think that would be cool. We could use more avian creatures. But I’d like them to look a little uglier. Maybe make them featherless or something. I also had an idea for bald, flightless vultures that would be similar. I thought the S’lanter were removed mostly for being anthropomorphic...
  8. Iprovidelittlepianos

    Fallout 2 mod Fallout et tu - Release v1.12

    So this might be a stupid question but… let’s say I wanted to edit random encounters in Et Tu. Where would I find the WORLDMAP text document it uses?
  9. Iprovidelittlepianos

    The Outer Worlds 2 (Releases on October 29th, 2025)

    Lots of combat, not a lot of RPG-ing. This trailer tells me nothing.
  10. Iprovidelittlepianos

    More mutant wildlife

    Sounds cool but I'm confused, is this just one mutant rat or an entire species of them?
  11. Iprovidelittlepianos

    More mutant wildlife

    I was trying to limit this to animals that are found in or nearby the region, but on the other hand, apparently Radscorpions are descended from North American Emperor Scorpions… despite there being no such thing, as Emperor Scorpions are native to Africa. So I guess Komodo dragons could work. I...
  12. Iprovidelittlepianos

    Fallout 2 mod Basic questions about poisonous/radioactive critters

    Did you ever figure this out? I’m interested in adding poisoned attacks to certain critters but I was hoping it would be as simple as checking a box. Evidently not. Also, I didn’t realize mole rats could poison? I don’t think that’s ever happened to me.
  13. Iprovidelittlepianos

    Mod Idea: Scrapheap Integration and Necropolis fix

    I strongly disagree with moving Dogmeat to Scrapheap if we’re putting Scrapheap in the former Necropolis location, because 1) no one wants to wait that long to get a dog and 2) he’ll be even more useless in combat by the time you find him. I was thinking Scrapheap could be put somewhere in the...
  14. Iprovidelittlepianos

    Fallout 2 mod Fallout et tu - Release v1.12

    So I stole the water chip from Necropolis without repairing the pump. After finding some junk in Jake’s store at the Hub, I decided to return to fix the water pump. Naturally, all of the ghouls were dead. I don’t know if this is in the original game, but it’s a nice touch. Anyway, since I...
  15. Iprovidelittlepianos

    More mutant wildlife

    I know there are threads like this already but I can’t seem to find them. Playing Fallout recently has left me somewhat underwhelmed by the variety in wild animals. In particular, there aren’t any reptiles other than Deathclaws. Iguanas are implied to exist, but as far as enemies go there...
  16. Iprovidelittlepianos

    Fallout 2 mod Fallout et tu - Release v1.12

    Having problems with some quests not getting crossed out after completing them. “Join the Skulz”, “Kill the merchant”, and “Kill Jain” specifically. Is this a known bug or just a problem on my end? Edit: after killing Lars and the rest of the guards I noticed that Join the Skulz is now crossed out
  17. Iprovidelittlepianos

    Is Fallout 2's Location Change for Shady Sands a Big Deal?

    I considered this as well, but on the Fallout 1 map you can see that Shady Sands is represented by a little blip in the corner of its green circle. In Fallout 2 the city takes up the whole tile and even beyond (this is hard to see on the map I posted). So this is accounted for in the map...
  18. Iprovidelittlepianos

    Is Fallout 2's Location Change for Shady Sands a Big Deal?

    The lengths people will go to defend this show is insane. Reddit is full of people like this. I don’t see why people can’t just admit that they fucked up. The original developers were quick to admit when they made a mistake or something didn’t make sense, but Bethesda seems incapable of this and...
  19. Iprovidelittlepianos

    Is Fallout 2's Location Change for Shady Sands a Big Deal?

    Are we sure that the scale of Fallout 2’s map isn’t just bigger? The NCR of Fallout 2 is also closer to Vault 15 AND Vault 13 than the Shady Sands of Fallout is. And traveling on the map takes longer too. (I don’t know why they put Santa Clara on this one…) Looks like Vault 15 is 4 tiles away...
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