I wont make something like end of the game of Fallout 1 with Bloody Mess perk. That's mean player will kill someone. And when I do this by attack fuction it will can miss or don't kill (just take xx demage). This also waste action points.
Hm... I wrote following code:
wield_obj_critter(dude_obj,PID_DESERT_EAGLE);
attack_setup(Dude_obj,Self_obj);
And when I put F8 in mapper then it crashes. What I do wrong?
I trying make (in script) that dude_obj will shoot to someone. I testing this with Reg_Anim_Func and but I don't know action_id of shooting in player character. Anyone know this ID number? Or other way to make this?