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    Funny quotes that should be in FO3

    funny quotes when i read the topic i immediately imagined a governor, or some other leader talking about 'nuculer' weapons/fallout/etc. i don't recall any cockroach references at this time, so maybe we need the hero or someone atleast slightly important to say; 'where are all the...
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    Rate the avatar above yours.

    welsh, 6 (just not that interesting for me to see a Fallout perk icon, but it is one of the better choices.)
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    Stargate: Atlantis - asking for assistance

    thanks, time to pack up my computer... :( i'll try to check in sometime next week and see what's up. laterz
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    Stargate: Atlantis - asking for assistance

    if anyone watched SG:Atlantis tonight, lemme hear some of your views on it, cuz i was too busy to (moving tomorrow). the previews didn't get me excited at all, the whole wraith group isn't interesting; but just like ... Games in development... seeing the end result can change a mind or two.
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    Maddox rants about fallout and interplay on his site.

    i just want to make sure about something: he's not making fun of Myst is he? it's just a genre comparison for the M-K & A Olsen game joke, right?
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    Bethesda has the best fan interaction *ever*

    oiy, ... if Bethesda wants to take their time, money, and resources to try developing Fallout 3 in a non-traditional since in ANY regard (3D is non-traditional for Fallout), I don't really mind. Since Interplay decided it would be better off letting someone else try (for now at least) their...
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    Fallout and ... Starcraft?

    okay, i personnally see a bit of confusion. i'd like to restate my msg about the screenshot i posted at the start of this thread: In StarCraft (notice no :BW or Brood War), the Terran Campaign (retail, not custom) has a scenario (level 2 or 3) called "Wasteland" that just makes you mine...
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    How I/we would like combat in Fallout 3 to be done:

    I believe you mean, "there's no real reason not to go with actual distances like SS." (iremoved 'just' also) I agree, I bet a 3D engine would require more code to use a 'grid' layout (for I "believe" such a layout would be required to be coded 'on-top-of' the _natural_ grid which is just so...
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    Desperados: Wanted Dead or Alive

    *cry* my gameplay experience is hampered till i upgrade my GeForce256 32MB DDR that i paid 120+ for, since that is the only thing i can think of being strange about my system. I won't anything beyond this ^ unless someone else posts in response to mine (so no more 'bumping', i promise) btw...
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    How I/we would like combat in Fallout 3 to be done:

    Brutulf, your idea sounds .... very 'IF'y to be honest, the 'queue' you described sounds like the 'Quick Action' feature in Desperados: Wanted Dead or Alive (1 queued action per character of 6 characters). and when you mentioned the 'alert %', my own mind drifting into the idea of, say...
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    Strength & Throwing Skill

    does anyone have some info or expertise on the throwing skill (effect of strength on range and effect of perception on accuracy) [psuedo-bump]
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    Desperados: Wanted Dead or Alive

    So no one else has experienced my flicker problem? never played commandos or even looked up a summary or review... oh well
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    Fallout and ... Starcraft?

    I did a search for fallout, starcraft. reference and i didn't see any other posts here, so I'd like to ask: Who believes the StarCraft Campaign scenario entitled, "Wasteland" is a legit reference or easteregg-map pointing to the Fallout Series both because of the maps title AND the cliff...
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    A Couple of Things We Can't Do Without

    <sarcasm> Ah-Ha, I got it; You want Fallout 3 to be just like WarCraft 3 (capability-wise) </sarcasm> Didn't want to get misunderstood up there, but my response: Import system: lousy idea, ONLY because I bet it would be easier to make a more powerful engine to incorporate those historic...
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    Strength & Throwing Skill

    I faintly remember seeing a formula for the range of a thowing weapon based on the character's strength (out of the maximum for that weapon), maybe in a guide or editor-based guide. Does anyone know if such a formula exists, and if so, what it is?
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    Pump fuse and rope

    As far as rope goes, use the normal rpg techniques of looking in shops (and anyone else who can trade) and containers; I bet there is an /average/ of 1 rope in every town or more. The 'fuse', ... I honestly don't remember how I did this myself (I know the answer, not the process I went...
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    Playing Fallout 1/2 using Tactics Engine

    okay.. I don't why you did this: Wild_qwerty wrote: but if you misunderstood me, my previous post was my way of saying, "Thank you, I believe this covers the topic I started." If you want to plug IanOut that badly, that's your prerogative; and just to let you know, I have tried IanOut...
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    Playing Fallout 1/2 using Tactics Engine

    I figured it would be that damned dynamic dialog (DDD), but as far as the graphics being left out from the previous engine(s) would only bother me since there would be no dogmeat sprite ( *cry* ). The rest I could live with being different (higher res and bit-depth and all :] ). Thanks for...
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    Playing Fallout 1/2 using Tactics Engine

    FOT mods that never were... Well, let's just treat this as a question, since I am ignorant: Isn't the FOT engine powerful enough to redo Fallout 1 & 2 (except dynamic dialog might be a stretch) It cetainly sounds easier to mod, so subsequent 'mods' for Fallout 1 & 2 might be easier to...
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    [FOT] Weapon/Item Portrait (Sprite) Editing Help

    Red, the site came up, but the links were a pain to download, AND the zip files wouldn't extract anything. I could look inside, but coudn't get anything to come out. Also, if a mod wants to delete this thread in a couple days, I'm sorry about making another one, Fingolfin's thread was first...
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