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  1. banjo_oz

    Dims mapper troubleshooting

    Thanks for the tips! I finally got it to load a map after updating the "data" path manually (it was finding the dat files correctly but not the data folder, it seems). Is there a guide somewhere to using this mapper? It's not as instinctual as the old BIS one, I find.
  2. banjo_oz

    Dims mapper troubleshooting

    Thanks, but that's the version that throws the ddraw error for me.
  3. banjo_oz

    Dims mapper troubleshooting

    Is there a fixed version of Dims Mapper available anywhere now? All the later links in this thread are broken and I am getting the ddraw error when trying to open any map.
  4. banjo_oz

    How do I make my mods as modular/compatible as possible?

    Thanks. Sadly what I suspected, and also why there is no real "mod manager" for Fallout 2 as well? Can GVARS and vault13.gam at least be worked around though? I seem to recall reading years ago that you could make global variables via scripts, but I might be mis-remembering that. I assume the...
  5. banjo_oz

    How do I make my mods as modular/compatible as possible?

    I made two mods, each adding a new item (different proto numbers) but only one mod "works", pretty obviously because its items.lst and related changed files are being read before the other mod. Would there be a way to make BOTH mods work at the same time? For example, if I make a mod that adds...
  6. banjo_oz

    Fallout 2 utility RegSnd.exe download?

    NovaRain (on the RPU git where I asked for help after no replies here) linked me to THIS PAGE when I was having trouble getting scripts to compile with 4.1.6 (there's a link on that page). The link source leads to HERE.
  7. banjo_oz

    I'm tired man.

    What gets me is the whole "if you criticize something, you are obviously not a fan". I would assume many of us criticize *because* we are fans and care! Being told "just move on if you don't like it" seems insulting to me. For example, I never gave a crap about The Matrix franchise, so when a...
  8. banjo_oz

    I'm tired man.

    All I could think of from the first post was "welcome to every fandom ever these days". I've been a Fallout fan since the first game in the 90's, and have lurked around NMA for decades even if not always active here; it felt like "my people"; even as I enjoyed the Bethesda games well enough...
  9. banjo_oz

    Creating New Holodisks

    I just finished making the mod, and it works (I changed a couple of things from the video version, like having the tape added automatically after you get the Pipboy). Now I need to go back and add the full "memoir" text to the tape. I am also trying to figure out if this mod can be made more...
  10. banjo_oz

    Fallout 2 utility RegSnd.exe download?

    LOL! And I also feel foolish that I just found out that my script compile errors was because I need to use a newer version of the sfall script editor (I had no idea there was a 4.1.7 version!). Just a heads up since I got version 4.1.6 from your awesome mod tools install video, but that causes...
  11. banjo_oz

    Fallout 2 utility RegSnd.exe download?

    Thanks! I thought I was going nuts asking here and on YouTube when I couldn't even see it in your list of repos! Glad it's fixed! I can see the page and download it now! (next step: find out why scripts don't compile for RPU due to a header error in a file I've not touched!).
  12. banjo_oz

    Fallout 2 utility RegSnd.exe download?

    Did you ever find/upload a new version of Regsnd? I've been looking for a copy with no luck so far and your tutorial's link leads to a 404 error on github.
  13. banjo_oz

    I made a .PRO file editor

    This sounds cool, but is there not an actual compiled program to use? I see no "Releases" on the git and have no ideas what Scala is to compile it myself.
  14. banjo_oz

    Creating New Holodisks

    Did this mod ever get made? I ask because if not, I'm happy to take a shot at making it for everyone.
  15. banjo_oz

    Help compiling a script compatible with latest RPU? (error in upu.h)

    I've been away from Fallout 2 modding for a few years but was eager to dive in, when I hit a snag! To re-familiarize myself with basic scripting and prepare for a proper mod idea, I made some small edits to the scripts acwarior.ssl (taken from the git of RPU v2.4.32) however when I try and...
  16. banjo_oz

    Fallout 2 mod Banjo's Fallout 2 Mods

    Sorry for the delay in answering! Anyone having trouble: follow the readme files I included for each mod. Some (mostly the Et Tu ones) require editing the Patchfile stuff in ddraw.ini (as Lexx also explains). Make sure you don't put a semicolon in front as that comments out the line! My...
  17. banjo_oz

    Fallout 2 mod Fallout et tu - Release v1.11

    Excited for the next release, thanks so much for all your hard work on this amazing project! I'd personally like to see him restored, even if it was in a minimal way and was toggled via an ini setting (like Agatha or Shady Sands merchants) if you felt he wasn't that great for normal...
  18. banjo_oz

    Fallout 2 mod Fallout et tu - Release v1.11

    Only for compatibility, because the Zip Gun was originally that proto anyway. If, for example, you or someone else later replaces "Tangler's Hand" then my changing that proto to the old Zip Gun is no longer compatible. Like, say, I chose that to replace and later you, someone, or even I, re-add...
  19. banjo_oz

    Fallout 2 mod Fallout et tu - Release v1.11

    I have a big favour to ask for v1.6: I love the new low-tier energy pistol you can now get from the Shady Sands merchant, however it replaces the (unusued) F2 Zip Gun proto. I usually mod the Zip Gun back into Fallout 2 as a Pipe Rifle alternative because I love the aesthetic, and would like to...
  20. banjo_oz

    Fallout 2 mod Banjo's Fallout 2 Mods

    I agree. I think I am happy with v2.2 as it "fixes" the merchant and guard not attacking you on sight (I feel they should) anyway, but doesn't have the brahmin go crazy and attack you on sight itself! Like you say, at the point you're an enemy of Shady Sands, you're either reloading or planning...
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