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  1. A

    Item Classname -> Object ID

    Thanks a lot. Now I even know what got me confused. I assumed that the EDID tag was the 1st part of the entry.
  2. A

    Item Classname -> Object ID

    Thanks for the hint. I've already tried out several Oblivion modding applications and resource sites, but so far no success. It appears that the're not so many information about the .esm file format available on the web, that might however be due to me being relatively new to the Bethesda...
  3. A

    Item Classname -> Object ID

    Dear Fallout 3 Modders, I'm looking for a way to convert Fallout 3 item classnames (EDIDs) to hexadecimal object IDs, that can be used with the ingame player.addItem command, since that does not accept the classnames as parameter. I've already taken a look inside the Fallout 3.esm file...
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