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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    This sounds fantastic! It sounds like the way Action Points are used in F3 will actually have some resemblance to the way they were used in the original Fallout. This sounds like the best gameplay compromise between the 'dynamism' of the first person shooter and the strategy of a...
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    Classic Fallout weapons, work in progress

    That texture doesn't look anything like the original combat shotgun. :roll: Lexx's texture is still better.
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    Classic Fallout weapons, work in progress

    Maybe if you changed the thread title, you'd get more traffic. I know when I looked at "searching a texture-dude for weapon" I ignored it the first time. Maybe it could be changed to something like "Fallout Weapons in Fallout 3 - 2D artist needed"? Anyways, just because it gets quiet in...
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    Submarine Mod

    I think I tried saying this on p. 17, but it's nice to hear it from someone working on the project.
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    Submarine Mod

    I had such fucking hopes for this sub mod.
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    Submarine Mod

    You're not the only one posting in this thread who feels that way, I promise. Also, not to be an ass, but incomprehensible has another "n". Unless that was sarcastic frustration, in which case I am an ass, and also obtuse. Where is Josan at, anyway? We haven't heard from him in a couple pages.
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    Submarine Mod

    I just hope both of you were joking.
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    Submarine Mod

    Yick. Involving the Shi too much with the sub means resolving the whole Steel Palace debate. The Shi are boring anyways. They don't need to be involved with the sub anymore. They took the Emperor and whatever else, and left. Besides, the Shi don't really have any real opponents to...
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    Submarine Mod

    Why does this need to be avoided? The sub isn't flooded/partially flooded/whatever you end up deciding because its a nuclear submarine. They're built to last. And the targeting system? Maybe the targeting system has its own power source. Who knows. My point is, there's plenty of elastic in...
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    Submarine Mod

    This is a long post. Here is a summary: The Sub Mod doesn't have to be about settling canon or deciding on the right backstory. Find a story that makes the sub itself interesting and people will want to play that. How does the player approach sub? Remember, the sub is the Shi's Vault 13...
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    Submarine Mod

    Yeah, but the thematic consistency is what matters. If the Fallout games are about illustrating how the remnants of war decorate our society and serve to perpetuate war, then a palace built out of a nuclear submarine is perfect for illustrating this. Anyways, logical consistency isn't...
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    Submarine Mod

    Why does the sub have ribs? I don't mean to be too critical at this stage and I recognize that everything shown is WIP, but it seems like every concept has the top level of the submarine lined with pokey bits. Shouldn't the exposed framework under the deconstructed areas be in rings...
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