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    FOnline: 2238 announced

    Thanks for the answers, Lexx. Concerning combat system.. There are “armor class” and “damage resistance”. Second one - "DR" – mean some percentage on which taken damage would be reduced, this percentage can be increased by wearing armor, this in understandable. First one, “AC”, mean chance to...
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    FOnline: 2238 announced

    Few more questions concerning 2238.. 1) 15 April release is final and you gonna implement updates (if it is necessary) during the game, or you planning to close it after some time for revision? 2) Would it be some Global Quest, after completing which game is wiping and restarting, as it would...
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    FOnline: 2238 announced

    Wow, that’s quite interesting.. So, player will have a choice after reaching 20 lvl, to transfer automatically in his current state (level and stuff) or to stay here? ..And if he will choose to stay, can he somehow “reconsider” later? This is good news (if it’s true), this mean we will see some...
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    FOnline: 2238 announced

    You gonna need client + master.dat and critter.dat files from F2 CD. You also can copy Fallout2\data\sound\music\ to FOnline\data\sound\music\ folder to have music from F2.. At least is was like this at FO open beta test 2..
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    FOnline: 2238 announced

    This is some of our users’ developments from russian forum, if I’m not wrong.
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    FOnline: 2238 announced

    FO is engine's name only. So, there are 2 projects so far: After Life (powered by Cvet) – F2 map, plotline takes place 4 years after F2, lays on quest. English and russian language support. 2238 (powered by Rotators) – F1+F2 maps, plotline takes place before F2, lays on extended mechanic...
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    FOnline: 2238 announced

    Hi, guys. I wonder do all of you are going to play FOnline: 2238, or some of you also considering playing FOnline: The Life After? Coz 1st one gonna be english only, and second – both english and russian. Maybe many of you share opinion about mass PK on second, russian version, but there are...
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