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    new DeathClaw sprite

    Thank's a lot Darin, :D ... we will do our best ... :mrgreen: http://www.baldursgateworld.fr/lacouronne/menace-sur-le-royaume-de-diamant-eternel/24489-creation-danimations-de-monstres.html#post292727
  2. S

    new DeathClaw sprite

    Thank you very much Darin :D, Great ! , yes please send me the files . P.S. : OK, I'm checking the thread .
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    F/FOT Sprites Conversion & Other Games similar issues

    Hi, Indeed the sprite extract is near 30% smaller than the rendering of the game, is there a way to extract the sprites to the same size of the game ? As you can see here...
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    F/FOT Sprites Conversion & Other Games similar issues

    Thank's for the reply Endocore : ... this is what I feared... :mrgreen: Otherwise, Another question please regarding the size of FOT sprites : Using SPR2GIF, I get animations with a size less than those produced in the game engine ... Why ? How getting the sprites of the same...
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    F/FOT Sprites Conversion & Other Games similar issues

    Hi, First of all thank you for this excellent forum and for all the informations available. We would like to incorporate sprites from series : Age of Wonder, which is a game type hexagonal (only six views) to BG engine. I think this problem is similar to Fallout / FOT (less views and...
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    new DeathClaw sprite

    Hi Darin, I wanted to congratulate you for your work :clap: , Currently among different projects we try to implement a Tarrasque in the Baldur Gate's engine : the infinity engine . Your death claw on this is very interesting, 1) Is it possible (if we can convert it to : . Bam) to have...
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