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  1. J

    Definitive Guide to Fallout Calculations

    I'll dig into it. Thank you so much, this was buggin me for weeks.
  2. J

    Definitive Guide to Fallout Calculations

    Ohhhhhhhhhhhhhhkay now this is starting to come together. I didn't realize those were the hit chance, that makes a lot more sense now. I'm sorry, I must be really thick headed here, I see where the values come from for the examples (the X/Y divisor/dividend) but I don't understand what they...
  3. J

    Definitive Guide to Fallout Calculations

    well I can't figure out where the divisor/dividend come from, or how they're determined, or what the actual intended effect is from that. I also can't make sense of the tables, i don't understand how they're labelled. Original Formula N LA MA CA PA APA...
  4. J

    Definitive Guide to Fallout Calculations

    Okay I've figured out how to apply this formula for all combat but I'm tripped up at two parts: the ammo divisor/dividend, and how to read the "original formula" table on the wiki. (http://falloutmods.wikia.com/wiki/Fallout_engine_calculations#Damage_and_combat_calculations) I should be good...
  5. J

    Definitive Guide to Fallout Calculations

    followup: this is the ranged damage calculation, is the HtH available as well?
  6. J

    Definitive Guide to Fallout Calculations

    i too am interested in this i'm also going to try to put together an ND calculation and see if I've got it right
  7. J

    Definitive Guide to Fallout Calculations

    Okay that definitely helps, but I'm still lost on some of the values. An example calculation would really help put things into perspective for me. Also, with respect to the example tables in Glovz's thread, what does the left most column (under adr/adt) represent?
  8. J

    Definitive Guide to Fallout Calculations

    Okay cool. So i'm looking into the damage part and I find this helpful but confusing algorithm: ND = net damage value RD = random damage value produced from weapons hit damage range RB = ranged bonus (RB=0 unless the player has Bonus Ranged Damage perk) CM = critical hit damage...
  9. J

    Definitive Guide to Fallout Calculations

    I'm looking for a reference that will show me how each individual skill's success and effect rates are calculated, and how every aspect of combat is calculated as well. I've found some sporadic information here and there, on this forum and elsewhere, but I'm wondering if there's a comprehensive...
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