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  1. Taxi

    Fallout 2 mod Last Hope mod

    I decided to try this and so far i have to say congratulations to the author/team, the world feels large and the player has a lot to explore in the many communities he comes across. The town maps are very dense visually and awesome but sometimes i got a bit overwhelmed and frustrated that i...
  2. Taxi

    ATOM RPG 1.0 is released!

    I picked this up some time before new year, and its been great fun! It feels solid for what it is: Main story is ok, nothing too convoluted and has a couple of twists. Side quests i like allot. There are 4 settlements off decent content size and about 10 more smaller ones on the main map, and...
  3. Taxi

    There should have been extra endings for NV?

    I'm not against more endings its just the plausibility of raiders or any small faction taking Vegas is kinda meh. But i will grant you that an expansion to the Independent end could have perhaps included more nuance with these small factions.
  4. Taxi

    Underrail: Expedition announced

    Awesome news! Hope the dev logs are frequent.
  5. Taxi

    Fallout 1.5 Game Guide?

    http://resurrection.cz/forum/viewforum.php?f=12&sid=0892f335f0b41b64c94f506fa6b0cc71 That is the forum you should skim for any questions you might have about Resurrection. You could try building one character that has all the perks you listed. Consult wiki for and plan yourself what perks...
  6. Taxi

    Shouldn't the ghouls also fear radiation?

    As far as i know, the lore is slim on this as i understand even the developers had missunderstandings amongst themselfs. I dont think they should be immune. So my headcanon on the subject is: Ghouls and Muties are just more resistant to the sideffects, given that they are already decayed by...
  7. Taxi

    The NMA RPG Group

    Sure. I played it before and its easy* to understand for anyone who played the older Fallouts. But since its basicly a translation of a crpg its very roll-heavy. * - easy as in easier than exlaining dnd to someone who never played. What kind of campaign do you plan on runing?
  8. Taxi

    The NMA Podcast General Thread

    Mical wanted to include mechanics from F1,F2 and F:Tactics(Pilot skill,Pilot perks).He even expanded the vehicle section and wrote some rules on vehicle combat. There are some nods to Wastland also. But you are right - it should be considered super rare if you want to recreate a core game...
  9. Taxi

    Trudging Ever Onward

    Note: Am not a writer. Impresions of Bronn: A no-nonsence,capable Mutant out for revange. This sentance, the one before and the one after make me think that he is trying to hide from us that he cares that he is a "freak". Was this your intention as a writer? Im 90% sure that this is Bronns...
  10. Taxi

    Just finished my 50th "?" Fallout 2 run! I'm still learning.

    I only encountered them in Fonline 2238 but i thought it was a joke-nod to the false rumor. I always belived this was a lie, but i guess its real: I remember this but i recall the damage being minimal. I'll have to try it with Luck 1. The randomly encountered Trappers around Klamath will...
  11. Taxi

    Far Harbor DLC (leak)

    You just know an MMO is coming down the line. It will be a cringe-fest of epic proportions and since the east coast isnt big enough they will have to incorporate the core regions but first have Emil&Co "Fix" and "Streamline" it. Hope it sinks their whole MMO Division. Well you can't have it...
  12. Taxi

    Skip New Reno completely - Still acceptable level in endgame?

    Yes, if i remember you will go into S.Francisco at ~20th level and you could do their quests and hunt deathclaws/centaurs north-east of town 'till you hit 24th. Or even higher. If you skip "crime" quests in Reno, you would roughly lose on 14.000 XP - thats ~20 Deathclaws around S.F. Have fun.
  13. Taxi

    Mods to make NV more like the classics?

    @Risewild On the bottom of the "Talk" section of the page you linked: Александр Пошелюжин 's blog on the subject http://fallout-design.blogspot.rs/2013/10/fallout-2-1.html Parts 1-6 reveal 4 more posters. Part 7 http://fallout-design.blogspot.rs/2014_07_01_archive.html :lol:
  14. Taxi

    Far Harbor DLC (leak)

    Edit in the first post.
  15. Taxi

    Wasted Potential

    The whole settlement building should have been its own standalone game in the birds-eye-view,strategy,managment ganre. Even have a diffrent studio do it if Bethesda cant/wont. Have a branching list of sciences and practical skills that you would use to further your settlment. Resorce...
  16. Taxi

    Far Harbor DLC (leak)

    @Hassknecht Judging by your user image you are prepared for whaling. Someone on reddit aperantly called this "whale thing" a month ago. https://www.reddit.com/r/fo4/comments/4645g7/relevant_info_on_bar_harbour_possibly_where_the/
  17. Taxi

    Future Plans for Making Fallout 4 Fun

    - Alternative start + Voice removal + (complete) Dialogue Overhaul - These are a must for me personaly. (wouldnt mind some kind of skill reintegration attemt) And probably buy it on steam sale in a couple of years when all content is released. This could work if/when large quest mods come...
  18. Taxi

    Far Harbor DLC (leak)

    So there are some leaks of the DLC around. Word is its biger than the usual Bethesda dlc in size. However... I've seen a 2 minute video of it, its not difficult to find, and some small things are reaviled in it. It motivated me to make this shit: http://i.imgur.com/Vepj6sH.jpg Dont worry...
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