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Discussion in 'General Fallout Discussion' started by Kyoto, Nov 19, 2022.
If modders or a dev created such versions, would you support such a project?
3D like Van Buren or 3D like Bethesda?
I'm assuming 3D FPS like Bethesda is what he means
I've been playing Fallout 2, and I honestly like the environment so much more than any of the 3d games, even just at the begining, the vegegation is refreshing and feels like an overgrown wilderness. But the lack of physical control is disappointing.
So 3d in the "Bethesda" sense. But hypothetically if it was done right, and authentically.
I don’t really have a problem with 3-D or first-person perspective for Fallout. In some ways I might even prefer it. If the original games were to be remade in this way, I’d be skeptical of how well the art style would carry over. But I certainly wouldn’t support a Fallout 1 or 2 remade into an FPS game.
Actually I’d support it because why not? But I wouldn’t pay for it.
Have you played Temple of Elemental Evil, or Pillars of Eternity, Dawn of War, or even Overlord?
3D (in this sense) is not about first person perspective; DOOM 1 had that, without being 3D. 3D is a datatype, as opposed to 2D. (Height, Width and Depth, as opposed to just Height, and Width.)
Fallout relies upon hundreds (thousands?) of little picture sprites to render the foreground and background scenes. 3D relies upon texture mapped mesh models (with calculated lighting) to do the same task.
Fallout cannot rotate the view, because it does not exist in the resource files. 3D games generally can—even if the developers don't use that option in game. The engine sorts and renders the 3D scene assets from any angle.
*This is not normal gameplay for Dawn Of War, but the engine can in fact rotate the scenery and perspective view.
Is this Build Engine based? Also, welcome to NMA.
Spoiler: Speaking of Build...
Don`t know. You should ask author of video.