Not content with their last round-up, the guys at The Vault churned up another one comprised of quotes from various forums from lead designer Josh Sawyer. His take on raising the level cap in Dead Money:<blockquote>I'm not the project director on Dead Money, but personally, I don't care about the presence/absence/raising of level caps haven't in any game ever. I think a lot of players like having level caps raised because it allows them to continue with character progression. </blockquote>On similar lines from generic NPCs voiced by different voice actors:<blockquote>The way voices are organized "under the hood" in the engine promotes consistency in lines for a variety of reasons. It's a little time-consuming to describe, but that's basically why. </blockquote>And a couple from Formspring:<blockquote>Does it bother you that F:NV is considered Fallout 3.5 even with large structural differences as far as quest design and exploration go? Which by the way, a lot of players seem to have noticed judging by the complaints and praise on the official boards. Not at all. Do all the terrible mods on the Nexus sites make you angry? I don't understand why some people think playing with a character that looks like a barbie doll with a ridiculously over the top hair style is cool. Never mind all the pedophile mods. My tastes are not the tastes of the average gamer, and there are obviously gamers that have very specific tastes that are even more different. I may not like the aesthetic or mechanical changes that people make, but it's hard to really get worked up about what people do in mods. It's their game and they've put in the effort to make it more to their tastes.</blockquote>They also have a Fallout tidbits article that puts together some miscellaneous stuff that deals with New Vegas. It rightly puts in the spotlight this thought-provoking mod, as well as informing us about Fallout: New Vegas being apparently momentarily sold out in Poland. Thanks Ausir.