Apparently the source code has been in Bethesda's possession for years

Discussion in 'General Fallout Discussion' started by JustAShcookius, May 12, 2023.

  1. JustAShcookius

    JustAShcookius It Wandered In From the Wastes

    152
    Sep 4, 2020
    I feel like a screenshot I took from Tim Cain's youtube will be sufficient to show my point:
    sourcecodenotlost.png
     
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  2. TheKingofVault14

    TheKingofVault14 Fallout Fan For Life!

    538
    Jul 5, 2022
    Oh, WELL THAT'S GOOD NEWS! I've always wondered if it was ever found, after learning about it being lost through the whole Interplay VS. Bethesda lawsuit debacle.
    Good to know that it was at least found, thanks @JustAShcookius for sharing this!!! And huge round of applause for Tim Cain coming in with the answers to set the record straight! :clap: :clap: :clap: :ok:

    Also, can you link the video to where this question was asked in the comment section?
     
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  3. JustAShcookius

    JustAShcookius It Wandered In From the Wastes

    152
    Sep 4, 2020


    Pretty sure it was in this video, it was kinda buried down there however.
     
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  4. laclongquan

    laclongquan Boned Hunter of Sister

    715
    Jan 11, 2008
    We just need an upscale-to-Wide-HD graphical remaster~ No need to fuck with anything else.

    Let me play Fallout on my ultra wide screen.
    ...
    ..
    .
    I dont think it's possible, because that mean they need to have original art asset to upscale it without loss of quality.
     
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  5. TheKingofVault14

    TheKingofVault14 Fallout Fan For Life!

    538
    Jul 5, 2022
    Ah so that's where it is, thanks again @JustAShcookius for sharing this info!

    :-)
     
  6. Slaughter Manslaught

    Slaughter Manslaught Vault Senior Citizen

    Dec 11, 2006
    They have WHAT

    Wait, you're telling me Bethesda had the fucking Source Code all this time?! The fuck. Sure didn't act like it!

    We should really ask Bethesda about that.
    I thought that was why they were being so kosher about the Reverse Engineering, because it was lost.

    Are we sure Tim Cain isn't wrong here? Better check!
     
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  7. Iprovidelittlepianos

    Iprovidelittlepianos Water Chip? Been There, Done That

    877
    May 12, 2020
    Tim Cain is a senile old man now, I’m not sure we can trust his syphilis-addled brain
     
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  8. laclongquan

    laclongquan Boned Hunter of Sister

    715
    Jan 11, 2008
    And truth be told, if Bethesda insist that they DO NOT, repeat, DO NOT have the source codes, what can anyone do about it?
     
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  9. TheKingofVault14

    TheKingofVault14 Fallout Fan For Life!

    538
    Jul 5, 2022
    @Slaughter Manslaught @laclongquan

    This might be wishful thinking on my part, but what if the reason why Bethesda has neither confirmed nor denied that they have the source codes for Fallout 1 and 2, it's because they're secretly working on (or at least has assigned someone else to work on it, InXile anyone?)
    the Remasters/Remakes for them!? And of course, the NDA's that goes along with them?

    ;) :look:
     
  10. TheGM

    TheGM The voice of reason

    Aug 19, 2008
    Nah, that would involve Bethesda having to do something that involves effort and Bethesda don't do effort.
     
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  11. laclongquan

    laclongquan Boned Hunter of Sister

    715
    Jan 11, 2008
    If they admit to having source codes, what will they do when the old loudmouth fans of F1/2 demand them doing a remaster? ESPECIALLY if they dont want to do it? Remember, the current Beth is 3D engine. 2D graphic is more than 2 decades ago, several generations leaders and workers ago.

    So whether or they have it is unimportant. They will always say they dont have it.
    ---
    Also I dont think they going to do anything related to retrofuturism (like F1/2 definitely is). F4 and FS prove that they abandoned that art direction, and F4 profit repay their change, so I dont think they going to return to the old road.
     
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  12. Slaughter Manslaught

    Slaughter Manslaught Vault Senior Citizen

    Dec 11, 2006

    Perhaps, but saying they have the source code wouldn't mean much aside from them, well, having the source codes. They have the Van Buren codebase and that doesn't mean anything because they obviously never had any intent of using it.

    Also aparently Bethesda doesn't do remakes, they prefer Remasters.

    An Inxille remaster of Fallout would be way cool, ngl
     
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  13. TheKingofVault14

    TheKingofVault14 Fallout Fan For Life!

    538
    Jul 5, 2022
    Yeah exactly, or even a new Fallout game made by them would be great and quite interesting. Seeing a modern Isometric Styled Fallout by InXile could open the door to many possibilities and wonders, there's so much potential being wasted. C'mon BOOK IT MICROSOFT, BOOK IT!

    :-)
     
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  14. william dempsey

    william dempsey Veteran of the psychic wars. [REDACTED]

    Jan 23, 2022
    There is so much scope to modernise and add to OG Fallout, that's why I admire the hard work people have made making the total conversions.

    they could even bring back the master who had stepped out of the shower and it was all a dream. (joke there somewhere)
     
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  15. Slaughter Manslaught

    Slaughter Manslaught Vault Senior Citizen

    Dec 11, 2006
    Indeed.
    Honestly it feels like Bethesda sucks at exploring the Fallout franchise. There's so much to do, stories to tell, ideas to explore... and they barely tap it. I mean, at least we are getting a TV Show...?

    Indeed.
    Personally, seeing the wonders done with OpenX-COM have made me realize the that if there is real hope, it lies in the Proles Fans.
    Once/when the reverse-engineering is done, we shall have an open source engine to play with. Imagine the potential. I would love to see Fallout Total Conversions on the level of PirateZ or The X-COM Files.
     
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  16. Alexmikli

    Alexmikli First time out of the vault

    15
    Sep 21, 2015
    Been saying for a while that Fallout doesn't need a real remaster, just bake in windowed fullscreen, higher resolutions, and bugfixes. QoL stuff, not a full new 3D engine or whatever.
     
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  17. TorontoReign

    TorontoReign ⛧卐⛧ [REDACTED]

    Apr 1, 2005
    I would not hold out hope for that quality since I feel like OpenX-Com's design allows it to be tinkered with much easily.
     
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  18. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    We already have all of that.
     
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  19. Alexmikli

    Alexmikli First time out of the vault

    15
    Sep 21, 2015
    We do, through a ton of workarounds. I think newbies would appreciate it being a simplified process with modern GUI. Not necessary, but few remakes/remasters are.

    Actually, the holy grail would be *modding* tools. I'm still waiting for Mutant's Rising to come out and I've been waiting for it since I was a child, it's just seemingly too hard to mod the damn game.
     
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  20. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    We also have modding tools. :D It's not super hard to make Fo2 mods, it's just that nobody wants to learn how to do it. Sorry but if you want to make a mod, you gotta learn how it works.
     
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