Bethesda vs Interplay on Fallout Online

Discussion in 'NMA News and Information' started by 13pm, Jun 20, 2010.

  1. Ausir

    Ausir Venerable Relic of the Wastes

    Apr 20, 2003
    Two or three clicks? Don't tell me you never had to click through the whole damn unsortable inventory.
     
  2. lucas.

    lucas. Still Mildly Glowing

    253
    Jun 7, 2010
    You mean two hundred clicks for followers inventory and combat control right?


    But yeah Interplay > Bethesda.
     
  3. aiunit92

    aiunit92 First time out of the vault

    7
    Jun 16, 2010
    God if this goes though I hope they do something to fix the inventory.


    What I believe would work fairly well for a interface is using the concept for FO1/FO2 but having it compressed some (for example shrinking hands 1/2) then to move some of the buttons to make the interface smaller vertically. Possibly throw in some quick slots for keys 1-9 or something like that.

    The chat interface would already be there I'm sure they would just tack it onto the spot that listed damage and of the sort.
     
  4. bongraster

    bongraster First time out of the vault

    28
    Jul 21, 2008
    It`s 2010 not 1997 !
     
  5. Harahvaiti

    Harahvaiti It Wandered In From the Wastes

    179
    May 4, 2007
    do you have ever heard of eve online?
     
  6. mor

    mor Where'd That 6th Toe Come From?

    421
    Jun 18, 2010
    can you give another example? preferable of more recent game not one which was created almost 10 years old when there was less competition and managed to get a nice core followers?

    and one where the average player age wont be 27, unless you really believe that beth will make a game for us or that inter will, because even if inter will really want to, they will still find no investors. (because even basic indie games for 1$ profit a piece will be a better investment than that...)

    besides if you abstract it EVE online gameplay is just the same as many other MMORPG and no its nothing like FO1/2 nor its FO1/2 with MP.


    btw after 6 or so expansions they also got a WOW like interface ...
     
  7. Harahvaiti

    Harahvaiti It Wandered In From the Wastes

    179
    May 4, 2007
    your post illustrates just fine why many of the "big" mmorpgs have failed in the past serveral years.
     
  8. mor

    mor Where'd That 6th Toe Come From?

    421
    Jun 18, 2010
    i think its called hard cold reality...


    p.s. all those "failed" RPGS still got more revenue than eve
    eve gathered 300k subscribers in the last 6 years (i believe that mostly its community related, you know like minded people) in comparison WOW manged that in 4 month.
     
  9. Hellfate

    Hellfate First time out of the vault

    25
    Jan 16, 2009
    I have played both Eve and WOW...and tried alot of other MMOs. If they make it like eve they will lose a lot of possible subscribers...people dont want to spend alot of time on a character and have to start over when it dies. Not as big a deal in a single player game cause u can just save your game and keep trying over and over til you get it.
    However...if they make a wow clone....they wont keep many subscribers. Because people arent going to leave wow to start a new game thats the same thing.... AND ANY mmo is going to be competing with WOW.
    Interplay needs to make a truly unique game using the fallout universe. It needs to walk the fine line between WoW and Eve, AND fallout.
    TBH they arent goin to be dethroning wow as MMO king. But they need to steal enough subscribers from, after all they are willing to drop the monthly fee every month, to make money.
    Will it be a good fallout game? only time will tell
     
  10. Kerr-Plomb

    Kerr-Plomb It Wandered In From the Wastes

    114
    Jan 1, 2009
    I think if there's any MMO path the Fallout MMO should be following it has to be the pre-ngu Star Wars Galaxies path, sandbox, skill-level system vast, empty, but realistic worlds and hubs where all gather to group up to get on hunting trails and so on.
     
  11. TheBearPaw

    TheBearPaw First time out of the vault

    47
    Feb 16, 2010
    I'd be pretty unrealistic if they gave the player a Pip-Boy in the MMO. There are very few of those in the universe and hundreds of people couldn't be runnin' around with 'em.
     
  12. TheWesDude

    TheWesDude Sonny, I Watched the Vault Bein' Built!

    Feb 25, 2005
    yea, but in true blizzard fashion, they stole a lot of their elements from other games.

    their interface in wow is a merging of DAOC and UO

    but less info
     
  13. mor

    mor Where'd That 6th Toe Come From?

    421
    Jun 18, 2010
    every MMO is unrealistic, you know thousands of guys who are all the hero who saves the world and doing the same exact quest :lol:

    i meant, MMO especially a low budget one will have hundred of stupid fedex missions add to that hundred of new creatures objects etc you'll need to have a better pipboy interface with at least some kind of filter functionality...
     
  14. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    In FOnline: 2238, you are no hero. :>
     
  15. Kerr-Plomb

    Kerr-Plomb It Wandered In From the Wastes

    114
    Jan 1, 2009
    But it's no MMO thus fitting more to the setting in general. ;)
     
  16. mor

    mor Where'd That 6th Toe Come From?

    421
    Jun 18, 2010
    i may be wrong but from what i seen FOnline: 2238 is no MMORPG at best its a FO MP (did they ever had concurrent 500 players?)
    and again if anyone looks at this a model for future beth/inter release he is deluded.

    edit: on separate note, i think i'll recheck FOnline: 2238 its looks like it made a lot of progress from last time i seen it.


    they all steal, but only some manage to make something out of it.
    and with all do respect they made WOW to a phenomena its the MMORPG who managed to keep their subscriptions rate up for the last 6 years!

    while aion,liniage, runscape,age of conan, warhammer,final fanstasy, ever quest all failing ...
     
  17. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    What? FOnline, no MMO? Explain please.

    And yes, we got 500+ players already on spike-times. Not bad for a non-commercial MMO, based on a 10+ years old game, with absolutly no nub protection in the game.
     
  18. Kerr-Plomb

    Kerr-Plomb It Wandered In From the Wastes

    114
    Jan 1, 2009
    Well, 500 is not massive in my opinion, but that does not mean that FO is worse just because it's no MMO in my eyes, its a Multiplayer RPG and as said should work better than a real FO MMO.
     
  19. Nark

    Nark Sonny, I Watched the Vault Bein' Built!

    Dec 6, 2008
    So you got rid of starting zones and guards which zerg thieves? :smug:
     
  20. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    "Starting zones" == the one single instanced start map, which you have exit after 2 minutes?

    "guards" == The ones that get killed very easy by not even 5 players?


    Get real. Calling this nub protection... well.