The RPGCodex offers some comments from Brian Fargo outlining some of Wasteland 2's development scheduling.<blockquote>"The best production process is pretty fluid", Brian Fargo told us via email, "so I hate to commit to exactly how things roll out but I can tell you that 90% of the writing/design will happen by October. Scripting will start in about a month from now on the levels that are done. I plan to have all levels in and scripted by April thus leaving another 6 months for iteration and play test. The only reason we have the ability to have an accelerated production schedule is that the tools and user generated assets offer us a huge head start over the old ways of doing things. In addition, I am not having to make milestones to prove we are making progress which shaves another 25%. But I have been offered an fantastic and unique opportunity to make something special with Wasteland so I will not let the game go it isn't ready and I will have lots of beta testers to make sure that doesn't happen."</blockquote>He also comments on the feedback of the pre-alpha screenshot.