Critter Proto Editor: Armor Stamp function

dude_obj

Vault Senior Citizen
Moderator
In the mapper critter proto editor, there is a button labeled "Armor Stamp". I didn't understand what this was for until I added a bunch of new armors, tweaked some existing ones, and went back to change the critters that use them.

What this "Armor Stamp" button is ... a convenience function that sets the critter's damage resistance and damage threshold to equal whatever armor type you select when pressing the armor stamp button.

I thought I would have to edit all of these damage resistance/threshold amounts manually for new armor, but that's what this button is for, it just copies the values from the armor item proto into the critter proto.

A critter wearing metal armor for example, doesn't actually have metal armor, he just has damage resistance equal to that armor type. So it looks like in fallout, they didn't make the critter actually wear armor, but in some cases they put the armor in inventory so if you kill the critter you can loot the armor. You could take raider armor in some situations, but in others like the enclave patrols, you couldn't take their armor (because it wasn't placed in inventory).

This got me thinking about the idea of having some damaged armor prototypes. These could be placed in inventory on critters. If you kill the critter you damage the armor in the process. But if you have a good repair skill, you could fix it, or perhaps take it to an armory or weapon shop and have it fixed for a fee. This wouldn't be very difficult to implement.
 
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