Emil Pagiarulo explains

Discussion in 'NMA News and Information' started by Brother None, Aug 27, 2007.

  1. Sander

    Sander This ghoul has seen it all
    Staff Member Admin Orderite

    Jul 5, 2003
    But you still have to fight him. Which is a shame. Horrigan is one of the worst parts of Fallout 2.
  2. Sorrow

    Sorrow So Old I'm Losing Radiation Signs

    Feb 9, 2006
    I agree. Also, I hate the idea of Big Bad Boss. It would be more interesting if all enclavemen would be normal, common people, that want to do something evil, because they think it was right.
  3. Bernard Bumner

    Bernard Bumner Still Mildly Glowing

    Feb 5, 2007
    Horrigan feels like a bolt-on compared to the integration of The Master's story into Fallout. I guess that Horrigan was meant to serve a similar purpose, but he's spectacularly badly implemented.

    Aside from the issue of how one is forced to deal with him, he manages to simply fall in a crack between being a properly developed character and a elementally evil presence. He either needed to be given better writing and a fuller role, or else take on a more mysterious role simply as an agent of death.

    As it is, his actual appearances lurch towards the latter, being reduced to badly scripted vignettes where violence often badly clashes with underdeveloped humour (like asking about lunch after ripping Matt to pieces), but he's also given a barely developed back story to try to exlain where such a bastard came from. At the end, we're meant to feel some satisfaction in killing him, but there he simply feels like an obstacle; a pantomime bond villain who serves no real pupose other than to artificially impose a sense of peril on the endgame.

    Such a shame, really, because if you've taken a more intellectual route through the game, then you're forced to exploit things like ducking back in and out of the door in order to kill him. It is probably the only time in Fallout 2 that you really feel railroaded...
  4. Sorrow

    Sorrow So Old I'm Losing Radiation Signs

    Feb 9, 2006
    Not to mention the foreshadowing encounters - he's like a bad console game villain.
  5. GammaRay

    GammaRay First time out of the vault

    Aug 25, 2007
    A bit off-topic:

    A new note on BlehBlog: link

    What a 'discreet' suggestion of 'Bloody mess rocks!':)


    The polish version of NMA has a link to polish gaming site (gram.pl) which has first impression on F3 after GC. Noted:

    In a loose translation: "The creators of the game had a brilliant idea of adding some statistics data to the loading screen showed when switching locations - the accuracy level, dead mutants counter and so on".

    Now really: "TEH AWESOME". Sheesh!
  6. SuAside

    SuAside Testament to the ghoul lifespan

    May 27, 2004
    well, judging from the pictures he sure makes nice explosions ;)

    as for the bloody mess stuff we've seen in pictures, it really doesnt looks special. some eyeballs, a skull and a bucketload of blood. that's about it. kinda looks like a liquified head instead of an exploding one.
  7. Bezimek

    Bezimek First time out of the vault

    Jul 19, 2007
    Emil - it is first good news about Fallout 3. Keep them coming :)

    I think that this idea comes from .... shooter games :) for instance Duke Nuken 3d ( end of level) Nice :cry:

    One good news, one bad - perfect balance.
  8. Seeks

    Seeks First time out of the vault

    Jul 28, 2007
    You can't be a retard anymore? Fucking bullshit.

    And I think it mentions somewhere in the FOB that Horrigan was either tacked-on or an afterthought in FO2, though I'm probably not remembering it correctly.
  9. Fyu-jon!!!

    Fyu-jon!!! A Smooth-Skin

    Jun 7, 2003
    Wouldn't be surprised if it's one of those things marketing dept. demanded, like the Temple of Trials.
  10. Ausir

    Ausir Venerable Relic of the Wastes

    Apr 20, 2003
    I wouldn't blame every bad design choice in FO2 on marketing.
  11. Sander

    Sander This ghoul has seen it all
    Staff Member Admin Orderite

    Jul 5, 2003
    Yeah, it's all Avellone's fault!
    Seriously, though, I think Fallout 2 lacked someone to keep a consistent vision of the game alive. It resulted in a bit of a mess, and underdeveloped characters like Horrigan.
  12. Ausir

    Ausir Venerable Relic of the Wastes

    Apr 20, 2003
    Looking at the Van Buren docs, they definitely learned from their mistakes - it was definitely more consistent.
  13. Edge386

    Edge386 It Wandered In From the Wastes

    Sep 19, 2004
    Dialogue sounds like an improvement over Oblivion. However, I still feel down to my core that F3 deserves it's own engine.

    At least they're getting a consistent amount of reviews and feedback already. I check here every day to see what NMA is discussing about it's development.
  14. Puuk

    Puuk It Wandered In From the Wastes

    Jul 26, 2003
    Ok, I can appreciate the clarification there. I'm back in the "wait and see" mode... sort of.