Fallout 1 versus Fallout 2

Discussion in 'General Fallout Discussion' started by CT Phipps, Dec 17, 2018.

  1. Black Angel

    Black Angel Grand Inquisitor of the Ordo Hereticus

    Mar 21, 2016
    Eh, I'd say "global scale" is actually present in Fallout 1 far more than Fallout 2. Just like you said, every single town in Fallout 2 is indeed so different from one another. However, only the ones that's in direct vicinity of the Golden Trail (of NCR-New Reno-Vault City with Redding in the 'center) that actually have any meaningful interaction between each other. Places like Arroyo (starting point), Klamath (narrative hook from starting point), The Den (continuation of narrative hook), Modoc (stumble upon it on the way to Vault City, kinda like Shady Sands), and obviously San Francisco (as the endgame point) are actually detached from the rest of the Golden Trail. I guess you can cut The Den some slack since it has connection with New Reno (Frankie buying his alcohol from there, and Metzger's biggest buyer is the Mordinos iirc). Aside from San Fran, the second most jarring place of Fallout 2, in my opinion, is Modoc. While the game explicitly shown that there's indeed trading going on between Modoc and the rest of the region, for some reason it doesn't seem to be connected with the Golden Trail. It's weird that with RP, we have a quest to help that Vault Village establish trading with caravans, but no such quest is present in Modoc.

    Meanwhile, in Fallout 1, literally ALL settlement is connected by trading, with The Hub acting as literal hub between the towns. Even Necropolis is included in the trading circle. Only Shady Sands for some reason not involved in this, though I guess you can say it's due to the Khans having a base between it and The Hub, and even then you can actually find a random encounter with a caravan group heading for Shady Sands.
    Also, not to mention second-phase time limit of Fallout 1, where the Super Mutants will invade ALL settlement on the map should the Vault Dweller lollygag for far too long, I wouldn't say the sense of "global scale" is missing, or even lacking at all in Fallout 1.
     
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  2. NMLevesque

    NMLevesque Commie Ghost

    618
    Jul 2, 2016
    I've been replaying them, and I thought I'd get enough experience with them to decide...but right now all I know is that I hate playing a melee character.
     
  3. naossano

    naossano So Old I'm Losing Radiation Signs

    Oct 19, 2006
    To be fair, Modoc is a farming community which is struggling to provide enough food at the moment. The Den and Klamath are two lawless shithole, that manage to sustain themselves through the surrounding lands. Klamath survive with rat food, gecko pelt and selling crap to tribals. The slaver thrive by selling slaves and drugs and trader survive by (litterally) stealing travelers or selling worthless craps. The junkies raise a question mark as there shouldn't be able to survive much longer, (unless they dwelve on how they make a living) and they don't have enough visitors to get new junkies, but i assume that Jet is a recent import there. And the tribals are irrelevants except for being abused. So there is a local economy there (involving Modoc a bit, with the tannery), plus exchanges with others communities, through the Den. But none of their good are truly unique, save for the slaves, so the demand isn't so high that they would sell stuff thousands of kilometers away.

    On the other hand, San Francisco should definitely be mentionned much before and more often, even if they are not involved in the main power struggle. The monastery should also get a couple more mentions, at least in Gecko and Vault City, even if it wasn't in the vanilla game.
     
  4. Gizmojunk

    Gizmojunk Antediluvian as Feck

    Nov 26, 2007
    That's interesting... I generally only play melee characters.... Though eventually they have to adopt the heavy guns; melee PCs cannot perform area effect attacks, and eventually they will really need that.
     
  5. SiriusShenanigans

    SiriusShenanigans Those who write on Heaven’s walls...

    96
    Jun 27, 2018
    I stick to unarmed most of the time, and I don't really have any trouble with that. Its always interesting to see what people feel is necessary.
     
  6. valcik

    valcik So Old I'm Losing Radiation Signs

    Dec 20, 2008
    First Fallout works better for me, suffered less from tight deadlines which results in better though out post-apo world. For example, do you remember how every settlement was tied to water source? Main plot revolving around water shortages with water thief sub-quest included, biggest settlement flourishing thanks to water merchants, desperate ghouls in Necropolis begging to fix the pump before you take the V12 water chip away etc. F2 doesn't care, there are booming cities such as Reno in the middle of desert with buildings full of people in F2 and you won't find where the water goes from, no machinery to pump the water up to higher floors in any casino, none sewers for tons of waste produced by these people either.

    I blame tight deadlines, as explained by programmer Dan Spitzley how they were rushing to fill the F2 world with something, without actually thinking whether it makes sense or not:

    http://www.archive.nma-fallout.com/article.php?id=35386
     
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  7. Gizmojunk

    Gizmojunk Antediluvian as Feck

    Nov 26, 2007
    It's a case of adopt heavy weapons—or not have the option of area effect attacks. ;) The Melee character cannot attack five [clumped] supermutants with one action during their turn, but can if they use a grenade or the rocket launcher. :twisted:
     
  8. SiriusShenanigans

    SiriusShenanigans Those who write on Heaven’s walls...

    96
    Jun 27, 2018
    well, 6 attacks a turn, better crits and slayer often keeps them cycling through rather nicely.
     
  9. naossano

    naossano So Old I'm Losing Radiation Signs

    Oct 19, 2006
    The SM will do the area damage you need by themselves.
     
  10. NMLevesque

    NMLevesque Commie Ghost

    618
    Jul 2, 2016
    I wanted to stick to HtH.

    Do you take Fast Shot or use aimed shots?

    SM?
     
  11. naossano

    naossano So Old I'm Losing Radiation Signs

    Oct 19, 2006
    SM
    Super-Mutants.
    They tend to kill each other a lot.
     
  12. SiriusShenanigans

    SiriusShenanigans Those who write on Heaven’s walls...

    96
    Jun 27, 2018
    Fast shot got fixed in fallout 2 so it doesn't work with unarmed. So I used slayer and better crits for that.
    In fallout 1 it still works, with 12 shots a turn, but you'd be more hard pressed to get slayer because its at level 18.