Fallout 3 reviews round-up #18

Discussion in 'NMA News and Information' started by Per, Nov 3, 2008.

  1. Per

    Per Vault Consort Staff Member Admin

    Apr 1, 2004
    GameXtract, 48/50.<blockquote>I don’t know why people deem the V.A.T.S.’ (Vault-tec Assisted Targeted System) slow-mo camera silly or boring after a while, but sinking so much time into the game using both V.A.T.S. and real-time fighting, I can easily tell you, it will most certainly NOT get boring. The sound effects made during V.A.T.S. are ridiculously satisfying, the squishes and groans of enemies will most certainly give you a smiley face.

    The only thing I notice that returns from Oblivion is the great talking system, fast traveling and the menu is familiar from Oblivion’s Journal. That’s it.</blockquote>About.com XBox Games, 4.5/5.<blockquote>It also brings up the question of why the heck can’t we just climb over the rubble? You can climb ¾ of the way up the side of a building before the game stops you. I know if I was trying to survive I’d be climbing over stuff rather than going through creepy tunnels.</blockquote>Part Time Gamer.<blockquote>Fallout's setting, post-nuclear Washington D.C., is unlike any game I've ever played. Gears of War had a war time, massive destruction type of feel to it, but Fallout's distraught landscapes have you feeling desperate to find your father, or whatever your current mission is, especially when you can see for miles and not see any refuge. The city is dirty and broken. You constantly wonder if the next life sign you run across will be friendly or not. You want to keep moving. You want to listen to what characters have to tell you.</blockquote>Atomic MPG online impressions.<blockquote>Unlike Oblivion, which matched the power of NPCs and monsters to your own level no matter what order you explore the world, F3 makes sure you know just how nasty everything else is, including the environment itself. Your rad meter constantly pings off the scale, and if untreated radiation sickness is just around the corner. Enemies can cripple your limbs, slowing you down until you can rest or heal, and if you get ambushed by tougher opponents, simply running away is often more dangerous than standing and fighting, simply because it’s so easy to blunder into ever tougher enemies in your blind headlong flight.</blockquote>Consolenauts, 4.5/5.<blockquote>There are a lot of us out there that like open-world games like this. You know who you are and you likely already bought it as this review was posted a few days after release. But for those that don’t have it yet and happen to love Grand Theft Auto or The Elder Scrolls games then you really REALLY should play Fallout 3. It’s just as open as you’d expect from Oblivion, minus that ending being the real end. Fallout 3 also sports 200 endings, which are animated sequences that play based off the choices you made in the game.</blockquote>
     
  2. Ausdoerrt

    Ausdoerrt I should set a custom tit

    Oct 28, 2008
    I thought FO3 only had 4 endings. Or?
     
  3. Per

    Per Vault Consort Staff Member Admin

    Apr 1, 2004
    Yeah, sure. The press is off by 196 endings. Also we never landed on the moon.
     
  4. Pope Viper

    Pope Viper This ghoul has seen it all
    Orderite

    Dec 9, 2003
    WE DIDN'T, IGNORANT LIZARD.

    I still don't get the 200+ endings.
     
  5. Josein

    Josein First time out of the vault

    38
    Oct 14, 2004
    What great talking system has Oblivion? Are they refereing to a regular dialogue tree system? It's like saying Fallout 3 has chairs and beds as well.

    Oh wait, they aren't talking about the voice acting, are they?

    I think I'm pretty confused alright.
     
  6. MrBumble

    MrBumble Vault Fossil

    Jan 17, 2006
    From what I've seen of these reviews, it seems that I'm the only person left on earth who absolutely hates the game. Actually I hate it so much that I even prefer FOPOS( not kidding ). Uninstalled the game after 7 hours, don't even want to hear about it for at least several weeks.
     
  7. gc051360

    gc051360 It Wandered In From the Wastes

    117
    Mar 12, 2007
    Well...I'll never play the game.

    If I played it, I'd probably hate it....if that's any consolation, so you don't feel so lonely.
     
  8. soggie

    soggie First time out of the vault

    22
    Jul 26, 2007
    I actually enjoyed it. Breaktaking scenery, fun guns, challenging combat (only when you play on hard or very hard)...

    That is until I stopped playing and realize my intellect had been halved.

    Horrible dialogue. Horrible horrible.

    "Ohhhhh... james.... ohhh... a baby girl.... ohhhh"

    When I heard that I almost screamed from the sheer horror.
     
  9. Leon

    Leon A Smooth-Skin

    681
    Oct 10, 2008
    The GameXtract writer is a genius. :roll:

    That's essentially why I stopped playing. I felt like my intelligence was being insulted every other moment.
     
  10. Sicblades

    Sicblades Antediluvian as Feck
    Orderite

    Aug 28, 2008
    I have it sitting in my room, still sealed I don't even know if I should play it. There's people here who have enjoyed it and hated it. I'd be stupid to believe the reviews... I can't believe these reviewers are actually enjoying it, it's just surreal.
     
  11. TheRatKing

    TheRatKing Vault Dweller

    702
    Oct 7, 2008
    Basically, there are four cinematic movies, and a whole bunch of still shots with narration like in Fallout 1 and 2. The whole 200+ endings is silly because technically, combining all of the different still shots and movies in different ways totals to 200 "different" endings.
     
  12. Leon

    Leon A Smooth-Skin

    681
    Oct 10, 2008
    I think you should come to your own conclusions. Then again, if it's still sealed you could take it back for a refund.

    Just saying.
     
  13. moyogo

    moyogo First time out of the vault

    92
    Sep 22, 2008
    If you have something you'd rather play then don't play it. But if you have nothing going on go ahead and give it a spin, I'm sure there are some things that are enjoyable about it and you don't have to feel guilt by association. I'm sure you'll be laughing at the game a good chunk of the time :)

    Or you can mail it to me, I'm looking for a free copy
     
  14. Per

    Per Vault Consort Staff Member Admin

    Apr 1, 2004
    But you still get 200+ permutations, right? It seems people have been saying you don't even get that, which sounds odd to me.
     
  15. UncannyGarlic

    UncannyGarlic Sonny, I Watched the Vault Bein' Built!

    Feb 6, 2008
    Has anyone actually counted up the different slides yet? Last I heard not enough of them changed to create 200 permutations. That said, if my math's right only 5 backgrounds need a single alternate, in addition to the three narration possibilities, to change for 256 endings and 6 backgrounds for 512. That said, it's pretty fucking disingenuous either way and I don't see it being too much more work to give location specific endings like the first two games.
     
  16. Seymour the spore plant

    Seymour the spore plant Still Mildly Glowing

    258
    Mar 5, 2008
    Yes and no. People have been reporting that a couple of extra slides (in addition to the 5 from the main quest, two of which never change btw) might show up due to side-quests (I think the fate of Megaton is one of these), but as far as I know these are just some still frames without any additional voice-over. Thus, the 200 or 500 endings would be an impressive load of bullshit, even by Bethesda standards.
     
  17. Ausdoerrt

    Ausdoerrt I should set a custom tit

    Oct 28, 2008
    Ok, so 200+ endings IS a load of bull. If it's not for the main story, then it's not an "ending", just a minor addition to the whole picture. Heck., add a bunch of slides about how sad the families of the Rad Roaches i killed in-game were sad, one fore each one, and you get over 9000 "endings". Right.
     
  18. LuckyOasis

    LuckyOasis First time out of the vault

    39
    Jun 21, 2007
    I don't think that is very fair. The way the "endings" are handled is extremely similar to the way it was handled in the original Fallout. There were a couple of different cinematics, and then depending on your other actions you got to see the same six or seven slides with slightly different voice-overs.

    Still, Fallouts 1 and 2 had their own bugs/issues with the endings, if I remember correctly. Fallout 3 is a great game. No matter how much anybody loves it or hates it I think we can all agree it isn't perfect, but I don't think it is fair to tear Bethesda a new one just because of the endings. They explained how the permutations worked more times than I can count.
     
  19. Seymour the spore plant

    Seymour the spore plant Still Mildly Glowing

    258
    Mar 5, 2008
    True, except that in the originals there was a pretty detailed account of what happened to each location as a result of your actions, fully voiced. Failout here, on the other hand, seems to have only one extra sequence showing a couple of slides with no voice-overs that sum up what you did outside the main quest, which frankly pales in comparison. If you don't care about spoilers, check these two endings and I think you'll get the gist of it.

    Imagine, instead of "Killian Darkwater takes firm control of Junktown, drives out the last of Gizmo's kind, and then enforces his own brand of frontier justice. Life is fair and safe under his law", we'd have smiling Junktown inhabitants. 500 of this shoddy kind of ending is all but worthless.
     
  20. Tycn

    Tycn Still Mildly Glowing

    203
    Sep 27, 2008
    Sometimes the bullshit that they churn out seriously scares me.