Fallout 3d Models > is it possibile?

Discussion in 'Fallout General Modding' started by Mr.Wolna, Oct 14, 2009.

  1. Mr.Wolna

    Mr.Wolna Vault Senior Citizen

    Nov 15, 2007
    Grettings MNA,

    I have a question on all our 3d artist. Is it possible to build the fallout critters, that looks same as original and have (and i think here is the really problem) the same looking animations. What you think? Cause it will be of a long, very good. Editing frame by frame is a very annoyng thinkk, u know? ^^

    So what u think about that idea?
     
  2. Chris Parks

    Chris Parks Vault Senior Citizen

    Jun 10, 2006
    Yeah sure it could be done - its been discussed before - as there are few pixels on the scrreen - the modelling doesn't need to be that great.

    Just needs someone who can 3d model.
     
  3. Mr.Wolna

    Mr.Wolna Vault Senior Citizen

    Nov 15, 2007
    so what's the matter? sure it's a piece of work BUT not more than doing all this new stuff frame by frame. If we will have the source (3d models) we could really make a lot of sick thinks, damn it!

    I really do not understand why we all hold on the limit fallout/bis has given us.

    I know there has been much discussed about this kind of thigs, but my opinion is still that things like a new engine and those 3dmodels will bring us much more than other mods. We have so much capacity and resources, why we don't use them?


    In this sense,
    Mr.Wolna
     
  4. Chris Parks

    Chris Parks Vault Senior Citizen

    Jun 10, 2006
    A new engine is probably beyond our reach - so much damn work.

    And as for the reference to mods - are you suggesting making mods isn't worth it?
     
  5. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Why making models 'n shit if there are no mods to use them in? :>
     
  6. Mr.Wolna

    Mr.Wolna Vault Senior Citizen

    Nov 15, 2007
    Much work? YES, but i would not say "out of our reach"


    God forbid! Of course not! I am only the opinion that we should concentrate on things that we really need/make fallout a better game. Anyway we need more community work...but this was always a problem of the fallout modding community, as long as I can remember. The point is, in less as one year there a things possible i've never dreamed of, but there are still so much limits and edges. To say it in one sentence:

    WE NEED THINGS THAT MAKE FUTURE PROJECTS MUCH EASIER TO REALIZE!
     
  7. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    You don't have a source files for original critters, so exact copy isn't possible. It's only up to you how much do you want to fuck with meshes and animations to get them as close as possible to original ones.

    The main problem with animations is: they can't be exported into some .obj/whatever file. To get benefits from team work (like 2-3 people who are animating it) you must have exactly the same piece of software, even version is important, since in most cases there's no backward compatibility - someone with R6 won't be able to open files saved in R10 for example. You may try to use solutions like FBX, but again, newer versions of plugins are not available for older versions of software.


    -----------------------------EDIT

    I found an old WIPie of movement for female:



    I didn't know correct camera angles back then... and because of that I had TONS of problems with "matching" my animation to original one :D But later I created a nice walk cycle which was working really well in-game without any jumping, twisting, sliding, etc.

    So yeah, it's possible to create very similar animations to original ones. All you need is to have a lot of patience and motivation... since everything is about goddamn fucking pixels :ugly:
     
  8. Mr.Wolna

    Mr.Wolna Vault Senior Citizen

    Nov 15, 2007
    the animation is looking very well. respect.
     
  9. Prosper

    Prosper Where'd That 6th Toe Come From?

    431
    Aug 25, 2007
    I am curious what your opinion is for Blender? If someone were to make a Blender import/export script so you and your team can share animations, would it be useful?

    Although I don't want to touch any other language but C++ for now.

    If making a game engine is too much work, would it be better if you made your own 3d modeling program for the purpose of making new fallout art?
     
  10. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Blender is good as any other 3d package, I guess...

    Well, it's an old work, which ended in nowhere, and all files are gone. And there's no any team.

    ALL 3d packages are able to do Fallout art. Not sure what's the point of writing your own...
     
  11. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    I hate to say it folks, but on top of all the 3D modeling work theres also ...... the dreaded offsets:shock:
    In my experience damned offsets signiicantly increase the length of the 'pipeline' (or block it up :crazy:) from concept to polished .FRM

    But on a more positive note there is an interesting new 'collaboration tool' called Google wave

    Team communication is, IMO, the most important ingredient in team collaboration. Far more than art or programming or whatever...
     
  12. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Yes, because while editing existing critters you must extract bitmaps from FRMs, and there's "autocutting" on (smallest possible rectangle)! While rendering there's no such thing, so you don't need to care about ANY offsets :D

    My old movement animations were working very well. I made them to "move forward" in 3d, just like they're "moving" in engine. And because of that I wasn't forced to make ANY manual adjustments or use ANY scripts for automation, which by the way, were totally useless for me.

    Pipeline was quite easy:

    - render animation,
    - drop bitmaps to Frame Animator,
    - create FRM,
    - done.

    The only additional thing was (in case of movement animations) to clone keys of last animation's frame and move them at the beginning of the "chain" in 3d and render it. In Frame Animator you only needed to remove that first frame to get nice movement animation, without any ugly jumping, or sliding. It's WQ's brilliant idea.
     
  13. Jochua

    Jochua First time out of the vault

    12
    Jul 6, 2004
    For smooth playback, for example, walking animations, it is necessary to set offsets of the first frame correctly. The "Offset wizard" button can help with it. FrameAnimator has been initially intended just for automation of creation of files on the basis of rendering 3-D models, instead of for editing of already existing animation of game.
     
  14. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    Good one, Dude. And while we're on the subject, thanks for Frameanimator, Jochua. Its become one of my most used and appreciated programs. :clap:
     
  15. +PipManiaC+

    +PipManiaC+ First time out of the vault

    10
    Nov 15, 2009
    why would anyone not use the van buren engine?and mod there?and i think its so useful because it has been 3d isometric view?. i mean i saw it in demonoid.com but it has too many bugs when i play the game.just suggestion though
     
  16. Chris Parks

    Chris Parks Vault Senior Citizen

    Jun 10, 2006
    I thinkk one of the big things is we have all the tools for fallout 2 - FSE for scripting etc....

    We'd need a toolset to be able to use a new engine properly. Besides, it may have limitations, but its not that hard to mod fallout.
     
  17. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    The Jefferson Engine is way too buggy to seriously work with it. Also like Chris already wrote... all tools are missing. No mapper (which would be the most important tool, when you want to use Van Buren as mod basis) and nothing else.
     
  18. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Available "demo" is in alpha (or pre-alpha stage). And there's no source code (and never will be) to finish it. Faster you'd write your own engine from scratch rather than trying to make VB's engine somehow useable via .exe/.dll hackery, I guess...
     
  19. Mr.Wolna

    Mr.Wolna Vault Senior Citizen

    Nov 15, 2007
    we can do it! lets go, let write a new engine. :P