Fallout 4: The Nature of Generic Bad Dudes

Discussion in 'General Fallout Discussion' started by PipBoyofSteel15, Nov 3, 2016.

  1. Greed

    Greed Look, Ma! Two Heads!

    318
    Nov 4, 2016
    Which has nothing to do with what we were talking about. So now you are just moving goalposts.

    Cute, but not an effective way to discuss things.
     
  2. CerberusGate

    CerberusGate I should save my game in a whole new slot

    Jun 6, 2016
    The time period between the Glow being hit and Fallout 1 is not a big one. It is feasible for radiation to be there by the time 1 & 2 comes along.

    We can't forget which game started that trend though with an un-detonated nuke in the middle of a somehow thriving town. Starts with a Mega and ends with a ton.
     
  3. Greed

    Greed Look, Ma! Two Heads!

    318
    Nov 4, 2016
    The Glow is still there by the time of New Vegas however, so its been 200 years, and its still there.

    Which Obsidian could have easily ignored had they chosen too. Also, Gravestone in Tactics was actually the first town to feature said plot device, not Megaton.
     
  4. 0wing

    0wing Все умрут, а я волномут

    Mar 23, 2015
    Not to mention nuclear waste disposals around Big Mountain.
    But even considering things that were a fantasy, New Vegas still got it better, since such incompetence does not hit you with a hammer in a first 10 minutes of narration, but one of those less-than-1% event of still presenting high radiation.
     
  5. CerberusGate

    CerberusGate I should save my game in a whole new slot

    Jun 6, 2016
    Along with Dayglow. The radiation could have dissipated for all we know (since no one actually goes in detail about it) but there would still be a thriving town that continues salvaging the facility since the place is literally next to an old military research facility. It's a lot of valuable equipment after all inside a heavily guarded facility.

    The town is not in the Glow but they are close enough to make a thriving salvage business:
    http://fallout.gamepedia.com/Dayglow
     
  6. Jubal Quintus

    Jubal Quintus Nacho Friend

    123
    Mar 2, 2007
    The Glow was still irradiated in 2162, which is 85 years after the war. Boston was irradiated (severely) in 2287, which is 210 years after the war. In New Vegas, the only place to be severely irradiated was Vault 34, everything else was light to medium radiation or local radiation caused by barrels/waste.
     
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  7. 0wing

    0wing Все умрут, а я волномут

    Mar 23, 2015
    There's still one place that was kinda off - nuclear test site. One in the entire New Vegas vs Fallout 3 & 4's everything.
     
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  8. Greed

    Greed Look, Ma! Two Heads!

    318
    Nov 4, 2016
    Where is this severe radiation in Boston? Outside the glowing sea, the only irradiated places are places with nuclear barrels, or old power plants.

    As for New Vegas, you forget
    Mesquite Mountain Crater - http://fallout.wikia.com/wiki/Mesquite_Mountains_Crater
    Cottonwood Crater - http://fallout.wikia.com/wiki/Cottonwood_crater
    Both are nuclear impact sites, still heavily irradiated, despite there being no barrels.
     
  9. 0wing

    0wing Все умрут, а я волномут

    Mar 23, 2015
    ~20 rads at max. Oh my, time to test myself on leukemia.
     
  10. Greed

    Greed Look, Ma! Two Heads!

    318
    Nov 4, 2016
    Which is more rads then anywhere in Boston outside direct impact sites, and the center of the glowing sea.

    wow, its almost like,i ts the exact same as NV.
     
  11. Jubal Quintus

    Jubal Quintus Nacho Friend

    123
    Mar 2, 2007
    I totally forgot about that place. Good call there.

    Greed, do you recall how every 15-20 minutes of gameplay a nasty radiation storm will blow up and super dose you with radiation every time lightning strikes? Yeah, pretty much all of Boston has severe radiation and Glowing Sea (a nice knock off of The Glow) is exceptional in it's overt deadliness (despite there being a settlement of humans residing inside of it).
     
  12. 0wing

    0wing Все умрут, а я волномут

    Mar 23, 2015
    9 warheads. VS THREE for Boston.
     
  13. Greed

    Greed Look, Ma! Two Heads!

    318
    Nov 4, 2016
    Having played Fallout 4 for over 1,000 hours. I have gotten rad storms once every 10 hours, at most.

    Also, the radiation given by the lightning strikes is about 1 rad. Its so minor you can stand outside, bare naked, for a whole one, and not even reach 1/4 of the way to minor rad poising.

    You get more rads drinking the water in the few places with irradiated water in New Vegas then you do from rad storms.
     
  14. 0wing

    0wing Все умрут, а я волномут

    Mar 23, 2015
    Game mechanics from Fallout 3 with shared leveled lists, again, Bethesda go Bethesda.
    Game mechanics. Bethesda go Bethesda and pander the casuals, that's the only viable explanation. Radiation Storms are so radiation. the screen goes green, I remind you.
     
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  15. CerberusGate

    CerberusGate I should save my game in a whole new slot

    Jun 6, 2016
    So wait... What's the point of having rad storms then? If they are barely a hazard, why even make them a threat that appears outside the Glow? I'd rather they act like emissions from S.T.A.L.K.E.R. where they were actually hazards that require some form of cover to survive.

    As an aside, if this is what you took to be the hook of Fallout 1 & 2... I will say that you've completely missed the mark. Dying homes and communities are a lot easier to empathise with than absent family members. At least 3 gave the player time to interact with James, Shaun was simply a Macguffin to find in-universe.

    The Vault Dweller or the Chosen One could have only done their Main Quests to save their homes but not the people exactly (they could simply hate the people but recognises the need to preserve their permanent homes). Plus 2 actually went further with this idea since if the player returns to Arroyo at intervals, the NPCs there mentions their deteriorating conditions (with the Chosen One's least favourite aunt eating your cousin's dog).

    Isn't that a similar rate to swimming in the waters of Boston? Because for some reason, the water in Boston seems to be somewhat contaminated too.

    Okay, what's up with those Atom's goombas? Super Mutant immunity to radiation, I understand, but human immunity through religion? The fact that they have a settlement in the Glow simply baffles me.

    Ah... the Fallout 4 apologist at work... Trying to explain things with head-canon, in-game mechanics and apologist justifications... Along with attempted discrediting of other works to make their favourite game look better. Here I was thinking they stayed away from NMA in recent days but I guess videos made by OP would bring em back.
     
  16. 0wing

    0wing Все умрут, а я волномут

    Mar 23, 2015
    Every single source of water excluding rain so much that you need to spam purifiers.
     
  17. CerberusGate

    CerberusGate I should save my game in a whole new slot

    Jun 6, 2016
    I wonder why there is no Vault-based community that created a settlement with a GECK in 4. Come to think of it, did any of the Vaults in 4 have GECKs or happened to be control Vaults?
     
  18. Greed

    Greed Look, Ma! Two Heads!

    318
    Nov 4, 2016
    Well
    A. Radiation level from water have nothing to do with leveled lists
    B. If Obsidian wanted to, it would have taken all of 5 seconds to change the value
    Its not supposed to be a threat. Its there because no game has shown the effects on weather the nuclear had war. Its there for wold building purposes.
    Not really, in fact, all of human history has shown people care about themselves first, their family second, and everyone else third.
    Its about 5 per second actually IIRC.
    They don't gain immunity through religion.
     
  19. Jubal Quintus

    Jubal Quintus Nacho Friend

    123
    Mar 2, 2007
    I'm not sure which difficulty or mods you're using Greed, but I got storms roughly every 15-20 minutes (real time) that dosed me at 2-5 rads per strike unless I retreated into power armor for the duration. By the time the storm passes I'd have incurred roughly 20-40 rads if I didn't take shelter in the armor. I've only played Fallout 4 four about 25-30 hours.

    Cerberus, I have no flippin' clue why base humans can survive radiation. That settlement makes less than zero sense. The Boston Glow is downright brutal to venture into and then you find a group of smiling jacks at the center; it's completely asinine.
     
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  20. 0wing

    0wing Все умрут, а я волномут

    Mar 23, 2015
    There's no vault with a GECK. At all.