Fallout et tu 1.12 released!

The_Proletarian

Sonny, I Watched the Vault Bein' Built!
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release_v1.12.png

Lexx has released version 1.12 of Fallout et tu, the mod that let's you play Fallout 1 in Fallout 2's engine. For more info go to this thread.

Here's what Lexx has to say about the update:
Didn't want to sit on those fixes for too long and decided to do an early release instead of waiting much longer.
  • Added: Party members leveling up can now be disabled in the fo1_settings.ini file.
  • Fixed: Killing raiders in random encounter maps would increase the raiders town reputation (since town reputation is not a thing in original Fo1, it had no influence on gameplay).
  • Fixed: Merchant caravan cars in encounters could randomly overlap. Added a minimum spawn distance from each other.
  • Fixed: Operations to increase SPECIAL attributes at the Brotherhood of Steel would advance too much time.
  • Fixed: Peasants in coast and Shady Sands encounter could potentially spawn with wrong AI package.
  • Tweaked: Added another fail-safe for the locked Garret fridge in Necropolis.
  • Tweaked: Added fail-safe to Harold and Beth dialog to not accidentally reset the Hub Deathclaw status after the player already killed it before in a random encounter.
  • Tweaked: Changed ProcessorIdle to 1 in the ddraw.ini file by default, for better compatibility with modern hardware out of the box.
 
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