The problem is very likely that sfall / ddraw.dll isn't working. There is something that needs to be done on linux, but I have no idea what exactly that is, as I don't use linux myself.
try adding ddraw.dll and f2_res.dll (both native and builtin) in winecfg dll overrides. If you haven't touched upon that you've probably did not install, directX libraries either. It will be hard to run fallout without theese. anyways there are some stickies how to run Fallout on Wine under MacOS or whatever in the stickies look for your answeres there. EDIT: while you're at it you may want to also consider adding VC++ libraries (at least 2015 if not all of them [ also both x86 and x64 ] )
I'm having issues with changing my resolution. In the current versions, the in-game menu has no effect for me, no matter what I configure, be it scale 2x, windowed, you name it. Even rebooting the game isn't guaranteed to apply my changes. I had to roll all the way back to version 1.0 before the menu worked properly.
Try changing mode= in the ddraw.ini from Dx9 to anything else. We didn't do any changes to the HRP. I'm guessing the Sfall graphic mode is what makes these things not work in the HPR anymore. That being said, it all works fine for me.
The only mode that isn't DX9 in SFALL is Mode 0 for 8-bit fullscreen. But it worked for me so the screen config works again. Although, in theory, F2RES itself is configured by default to use DX9 so the game's probably still using it even if SFALL's settings disable it. Thanks for the response =b
Well, the HRP has its own Dx9 mode, which runs if you disable Dx9 in Sfall. As far as I am aware, Sfall's Dx9 is better, though, and it doesn't require x2 scaling or shit like that. Just don't set a huge screen resolution. No idea why for some people the resolution changes, etc. don't work with the current default settings. For me there are 0 issues with it. I was thinking of setting mode=0 as default again in the ddraw.ini, but then I remember that lots of people will be blaming the Win10 alt+tab issue on ettu again ... just can't win this fight.
BTW, I noticed that the INI files in the config folder allow you to configure, among other things, the behavior of the Skills system. Including the ability to disable the x2 skill point bonus to Tagged skills. Is that a potential way to, le gasp, make Skill perks useful? :O
Whenever I set my resolution to 1920x1080 the game crashes with a generic "memory could not be read" error on launch. Any smaller resolution works. It will play the splash screen then immediately shit itself.
No idea, we didn't change anything with the High-Res patch. It's exactly the same as in the RPU and other mods. You can try to disable the Dx9 mode or something. That being said, you should not be setting the screen resolution this high anyways, unless you want a game with graphics for ants.
@Lexx I found several NPCs that use generic "tell me about" texts instead of their own "tell me about" texts. (I'll check a few more characters and give you a list here) Next I would have two questions: 1) In the BoS bunker, there is a female paladin (right at the entrance on the first floor) who has a virtually complete romance written in her texts, which has never been activated. Do you think you could reactivate it? 2) This is more of a personal question: How hard would it be to add a few new holodisks to the game? "Hundreds of years ago" one of the original F1 translators (to my language) added a few holodisks to the game with a few extra texts and I would like to restore them in my translation of et tu. I know that the holodisk, which must be able to be read in pipboy, is probably a lot more complicated than an ordinary item, so I'd rather ask if it makes sense to try at all.
A small note about the region Warehouse in Boneyard. (The place where deathclaws live.) It's not a warehouse... It's an old cinema. This is clearly visible from the layout of the building, movie posters on the walls and about a dozen mentions in dialogues where everyone says that Rippers had a base in an old cinema. Wouldn't it be much more logical to rename the whole area to "cinema" or "old cinema"? This thing has got on my nerves for almost twenty years...
It's how the devs original set it. As a total conversion mod, I doubt Lex would change content. Outside of project's scope.
I don't want to change details like that. However, as this is the Fo2 engine and we have lots of possibilities, it would be easy for someone to make mods for stuff like that. I checked the dialog and there seems to be lots of missing lines. I hate these romances in general, so it is very unlikely that I will write the missing text. Well, for me it's easy to add new holodisks, because I just have to check some files and probably figure it out quickly. Can't really judge how difficult that is for other people. I remember having seen a holodisk editor some years ago. Don't remember the name of the tool, though, and don't remember where it can be downloaded. With that it's probably becoming easy for everyone.
@Lexx All characters have been checked and these show problems: 1) Three stupid mutants in a waterworks in Necropolis - They have their own dialogues and their own "tell me about" texts, but both is unused. (Although it may be remnants of unused texts from the original game.) 2) Bouty hunter Chriss - His "tell me about" texts will give you errors. 3) Seth in Shady Sands - He uses generic "tell me about" texts, instead of his own, original ones. 4) Water Guard in Vault 13 - He uses generic "tell me about" texts, instead of his own, original ones. (But in his defense, his own "tell me about" texts are not very extensive.)
@Lexx This does not directly relate to et tu, but is it possible to copy the "doors close automatically" option from et tu and use it regular Fallout 2 (wit the RP installed)?