Hah, you're right - I didn't start a new game. I checked the save game folders and saw there was a PROTO folder, but inside it there's only a single item and it wasn't one that I edited so I assumed it was fine. The protos must be packed into individual .sav files then? Separately, I finished the game and have prepared my notes on (potential) bugs. Should each individual item be a new issue on GIT? I've also attached all relevant configuration files. If a save would be helpful for any of these, I may have it. I only keep 5 save slots on rotation, but I certainly have one to see the Master death animation issue, for example. edit: I should add, I really enjoyed this playthrough. It's impressive how close to Fallout 1 it is. I really wish that, with all the correct / vanilla config options, it was a 1:1 content copy though. That's the strongest foundation upon which to add mods/tweaks whatever, while providing people who want it the best way to play vanilla Fallout 1. It's almost there now, if some of these bugs are addressed and the shady sands merchant is made optional.