Fallout 2 mod Fallout et tu - Release v1.9

Discussion in 'Fallout General Modding' started by Lexx, Aug 23, 2019.

  1. The_Proletarian

    The_Proletarian Sonny, I Watched the Vault Bein' Built!
    Staff Member Admin

    Mar 15, 2012
    Agree the only good bit is Lenny who look over the brahma pen. It's a funny piece of dialogue and it would be nice to explore where people in the wasteland get their energy from. I could very much see the brahma dung and the generator being included somewhere in Fallout 1, like in the Hub or Shady Sands. Shady Sands would be the best place I think as it's there you will first encounter brahmas. You just need a brahma pen, Lenny and a generator room. No quest, just that funny bit of dialogue. Then the player would get a sense of how energy is being made and how useful brahmas are.

    But it's fine as it is now as well. It was cool to explore the little content that is in the demo.
     
    Last edited: Mar 14, 2022
  2. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    I find it funny how obvious it is when a writer got more time to spend on a dialog. The difference is night and day.
    My wild guess is that Lenny was one of the first to be written for the demo, and then everything else was cobbled together quickly. Dialog in Fo2 feels so different - it clearly had more planning and a higher focus.

    Oh, also interesting - many of the dialog files in Fo1 have between 150 and 250 strings only. That's probably what was their target line count to keep size in check. Really wish I had realized those things about 10 years earlier, then I would probably have been able to finish my other Fo2 mods ...

    /edit: Most NPCs in Fo1 have no more than 150 lines maximum. Location important NPCs have up to 200 to 250 lines ("information vendors"). Major characters have about 300 lines. Even the Master only has 300(!) lines.
     
    Last edited: Mar 14, 2022
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  3. Slaughter Manslaught

    Slaughter Manslaught Vault Senior Citizen

    Dec 11, 2006
    As we know, FO1/2 laser resistances are unbalanced as hell - laser is the worst damage type in the game. I don't know who balanced the armor resistances but he clearly bungled it up with lasers. A lot of enemies use lasers, especially end-game enemies like Super Mutants. Both the Lieutenant and The Master use Gatling Lasers, which clearly means Gatling Lasers were meant to be OP end-game weapons.

    Question: Is there any Et Tu compatible mods that fix laser resistances values? Or will I have to literally mod the armor values myself?

    I think I recall FIXT had an optional option that changed laser resistances, or am I imagining things?

    Btw... talking about Scrapheap, I remember thinking about a "FO1 extension" mod and one idea I had was Scrapheap being extended and developed into its own location. Not sure which part of the game it would be in, but considering the miniguns and the reference to Necropolis, I think it would clearly fit post-Junktown, as somewhere found either before or after Hub. I really ought to post that thread one day, I had some wacky ideas.

    That's because He's The Master and He does not answer to you.
     
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  4. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    You will have to do it yourself. However, I suggest to not edit the proto files, but do it in script similar to how the tougher super mutants setting works.

    Yes but it was completely broken and made you not use power armor in the end. Tesla Armor was the new king of everything.
     
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  5. The_Proletarian

    The_Proletarian Sonny, I Watched the Vault Bein' Built!
    Staff Member Admin

    Mar 15, 2012
    Is this still true about Tycho in Fallout Et tu?

     
  6. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Tycho can now use everything but big and energy weapons. However, his allowed weapons are still limited to sledgehammer, spear, pistol, smg, and rifles (sledge and smg are new).

    Technically the critter can also use knife and club weapons, but I kept it disabled to stay a bit more true to the original. Other non-party member critters of the same type will be able to use those weapons now, though. (For example the skullz in Junktown are equipped with knives but were never able to use them due to lack of animations)

    /Edit: I'm wondering now if I should allow knife and club weapons. Though I do like that party members have limited arsenals ... makes them feel more unique if they can't just use anything.
     
    Last edited: Mar 15, 2022
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  7. Slaughter Manslaught

    Slaughter Manslaught Vault Senior Citizen

    Dec 11, 2006
    But how? I do not know how to make scripts in FO2.

    How so?

    To be fair, does anyone even use Tesla in FO1? Sure, it makes you pretty much ignore energy attacks, but enemies still have plenty of miniguns, flamers, rocket launchers and melee attacks in the late-game.
     
  8. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Tesla Armor was still king if you wanted to fight the Master or Lou, etc. Power Armor didn't felt like it was worth it. Fun fact, Wasteland 2 did exactly the same balance mistake - in late game it was more effective to equip your team with low-tier than high-tier armor, as the later was more vulnerable to energy weapons ... which appeared more often on enemies near the end of the game.
     
  9. The_Proletarian

    The_Proletarian Sonny, I Watched the Vault Bein' Built!
    Staff Member Admin

    Mar 15, 2012
    How does radiation on the world map work? In a walkthrough for Fallout 1 I read this:

    Is this the same in Et Tu? No radiation on the world map I mean.
     
  10. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    In et tu, the zones around the Glow on the worldmap will actually radiate you. This is a feature that can be disabled in the settings, but doing that is lame. :> (Those zones are defined as "Radiated x" if you stop and move the mouse over the green triangle)

    Also you get rads in encounters around the Glow. This was an addition by Fixt (vanilla only has 1 glow map with radiation, with Fixt it's in all of them), but I kept it because why not.
     
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  11. The_Proletarian

    The_Proletarian Sonny, I Watched the Vault Bein' Built!
    Staff Member Admin

    Mar 15, 2012
    That's great I think! It would be too easy to cheat otherwise, as described in that walkthrough I quoted.
     
  12. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    I mean, it's still not really hard, it just feels more gradually than the instant 0 radiation, 100 radiation. :p
     
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  13. The_Proletarian

    The_Proletarian Sonny, I Watched the Vault Bein' Built!
    Staff Member Admin

    Mar 15, 2012
    I'm at the BoS bunker and you're supposed to be able to watch Thomas train the initiates. However he just stands on the middle of the training ground with the initiates on their respective place. It says "Thomas ignores you" when you click him and the initiates just say "Can't you see I'm in training?". When will they start the actual training that you can watch?

    Talus however sometimes shouts things like "Watch your form", even though they are all standing still.

    e: I have the same problem as this guy had.
     
  14. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Don't remember, but I think it starts at a certain time. Maybe wait till the morning and / or change maps.
     
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  15. gustarballs1983

    gustarballs1983 Vault Senior Citizen
    Modder

    Oct 28, 2009
    try talking to talius about getting better weapons or more ammo Just don't use the line "Climb the highest mountain" as that won't lead to a quest and no extra PA for them party NPCs. the training usually initiates after enterig the level 1 of the bunker going straight to trainig room and talking to talius, any attempt to exit map, or theft savescumming for the loot b4 the training lesson ends in broken training lesson. so get a save from b4 entering BoS bunker lvl1
     
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  16. Slaughter Manslaught

    Slaughter Manslaught Vault Senior Citizen

    Dec 11, 2006
    I understand... well, I have to think of something. Hardened Power Armor is still too cheesy in FO1 because lasers don't even scratch the paint, and most late-game enemies use lasers.

    You said it can be done by scripting, but how? I am not a Fallout (2) modder. Can I use FIXT's fix and change it somehow or will I have to start from zero?
     
  17. NovaRain

    NovaRain Casual Modder Modder Moderator

    Mar 10, 2007
    By default, Et Tu uses Glovz's damage formula and ammo mod, which already tried to address the problems with laser weapons and AP ammo.
    You might want to check that before starting to work on porting FIXT's fix.
     
  18. The_Proletarian

    The_Proletarian Sonny, I Watched the Vault Bein' Built!
    Staff Member Admin

    Mar 15, 2012
    So I had to reload a save from before entering the bunker and then run straight for the training room without talking to anybody, as you said. Previously I had talked to a few people before reaching the training area.

    For watching the training I received 5% unarmed and 5% melee as well as 500 experience points.

    The whole thing feels quite fragile. I reloaded my save from outside again and ran straight for the training room, this time however I did only receive 4% unarmed and 4% melee. And I didn't get 500xp for watching. I think that might be because I moved my character slightly, not far and still adjacent to the training.

    Could this be looked into in order to minimize the risk of fucking this up. Most people will probably talk to some BoS members before reaching the training room and maybe even walk about while the training is in session.
     
  19. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Don't know. This scene is very complicated and right now I can't see anything wrong with it. But that said, there is leftover code of knife training. Looks like it was more than just unarmed at some point.

    /Edit: Nevermind, I fixed it. Another vanilla Fo1 bug off the list.

    I think originally it was split into unarmed and armed (knife) lessons. My guess is the scene was shortened and both +skills were merged into one thing.
     
    Last edited: Mar 20, 2022
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  20. The_Proletarian

    The_Proletarian Sonny, I Watched the Vault Bein' Built!
    Staff Member Admin

    Mar 15, 2012
    How do you get an extra PA for the party NPC:s? I got one for myself from Talus and then I helped Kyle fix the broken one.