Fallout 2 mod Fallout et tu - Release v1.9

Discussion in 'Fallout General Modding' started by Lexx, Aug 23, 2019.

  1. burn

    burn A Smooth-Skin
    Modder

    645
    Apr 22, 2012
    Say no more!
     
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  2. Paulie0001

    Paulie0001 First time out of the vault

    1
    Aug 1, 2022
    Hi, I just installed the mod, created character but it showed me warning "UseFileSystemOverried disabled, some features will not work correctly... " and then crashed to windows. any help?
     
  3. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Open ddraw.ini and set UseFileSystemOverried to 1. I'm surprised that it isn't at 1 by default -- did you really install the mod correctly or did you manually copy&paste files around?
     
  4. bviktor

    bviktor First time out of the vault

    2
    Jul 30, 2022
    Ah, okay, thanks.

    It's a bit confusing, because the other "optional" items meant they need to be explicitly enabled in some of the config files.

    I think removing that "optional" for this entry would be useful.

    In any case, where do I report bugs? Here, or on GitHub?
     
  5. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    GitHub.

    Where is the (Optional)? It's not on the Git frontpage.
     
  6. Charwo

    Charwo Look, Ma! Two Heads!

    310
    Mar 9, 2017
    Hey is there a save game editor that works with Fallout Et Tu? Falche doesn't. And I wanted to give my character two things I thought would be lore friendly and not too OP at the beginning of the game: a motion sensor and a laser pistol. Also once I get Gizmo's 9mm, a save game editor is about the only way to get more 9mm ball. So a save game editor that works with Et tu would be really appreciated.
     
  7. Oracle

    Oracle Vault Senior Citizen

    May 19, 2003
    Falche is outdated, use Vad's editor
     
  8. gustarballs1983

    gustarballs1983 Vault Senior Citizen
    Modder

    Oct 28, 2009
    Not sure about motion sensor but there's an early level energy weapon for sale if you enable shady sands merchant, in the optional settings.
    And as for 9mm ball caliber it can be purchased at certain vendors in et tu and vendors restock, if they are set to do so.
    As for the mauser itself, I've seen in gitapp changelog that an ability to upgrade the mauser is added to repo version(not the release version yet). Gun gets upgraded to use 10mm ammo and is seposedly something better than 10mm pistol.
     
  9. phobos2077

    phobos2077 Vault Dweller
    Modder

    751
    Apr 24, 2010
    Now I was wandering how to get back into Fallout and replay the one that got it all started, and stumbled upon this project... It looks like I'm in for some ride. Real pleasure to see that it uses sfall extensively and seems to be open source. Fallout modding the way I thought it should be... Being away from Fallout for so many years should now provide me with some more pleasant surprises like this. Or so I hope (got a fair share of unpleasant surprises).
     
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  10. Oracle

    Oracle Vault Senior Citizen

    May 19, 2003
    Welcome back phobos. Ya might want to check up on some other projects ya might have missed when you were away.
     
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  11. Shrimapan

    Shrimapan First time out of the vault

    3
    May 18, 2016
    I don't understand how to use Steam Detour, could you please explain it to me very slowly so as to not cause a brain aneurysm?

    Never mind, figured it out.
     
    Last edited: Aug 26, 2022
  12. Renococoa

    Renococoa First time out of the vault

    2
    Aug 28, 2022
    Hello, I have an issue that I can't find any solution to anywhere and I'm not sure what caused it. It did start to happen right after I used the first aid skill on myself for the first time.

    While playing through Fallout 1 with this mod I ended up in a situation on the world map where after travelling the same ammount of distance no matter if it's from an old or new save it just throws me into an encounter that just flat out breaks the game by not allowing me to leave and duplicating anything that moves visually.
    I've tried loading older saves but it just gives me the same problem whenever I next travel on the world map again.

    I assume my current run is unsalvageable but it would be nice to know if anyone knows why it happened and what I potentially should do to avoid it in the future so I can justify starting a new game in an attempt to avoid this.
    Fallout2_2022-08-28_15-38-35.png
     
  13. NovaRain

    NovaRain Casual Modder Modder Moderator

    Mar 10, 2007
    Check the "DisableHorrigan" setting in your ddraw.ini. If it's not 1, then you did something wrong to your game.
     
  14. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    And if it's set to 0, it would be very interesting to know why that is.
     
  15. Renococoa

    Renococoa First time out of the vault

    2
    Aug 28, 2022
    Heyo, I checked and as y'all mentioned it was in fact on 0. Most likely my incompetent ass saw it in the list, wondered why it was disabled, thought that more encounters is always nice and then enabled it. My bad. Didn't know there would be such consequences for doing that.

    On a positive note it seems to fix my current run so I should to be able to continue without having to start over I guess?

    Very grateful for the help!
     
  16. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    I just realized that ettu is already 3 years old. Crazy. First thread was posted Jul 12, 2019.
     
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  17. Traplord209

    Traplord209 It Wandered In From the Wastes

    122
    Aug 27, 2022
    Does Fallout et tu use the fallout 2 system of random encounters where one can choose whether or not to do them? Also I think the death messages are messed up. Is it normal to get a death message about dying from radiation even though i got gunned down?
     
  18. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    1. It works like in Fo1.
    2. Death messages are always picked at random.
     
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  19. Traplord209

    Traplord209 It Wandered In From the Wastes

    122
    Aug 27, 2022
  20. _Pyran_

    _Pyran_ Mildly Dipped

    557
    Jan 31, 2017
    Make a configurator for the mod settings. et-tu_configurator_v0.2 (put it in the main mod folder).
    _______________________________
    1. Update HR_mainmenu.frm. Due to the large white frames in the picture, there is no information about the current version (it partially merges with the frames).
    2. Now the menu looks in its place.
     
    Last edited: Sep 9, 2022