Do you plan to do a similar enhancing mod for Fallout 2? If not, then where can I find the best enhancing mod for Fallout 2 that is the Fallout et tu to Fallout 2?
Clearly you haven't seen the "romance" dialog from Fixt that is still in the game. That's the RP / RPU.
Do you plan to make a mod similar to Fallout et tu for Fallout 2, that does little fixes and stuff, like letting you alt+tab out of the game without the icon disappearing from your taskbar?
I can't seem to get the "hold shift to highlight items" function to work for Fallout et tu. I have it in program files, is that what's causing the problem?
Because it is ctrl+ and not shift. Also line of sight check is enbaled, since everything else is just a cheat.
Is there a way to resize the Window in Et Tu? I don't see it in the config files, but I could just be missing it. I want to play on a secondary screen, but not full screen.The window is really small though. If I set zoom for that screen in display settings the cursor stops working.
I am trying to install the fo2tweaks mod, I did the thing in ddraw.ini where I copied one of the lines about patch files, put it in my mods folder and made sure to name it the exact thing but I'm not getting any of the effects, is there something I could have missed?
yeah make sure You have fo2tweaks.ini in your game's root folder, and look up fo2tweaks.ini to have features enabled or disabled just use a different screen resolution either in the game's settings, or in f2_res.ini file and if it's still too small for you, there's always the scale2x option in f2_res.ini .
The game looks fine if I have it in full screen, but if I do windowed, the window itself is super tiny, and I can't resize it. The scale doesn't help if the window is only 5 inches by 5 inches or so on my screen.
[sigh] well the window *is* resolution dependant.. the bigger resolution you set for the game the bigger the game window gets on your screen.. it is that simple natively it's a t 640x480 pixels ( and indeed on a FullHD or 4k monitor it has 5x5cm ) @Lexx Hey there Can You tell me more about ai.txt ? I'd like to know where from to get npc names for [PARTY <npcname> <DISPOSITION>] thing is in Fo:Sonora party members are named differently in certain places ( especially when playing an uncompleted translation). One has a name and a surname and is reffered by the CombatControl Mode=2 sticker as both, although the character sheet only lists his first name. one for example has a name and is called by the name in ingame files, however his character sheet and CombatControl Mode=2 sticker state only POW ( because he is a prisoner of war when player finds him). So I'd like to know where to look for the string i am to input in AI.txt packet.
Don't remember. I'm not even sure if that name matters at all. In theory you can assign whatever package you want to a party member, as long as the naming order stays the same.
I see, do I put it directly in the root folder or the one that says configs with all the other inis? do I do that with the inis from all the mods I have?"
depending on the version of the fo2tweaks you have.. i actually have an older version of the mod and keep the .ini both in root and in mods\iniconfig folder, and keep the same settings in both. I'm actually not quite sure which is taken into account by the game anymore.. but it does the trick for me, however besides Fo:EtTu and Fo2 i tend to stick to sfall5 by Mr.Stalin in other total conversion mods.