I found the advanced power armour just laying around in vault 13 *cough*... I didn't add it in a save game editor... I can confirm the radio I used is from the mutants at the entrance so which defo have scripts attached to them so probably they are bugged when used. I'll try and magically obtain one via the save game editor and see if a normal one works perhaps. I'll also just try use repair skill and see if that's bug free. I would say though if the radio out front of the military base is bugged due to the script, probably it needs to be made workable with the Mr. Handy or say this 'radio doesn't fit' try another one or something?' as likely this will be the easiest radio to get hold of for the repair.
Sorry for double post but can't edit it to add the screenshot... For some reason even a normal radio produced this error when it said I successfully replaced the robot's radio on the display so error seems to be with any radio I guess for me, not sure why you don't get the same bug. If I just use repair skill I don't get the error though so no big deal but odd.
I appear to have saved over the file, but when I get a min I'll just make a new character edit them to be powerful and enter the base and double check, might prove to solve the problem in its own right as well potentially.
Hello, I want to start my Fallout 1 journey this evening and I'm super hyped! But I am unsure if this is the right size on my 1920x1080p screen? Is this fine or should the game fill my entire screen, if so, how can I solve it? Thank you in advance!
Thank you very much, this is how it looks in-game, do you think it's okay? Or should the circles on the left and right be fully visible?
Loving the mod so far, great work. I have a question: did you change the frquency of the world map event when the player falls in mountainous areas and gets crippled? It really feels like this is happening very often, and forces me to save scum since I have a very low doctor skill value. Actually, I don't remember this event at all, but I've played a long time ago. I don't mind this kind of event, but it really feels too constant.
No, it's the same chance calculation as in Fo1. Don't know if you played with Fixt before, but it did various changes to encounters that can distort what you remember. PS: Having a rope in your inventory will prevent you from slipping off of rocks. That's a new feature in ettu.
I've just re-checked the scripts to make sure. There is an additional (random(1,100) >= 95) added to the breaking bones-condition, which is something that Fixt has added. However, it has no relation to an increase of the encounters. It just means that you can still break your bones with a low chance, even if you did not roll a critical fail.
People having trouble with lag and slowdowns should just select NO when prompted with the high resolution patches conflict. It happens when you run the game the first time after you install the mod. Also did the nvidia control panel Vsync and FPS limit disable for the fallout 2 executable in the mod folder. I have Ryzen 7 5400 with 2060 S GT and had the same lag problems mentioned here. Game works like a charm now. Playing around with settings in the ini files will get you nowhere unless you really know what the fuck you are doing or by trying a lot of times untill you get it right. Had the same problems with F2 Restaoration Project but managed to solve it tweaking ini files but it took a long fucking time because there are a lot of opinions on what to do but they don'r work for everybody. Megamod and Nevada do what i'm talking about very well because you can run them flawlessly after installing them with no tweaks nedeed.
I've had several memory read crashes, twice when fighting the thugs in the Hub's Old Town guarding the Brotherhood initiate, and once when clearing the mutants from Necropolis' Watershed. I forgot to screenshot the latter, but I've attached the save file for it too in case it helps. I also had the motorcycle trunk disappear when I ran out of fuel on the outskirts of Junktown when trying to head to Vault 13.
Yeah, I forgot to mention that, sorry. These are the additional mods I'm using: Weapon stat tweaks by phobos2077, from page 86 Party Orders Corpse Loot Drop: Et Tu Edition, from Banjo's Fallout 2 mods Improved NPCs Loot Bodies 1.3, from here I just had another crash while wiping out the Khans - was targeting the eyes of the punk girl from near the top of the map with a throwing knife when it happened.
Can you try without mods? Those crashes are extremely unusual and at this point all I can say is - I have no idea, probably not the fault of ettu. Try removing that loot mod first, I guess.
Those are the same memory corruption errors modern sfall introduces. Any mod that required the user to “enable unsafe scripting = 1” or whatever it is called should be the first suspect. The earlier report of the user with the crash on toggling the forcefield via radio should be more concerning, I don’t think he was playing with mods.