Fallout 2 mod Fallout et tu - Release v1.9

Discussion in 'Fallout General Modding' started by Lexx, Aug 23, 2019.

  1. Vault 39 Dweller

    Vault 39 Dweller First time out of the vault

    2
    Nov 8, 2023
    What are satellite quest locations?
     
  2. gustarballs1983

    gustarballs1983 Vault Senior Citizen
    Modder

    Oct 28, 2009
    Quite simple really..

    there are about 3 quests that send you to another location ( radscorpion caves in shady sands, Irwin's Farm, and Deathclaw Lair in Hub)

    originally you were just teleported to those places, once you've talked to the right people. with Satellite locations enabled you will now have to go to the worldmap ( red exit grid ) and travel to those locations by yourself, once you get the coordinates, and they'll show on your worldmap.

    simple as that.
     
  3. KevinV6

    KevinV6 First time out of the vault

    12
    Oct 11, 2019
    Is NovaRain's PerkEveryLevel Mod compatible with E Tu? Also what happened to the bonus items when starting from V13 with the game setting on "Easy"? Yeah, I'm one of those players who also save scum.

    Finally is there any way I can tweak the new barter formula? Vanilla barter was so busted, but the modded version is too harsh for my taste. If not I'll stick to vanilla but just try not to abuse it.
     
  4. NovaRain

    NovaRain Casual Modder Modder Moderator

    Mar 10, 2007
    The process giving the starting loadout is fixed. Now it correctly gives bonus items based on your tagged skills, as you are not supposed to receive extra stuff from other skills.

    You can write your own barter formula script using gl_z_fo1barter.ssl as the base.
     
  5. KevinV6

    KevinV6 First time out of the vault

    12
    Oct 11, 2019
    Thanks, I might check on that! And considering you made the mod variant, can I extract your version of PerkEveryLevel(or similarly your perk every two levels) into Fallout1in2? Thanks.
     
  6. NovaRain

    NovaRain Casual Modder Modder Moderator

    Mar 10, 2007
    They should work fine, I don't see any conflict between them and ettu.
     
  7. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    No idea what you mean, starting items are not changed.
     
  8. TL8ez

    TL8ez First time out of the vault

    30
    Apr 19, 2012
    I took the request from Michael to give Sophia the pulse grenades, but if I give it to her, the game crashes with memory reference. If not, Michael gets pissed off and unwilling to give me stuff.
     
  9. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
  10. TL8ez

    TL8ez First time out of the vault

    30
    Apr 19, 2012
  11. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    You could have just updated the script file like mentioned in the ticket.
     
  12. TL8ez

    TL8ez First time out of the vault

    30
    Apr 19, 2012
    Sure but by the time I checked if there's a reply, I already did it, and since I noticed halfway that a bunch of settings were not activated in the ini, I'll do another playthrough where I will use it.
    I wanted to ask though, is there some sort of walkthrough for all the additional content that Et Tu gives to F1? I checked out the changelogs but I'm sure I'll overlook something eventually.
     
  13. BelaLughoulosi'sRadiated

    BelaLughoulosi'sRadiated First time out of the vault

    12
    Feb 7, 2022
    Which difficulty settings you think are the most balanced and fair in Et Tu?

    Would normal/normal with tougher humans and mutants enabled give me plenty of challenge without constant frustration?

    Keep in mind, that this time I want to try different build with only 6 Agility and without Gifted trait.

    I'm also prone to disabling upgraded weapons option.
     
  14. AuruM

    AuruM First time out of the vault

    6
    Aug 2, 2018
    Setting up the latest version after finishing the game with v1.8.3032. I wasn't able to solve my occasional combat crashes by disabling the extra mods I was using, I think one of them must have corrupted my save file at some point.

    I noticed that some Fixt-related options have been removed from fo1_settings.ini (GVAR_AGATHA_IS_ENABLED, GVAR_BOS_LORRI_CHA_ENABLED, GVAR_BOS_LORRI_SEX_ENABLED), have these been folded into GVAR_FIXT_ENABLED, or might readding their entries allow me to toggle them?
     
  15. NovaRain

    NovaRain Casual Modder Modder Moderator

    Mar 10, 2007
    Agatha is moved to cut characters option, and Lorri's extra content is removed from the game.
     
    • [Rad] [Rad] x 2
  16. fuzzi

    fuzzi It Wandered In From the Wastes

    143
    Jul 7, 2006
    Hi @Lexx, I'm playing Fallout Et Tu v1.9.3359 + sfall v4.4.1 with this small issues (see screenshots):

    1. Task "Find and destroy the Deathclaw" is still active even after task is done.
    2. Wrong critter possition (behind wall).
    3. Task "Stop the Gangs from attacking Adytum" is still active.
     

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  17. gustarballs1983

    gustarballs1983 Vault Senior Citizen
    Modder

    Oct 28, 2009
    ad1.
    did you spoke to the mutant in the lair to get the holodisk?
    did you spoke to Butch from the far go traders and presented the evidence (a.k.a the holodisk from the cave?)

    ad2. shit like this happen, since mob spawn is a bit random, and sometimes they end up on the wrong side of the wall. but nothing prevents you from looting the bike key out of Griffith's corpse right?

    ad3. after getting the weapons for the Blades(a.k.a talking to gunrunners after killing mother deathclaw + eggs), did you spoke to Razor afterwards? the "stop gangs attacking adytum" quest is sepose to end in blades taking over adytum, either with your help or without it, however you need to let Razor know that the weaponry is ready to be taken from the gunrunners.
     
  18. fuzzi

    fuzzi It Wandered In From the Wastes

    143
    Jul 7, 2006
    1. Yes, I spoke to the mutant + Yes, I spoke to Butch (problem still occurs).
    2. No problem, I moved critter to correct position via F2Explorer tool.
    3. Yes I spoke with Razor (problem still occurs).
     
  19. gustarballs1983

    gustarballs1983 Vault Senior Citizen
    Modder

    Oct 28, 2009
    there's an additonal step to talk to Butch's assistant on your way out. that step should conclude the quest.
    I usually say I'll go talk to zimmerman about the holodisk Razor gave me earlier. after that there is a whole invasion on adytum with you your party, and the Blades equipped with gunnrunner toys attack the regulators ( adytowners are on your side too). after this fight is done, you need to talk to Razor one final time and the quest should cross out.
     
  20. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Butch has nothing to do with the Boneyard quests.