Fallout 2 mod Fallout et tu - Release v1.9

Discussion in 'Fallout General Modding' started by Lexx, Aug 23, 2019.

  1. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Can't do anything without more details.
     
  2. SorgFall

    SorgFall Still Mildly Glowing

    234
    Jul 2, 2007
    Finally time to get back to Fallout and am gonna hit it now!

    Quick question, the type-in questions in dialogue have not been implemented because it is hardcoded, right?
     
  3. NovaRain

    NovaRain Casual Modder Modder Moderator

    Mar 10, 2007
    Tell Me About (TMA) has been implemented since v0.1225.
     
  4. Snoufleur

    Snoufleur First time out of the vault

    4
    Apr 15, 2024
    Is there something special to do on the steam version?
    It is not working for me with the default-config-files. I get the error message "game initialization failed" when starting "\Fallout2\Fallout1in2\Fallout2.exe".

    My error messages in the debug-file:

    Code:
    SFXLIST: Can't open file for write sound\sfx\SNDLIST.LST
    >gsound_init    >initMovie        >gmovie_init    >moviefx_init    >art_init        >tile_init        >obj_init        >cycle_init       
     ** String not found @ getmsg(), MESSAGE.C **
    
     ** String not found @ getmsg(), MESSAGE.C **
    
     ** String not found @ getmsg(), MESSAGE.C **
    
     ** String not found @ getmsg(), MESSAGE.C **
    
     ** String not found @ getmsg(), MESSAGE.C **
    >intface_init    >iso_init        >gmouse_init   
    Error: Loading proto message files!Failed on proto_init
    Any hint what could be the issue here?

    Thanks :-)
     
  5. gustarballs1983

    gustarballs1983 Vault Senior Citizen
    Modder

    Oct 28, 2009
    Read the EtTu install instructions first will'ya?
    there is a separate app you need to launch and configure to copy certain files from Fo1 installation, which was implemented in order to avoid piracy..

    TL;DR You're missing certain files from Fo1 instalation, that You need to copy over from Fo1. This is intended!! There's an app that lets you do that automatically.
    You just need to specify both paths it tells you to, and hit copy.. the app should be in EtTu package somewhere.

    and above all else don't install steam anywhere in "Program Files" and "Program Files(x86)"
    subfolders count too.. those are system protected folders, and windows protection system doesn't play nice with fallout2.
     
  6. BigDuke66

    BigDuke66 First time out of the vault

    62
    Feb 8, 2005
    The initial post says "...do not try to make a 1:1 copy..."
    So what is the goal of this mod, something similar to what UP and RP did for FO2?
     
  7. Snoufleur

    Snoufleur First time out of the vault

    4
    Apr 15, 2024
    Thanks for your reply!

    Yes, I've followed the installation-instructions from the git-repo.
    • Using Steam-Version and have both installed, Fallout 1 and Fallout 2
    • Foulder-Structure matches the readme ("\Fallout2\Fallout1in2\Fallout2.exe")
    • Used UNDAT.EXE, like in Readme, to select Fallout-1-directory and the master.dat
    • It copied 8.602 files, as dialog says
    • On first start ("\Fallout2\Fallout1in2\Fallout2.exe") in the dialog for the question, if I want to "disable the High Resolution Patch by Mash" I selected "yes".

    I tried it now for a second time with a fresh copy of "Fallout1in2", but still get the same response about "game initialization failed" directly after first into-movie of Fallout 1.

    I guess you mention here "UNDAT.EXE" - used that app already.

    Nope, it is in a different folder structure:
    "D:\Spiele\Steam\SteamApps\common\Fallout 2\Fallout1in2"

    Since I got the same error message when starting the game with the new exe-file, it still seems, that not all files are copied correctly. Is there a manual way to copy the needed files? Is it expected to have a new subfolder "sound\sfx\" in our mod-folder?
     
  8. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Is your base game Fallout 2 in german? Are you generally playing in english?
     
  9. Snoufleur

    Snoufleur First time out of the vault

    4
    Apr 15, 2024
    Yes, both versions are in german. For playing, I would prefer german language.

    Does this make a difference? Maybe the german version is different.

    I have also the original CD versions, so in the worst case, I can also try it with them, if german steam version wasn't checked for compatibility, yet.
     
  10. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Yes, ettu by default wants the english version. The game crashes because it can't find necessary text files in the english language folder... since they are in the german folder. If you want the game to not crash, you have to change language=english in the fallout2.cfg file to =german. Also you will have to enable the german translation mod. Then it should work.
     
  11. Grak999

    Grak999 First time out of the vault

    6
    Apr 17, 2024
    Hey, maybe I missed some stuff, but what balance changes are going on in the mod? I can't seem to figure out whats different. I was playing FO1, got up to killing the scorps in Shady Sands, then read about Et Tu so decided to restart with it installed. I've noticed that despite the same character build, all my point blank hit chances with a pistol are 81-88% instead of 95%?

    Also, the first time through on vanilla, Tandi offered her Deathclaw dialogue when I asked about stories from down south, but with Et Tu, despite the same gender and character build, she only says "Just stuff." Is there something in the mod that would change the trigger?
     
  12. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    There's no changes. Did you maybe do changes to the game difficulty in the settings?
     
  13. Grak999

    Grak999 First time out of the vault

    6
    Apr 17, 2024
    Nah, same difficulty. It seems like darkness is having a bigger impact on hit chance? Outside of the caves, it seems normal. But even in the caves outside Vault 13, point blank shots against the rats were 95% with the same skills when I was on vanilla, but with Et Tu they were in the 80s. I'm very confused.

    I also noticed that I didn't have a chance to tell Aradesh that I destroyed the Radscorpion nest after he says "Razlo's working on the cure, yadda yadda, we'll be able to fight what's left of them" and you respond "You don't need to worry, I destroyed the nest," despite getting the 500 XP and having the quest crossed out. The option doesn't present itself. I'm noticing all this because I just played through the sequence in Vanilla and tried to step-by-step redo the start of my run game.

    I'm wondering if maybe I had one more point of CHA in Vanilla, which maybe accounts for Tandi not talking about the Deathclaw, but is that dialogue choice for Aradesh also Cha dependent? I thought there weren't that many charisma checks in FO1.

    Edit: I had 6 CHA in Et Tu and 7 in Vanilla, so I thought maybe that's what caused Tandi to not mention the deathclaws, so I ran through Et Tu with 7 Cha and talked to her. She still doesn't say anything about Death Claws.

    Checked in Vanilla, she does. What's going on?

    Edit 2: Ran through on wimpy and killed all the scorps with 7 CHA in Et Tu, still no option to tell Aradesh I destroyed the nest.

    FO1.png FO1in2.png

    I realize these aren't the biggest deal, but I don't understand what's going on and am worried it extends to other dialogue.
     
    Last edited: Apr 17, 2024
  14. NovaRain

    NovaRain Casual Modder Modder Moderator

    Mar 10, 2007
    The hit chance calculation is a bit different between FO1 and FO2.
    In FO2, when calculating the range modifier, the player has a -2 penalty on PE. So in V13 cave the same character using 10mm pistol with the same condition, you should have hit chance 16% higher in FO1 than in et tu (with my character it's 13% vs -3%).

    Here's the pseudocode (originally from Atom), see line 90:

     
  15. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Added a new toggle option for that to the fo1_settings.ini file for the next release.
     
  16. Grak999

    Grak999 First time out of the vault

    6
    Apr 17, 2024
    Alright, good to know. I was worried I'd broken the install or something.

    Any clue what's going on with the missing Aradesh dialogue option and Tandi's Deathclaw response? I ran through Et Tu second time, made sure I had the exact same stats as the vanilla run, but it remained the same with neither appearing. I don't know if I'm missing something or if its the mod.
     
  17. Snoufleur

    Snoufleur First time out of the vault

    4
    Apr 15, 2024
    That's it, we should update this information to the readme in GitHub. Thanks!
     
  18. chocolate_maned_wolf

    chocolate_maned_wolf First time out of the vault

    3
    Apr 17, 2024
    Just curious, you wrote:
    • Replicates Fallout 1 in 2 almost 1:1.
    When you say almost, what do you mean? Just small stuff that doesn't matter, like technical differences? Or are there any large & medium differences I should be aware of?
    Also thank you for your work!
     
  19. Zaxarias

    Zaxarias First time out of the vault

    1
    Apr 17, 2024
    Hej!
    I came here with the exact same problem and changing the game to english in steam, made it start. I would like to play the game in german, with gore and children. Do you know, how to achieve this?
     
  20. Nickel Lime

    Nickel Lime First time out of the vault

    2
    Apr 18, 2024
    Hi there:

    I installed the mod as instructed. Everything has been working out fine except for the message logs. The monitor stays blank no matter what. No save/load confirmation, no event log, no combat information. Absolutely nothing. I looked everywhere and it seems I am the only one having this issue. I made a clean install of both games and reinstalled the mod twice and the issue still persists. It's been driving me nuts since yesterday so I'm here asking for help.

    Thanks!