Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

Discussion in 'Fallout General Modding' started by Sduibek, Dec 15, 2010.

  1. Theomniadept

    Theomniadept First time out of the vault

    18
    Mar 22, 2015
    Another bug: I specifically told Fallout Fixt to -not- make enemy weapons drop away from the body since that made looting so god awful hard then pixels all blend together. It did it anyway.
     
  2. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    Hmm, strange. Could you please provide me the log file in {Fallout Fixt}/DATA/FIXT? You can just paste it here in spoiler tags.

    I think the default values were enabled at 1 hex, so if something broke during installation that would make sense. I don't remember why enabled is the default in the template file. I'll change that.




    Editing base HP I do with a hex editor. http://www.fairdell.com/hexcmp/
     
    Last edited: Apr 7, 2015
  3. lostabroad2

    lostabroad2 First time out of the vault

    82
    Apr 2, 2013
    I haven't touched the game in months and I haven't yet got around to downloading a post 6.7.3 patch but I have been following this thread and your progress. Don't get disappointed. I'm sure there are plenty of us who are interested in this project.

    I know you have a separate 'ideas' thread but please consider altering the tag option to level 15 or 18 when you convert the engine. The ability to get small guns 300 at level 12 is just too enticing for me. :wink:
     
  4. Sn1p3r187

    Sn1p3r187 Carolinian Shaolin Monk

    Apr 7, 2014
    Wait you're doing an engine conversion? How will that change anything if I may ask?
     
  5. phobos2077

    phobos2077 Vault Dweller
    Modder

    708
    Apr 24, 2010
    At very least, it will allow to use many existing mods and modding technologies used with Fallout 2 engine. Which means being able to use stuff like party orders addon. Also AFAIK the new engine will allow to edit/rebalance random encounters, as this possibility is limited in old engine. Correct me if I'm wrong.
     
  6. JimTheDinosaur

    JimTheDinosaur Vault Dweller
    Modder

    736
    Mar 17, 2013
    not to mention take all button, pushing critters, and all the other little improvements made to the engine in FO2, which'll be available without any mod or sfall installed.
     
  7. Fox Wernicke

    Fox Wernicke First time out of the vault

    91
    Sep 11, 2014
    Even with pushing critters, you still have to watch for the companions still getting in your way at times. That's where you can use the Sfall function to directly control 'em and move them away... In addition, Ian and Katja could use their Big Guns and Energy Weapons (for the latter) skills because those were in the original proto IDs, maybe those should be restored? It can be done by giving Ian the sprites for such, while Katja needs Buffout or power armor to carry them (including the energy weapon rifles) properly. NFMAXX frames currently doesn't have "small pistol" frames and thus Kat cannot use something like the Glock 86 plasma pistol.

    If the companions besides Dogmeat and Tycho can use other guns besides those they have animation frames for, they can be more fun to use when you have more guns shooting in directions of the compass.
     
    Last edited: Apr 9, 2015
  8. Sn1p3r187

    Sn1p3r187 Carolinian Shaolin Monk

    Apr 7, 2014
    Oh. I thought it was going to bring the weapons and equipment over from Fallout 2 and put it in F1. Guess not?
     
  9. valcik

    valcik So Old I'm Losing Radiation Signs

    Dec 20, 2008
  10. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    Not sure. They can be downloaded from their respective sites, though. (Because they are done by the Czech/French/Spanish/etc Fallout communities and thus posted on corresponding websites) May I know why you ask? That will help me be more helpful in my reply.


    Thanks!


    Would this actually be feasible? That would be impressive.
     
  11. Fox Wernicke

    Fox Wernicke First time out of the vault

    91
    Sep 11, 2014
    So, what I get from not seeing Blades members (ex. Romero, Julianna's love) or Followers like Peter, Neil, or even Jake in the Boneyard is the result of holding them back until the Fallout 2 conversion. I understand that it's hard when trying to convert FO2 maps into FO1 format.
     
  12. Theomniadept

    Theomniadept First time out of the vault

    18
    Mar 22, 2015
    Ok, here's the log file:

    -----------------INSTALL BEGINS-----------------
    Each-time backup of savegames:
    Aborting each-time backup of savegames because this is first Fixt install.

    Backup check:
    Performing first time backup of savegames...
    SAVEGAMES BACKUP SUCCESSFUL

    x64: Running Install64bit.bat:
    Done checking fallout.cfg entries.
    Done deleting temp files.
    BugFixesOnly_disable
    BOS_LORRI_CHA_ENABLED = 0
    CAN_REPORT_BITS_BOB = 1
    BITS_BOB_GOES_TO_JAIL = 0
    BITS_BOB_GOES_TO_JAIL = 1
    ANIMAL_FRIEND_RADSCORPS = 0
    CHILDKILLER_NUM_KILLS = 3
    DISPLAY_TITLE_ON_LVLUP = 1
    INVASIONS_NECROPOLIS_ONLY
    NECRO_30_DAYS_GVAR225 = 0
    NECRO_30_DAYS_GVAR225 = 1
    VAULT_WATER_64000
    VAULT_WATER_150_DEFAULT
    ENABLE_HOOKERS = 1
    TANDI_SEX_ENABLED = 1
    BOS_LORRI_SEX_ENABLED = 1

    x64: Running Install64bit.bat:
    Done checking fallout.cfg entries.
    Done deleting temp files.

    Deleting saves by user request ...
    SUCCESS deleting savegames.
    SUCCESS removing SAVEGAME folder.

    Begin install cleanup, move VAULT13.GAM...
    Success!
    Success!
    Success!
    globalvars.tmp deleted.
    ----------------INSTALL FINISHED----------------



    -----------------INSTALL BEGINS-----------------

    Each-time backup of savegames:
    Aborting each-time backup of savegames because this is first Fixt install.

    Backup check:
    Performing first time backup of savegames...
    SAVEGAMES BACKUP SUCCESSFUL

    x64: Running Install64bit.bat:
    Done checking fallout.cfg entries.
    Done deleting temp files.
    BugFixesOnly_disable
    BOS_LORRI_CHA_ENABLED = 0
    CAN_REPORT_BITS_BOB = 1
    BITS_BOB_GOES_TO_JAIL = 0
    BITS_BOB_GOES_TO_JAIL = 1
    ANIMAL_FRIEND_RADSCORPS = 0
    ANIMAL_FRIEND_RADSCORPS = 1
    HIT_GIVES_RADS_FLOATERS = 1
    HIT_GIVES_RADS_GHOULS = 1
    HUNTER_RESPAWNS = 1
    DISPLAY_PLVL_ON_LVLUP = 1
    DISPLAY_TITLE_ON_LVLUP = 1
    INVASIONS_NECROPOLIS_ONLY
    NECRO_30_DAYS_GVAR225 = 0
    STAPLE_DIFFICULTY_BASED = 1
    STAPLE_RESTOCK_WEEKS = 4
    VAULT_WATER_64000
    VAULT_WATER_150_DEFAULT
    WEAPONDROP_MOD_STATUS = 1
    WEAPONDROP_MOD_MINIMUM = 1
    WEAPONDROP_MOD_MAXIMUM = 1
    ENABLE_HOOKERS = 1

    x64: Running Install64bit.bat:
    Done checking fallout.cfg entries.
    Done deleting temp files.

    Deleting saves by user request ...
    SUCCESS deleting savegames.
    SUCCESS removing SAVEGAME folder.

    Begin install cleanup, move VAULT13.GAM...
    Success!
    Success!
    Success!
    globalvars.tmp deleted.
    ----------------INSTALL FINISHED----------------



    -----------------INSTALL BEGINS-----------------

    Each-time backup of savegames:
    Aborting each-time backup of savegames because this is first Fixt install.

    Backup check:
    Performing first time backup of savegames...
    First-Time Only-Once BACKUP ERROR = OH SHIT NO BUENO

    x64: Running Install64bit.bat:
    Done checking fallout.cfg entries.
    Done deleting temp files.
    BugFixesOnly_disable
    BOS_LORRI_CHA_ENABLED = 0
    CAN_REPORT_BITS_BOB = 1
    BITS_BOB_GOES_TO_JAIL = 0
    BITS_BOB_GOES_TO_JAIL = 1
    ANIMAL_FRIEND_RADSCORPS = 0
    ANIMAL_FRIEND_RADSCORPS = 1
    HIT_GIVES_RADS_FLOATERS = 1
    HIT_GIVES_RADS_GHOULS = 1
    HUNTER_RESPAWNS = 1
    DISPLAY_PLVL_ON_LVLUP = 1
    DISPLAY_TITLE_ON_LVLUP = 1
    INVASIONS_NECROPOLIS_ONLY
    NECRO_30_DAYS_GVAR225 = 0
    STAPLE_DIFFICULTY_BASED = 1
    STAPLE_RESTOCK_WEEKS = 4
    VAULT_WATER_64000
    VAULT_WATER_150_DEFAULT
    ENABLE_HOOKERS = 1
    BOS_LORRI_SEX_ENABLED = 1

    x64: Running Install64bit.bat:
    Done checking fallout.cfg entries.
    Done deleting temp files.

    Begin install cleanup, move VAULT13.GAM...
    Success!
    Success!
    Success!
    globalvars.tmp deleted.
    ----------------INSTALL FINISHED----------------
     
  13. lostabroad2

    lostabroad2 First time out of the vault

    82
    Apr 2, 2013
    In Fallout 2 it's not only feasible but pretty easy to achieve at level 12, (without cheating), if you know how the program works. If you abuse the chems/save function you could probably achieve the feat at level 6 if tag was available at that point. If you want a full explanation i'll send it via PM. (I don't want to spoil things for everyone else).
     
  14. Sn1p3r187

    Sn1p3r187 Carolinian Shaolin Monk

    Apr 7, 2014
    Hey Sduibek. Do you think you'll add in more of your own custom content as well on the next release? Also would take requests for new content?
     
  15. Theomniadept

    Theomniadept First time out of the vault

    18
    Mar 22, 2015
    Another annoying-as-hell bug: every -other- time I load from a save in combat it treats it as if I ended my turn and any and all action points are wasted and I have to wait for the enemies to take their turn before I can reload.
     
  16. Fox Wernicke

    Fox Wernicke First time out of the vault

    91
    Sep 11, 2014
    That's the problem with saving games in-combat, because then you have to quickly tap the action key so it becomes your turn and then you can try ending it. For me in Necropolis at the Watershed, I also had to put away all my weaponry otherwise the companions were enemies with me... Don't forget about Adytum and the Boneyard though, it happened when I tried saving in combat before the Blades got to fight, I then got burnt by the upper-right Blade member!

    So yeah, it's always been dangerous to save in combat. Remember when Fallout wasn't patched? Companions could be cloned, but they'd eventually crash the game because of instability problems it gave despite the comfort of more mules to hold onto your stuff.
     
  17. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    Personally I almost never have this problem but I just load again if it happens. As far as I know this is an engine bug that cannot be fixed. @JimTheDinosaur @phobos2077 did somebody fix this in Fo2 engine?
     
    Last edited by a moderator: Jan 9, 2016
  18. NovaRain

    NovaRain Casual Modder Modder Moderator

    Mar 10, 2007
    There's an option in sfall prevents you from saving in combat except at the start of your turn. Or you can block all saving in combat.
     
    Last edited by a moderator: Jan 9, 2016
  19. Slider2k

    Slider2k First time out of the vault

    18
    Nov 11, 2008
    If you ask me, I personally don't see much point including sfall here. Other than for speed juggling, that most players don't use anyway. It doesn't fix anything in FO1 (as acknowledged in http://sfall.sourceforge.net/FAQ.html), and hi-res patch ALT_MOUSE_INPUT=1 offers better, context-sensitive mouse-wheel control.
     
  20. Fox Wernicke

    Fox Wernicke First time out of the vault

    91
    Sep 11, 2014
    There's no actual "Sfall" for Fallout 1, it was only something with a similar name intended to fix black screen issues. The last version of that was 1.18e.