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Discussion in 'Fallout General Modding' started by Sduibek, Dec 15, 2010.
Sduibek, mod will be updated?
Anyone else can't find Agatha in Shady Sands? I'm definitely sure I selected the option to add her in and I don't feel like starting all over again just to check.
I found that some of the options in the installer, despite being checked, did not activate the content in game. You can, however, change the variables in an editor which would activate the selected content. One that can do this is included with Fallout Fixt.
Hey, I'm relatively new to all of this, but I wanted to ask for some help. My anti-virus detected the file "is-mchm7.tmp" as "Backdoor.Graybird" and completely stopped my download. I'm usually rather paranoid about getting viruses and what-not, so I wanna know if anyone else has gotten this problem and can say for sure it's safe.
try a different download then there's a couple of mirrors in the first post for full custom.
There's also a chance Your computer became infected with something that attaches itself to anything you download. You might want to try to download "malwarebytes" or "emsisoft emergency kit" on a different computer and *use* them on your machine,through a thumbdrive or etc. to scan for badies. (don't forget to update the malware database of malwarebytes or emsisift emergency kit before you do).
Hello, I just got Fallout for free on Steam, and I want to install Fallout Fixt, but I have two questions about it
1: Wich one should I download? I want Bug fixes and censorship remove
2: Where should I put it? I was in half of installing "Fixes only" version, but got distracted by instructions where to put it, it says ".../steamapps/common", but somewhere else I saw something about putting it into game folder
Could you help me?
1. there are 3 separate downloads:
-Fixes Only- as name suggests no additional content only bugfixes
-Full Custom- it has everything or nothing depending on what you set in the installer (incudes children)
-German uncut- similar to full custom with additional content wich was cut out of german versions of Fallout 1.
2.the FIXT installer asks for Fallout 1 root folder, so:
it will create a separate folder in Fallout root folder called "Fallout Fixt"
The original game files don't get overwrited. and You probably will not be able to track your time played via steam interface if you don't proceed with additional steps. Although I can't help you with those i have my Fallouts from gog and I'm not familiar with tweaking steam's interface.
Ok thank you very much
If You want to further tweak Your Fallout 1 gameplay I advise You to also update Crafty's Sfall to 1.8 (wich is the latest one as of present). Sfall stands for "ddraw.dll" and "ddraw.ini" file. Those files enhance gameplay and fix a lot of bugs. Some things are also configurable within ddraw.ini file such as selectable ammo formula + JHP/AP ammo fix. ability to sell used geiger counter, control party members, or get awareness description with target cursor (Fo2 style).
Hey, back with a very MINOR problem, but it still kind of bugs me nonetheless. I know it says in the changelog that the "Master/Cathedral destruction" endings are fixed so the endgame slideshow plays them in the correct order, but I destroyed the Master BEFORE the Cathedral and the endgame slideshow still plays the slide saying that I blew up the Vats before the Master. This is the most unimportant of problems as the slideshow doesn't really have a big effect on the game, but I like to play the games canonically, and the slideshow helps me end the game with some sort of closure.
I'm not sure if this is a bug, but I still reported it on the Fallout Fixt bug report page, and I just reported it here too just for the fact the there's a higher chance of someone seeing this, lol. I don't know if there's anyway to actually edit the slideshow to play the desired ending, but that would be helpful if there was. Thanks guys!
P.S. If there is a way to just edit the slideshow only or force it to play the slide I want it to, I will gladly do it myself if someone has a way and is willing to teach me. Of course, I'm probably wrong as ANYONE else has more experience with Fixt than me, being a mere user and player. Anyway, if there is a way to edit the slideshow and narration, I'm willing to do it, just so that it eases my conscience.
I'm playing the steam version using the latest download of fallout fixt and can't find the savegame folder. I know where the folder is for steam and if I run the game from the steam client my saves are all there, but if I run the fixt shortcut there are no saves. If I start a new game with fixt I can't find that save anywhere either, I can load it but can't find the folder it's in it to edit it.
Fixt installs in a seperate subfolder in your standard Fallout directory.
The basic filestructure is the same from there
Hey, I'm having some issues running the MS-DOS version.
First, I've tested the retail MS-DOS version, which ran good.
Later on, updated to official patch and tested it, and again, it does run properly.
In this case, BOTH tests were performed under DOSBox (0.74) environment.
Then I've undone the official patch and installed Fallout Fixit and tested on Windows. Works fine, but when testing MS-DOS version (also in DOSBox 0.74), here's what happens:
1. The main screen image shows stretched with no apparent reason.
2. When I start a New Game, I appear at the V13 Exit Door and the screen goes white, and something triggers the V13 Mutant Invasion event, which brings the cinematic, screen goes white and shows up the Main Menu (Intro/New Game etc.)
I've tried to CUSTOM the super-mutants possibilities, but... no luck.
Anyone could help me out with this? Thanks.
Edit: tried the fixes only. No luck
I doubt some if any of the mods here were tested on DOS, my advice is: stay on windows only.
Hm, since the mods often involve engine fixes and modifications, I think they won't work well on DOS. Which is sad, because the DOS versions would be an easy way to get Fallout to run on Linux, even though it's probably not very economical.
Gave up from Fixt for the moment. And I'm playing it under Raspberry Pi 3@DOSBOX.
It seems much more like a script bug rather than engine mod, hence engines weren't changed anyway. Hi-res patches use custom ddraw.dll files, which would affect game wrapper overlay. AFAIK, no tinkering were made on executables. Speaking of which, it's way more stable and easy to run Fallout under Wine.
Currently I'm playing TeamX 1.3.5 unofficial patch under MS-DOS and it's working fine. I'll post the Raspberry running with sound and everything.
Thanks anyway guys. Whenever I get enough time, I'll try checking scripts. Maybe it's just a call to 8+3 filename call.
I'm planning to built-in a Raspberry with USB entries etc, something like this:
It's not a script bug. Both Sfall and HRP .dll's wich fixt comeswith don't work with any DOS You need to work within windows API to make Fixt work like it should.
I won't post the same twice on the forum so look in the other thread in the modding section you've asked about thie issue ( i've responded there also).
Just do note that FIXT 0.81a is a bit old now and there is much newer Sfall by Crafty. Last time I've checked his download it was v1.8 but there could be newer versions out. There's lots of improovements and bug fixes, although not all changelog entries were translated to english.
hah, nice Aha-Avatar right there
Hey fellow mutant hunters I'm in need of a little help, I'm trying to modify the Vault 13 Water Chip/ Days Left.
What I know so far and what I've tried. Edit the VAULT13.GAM in Fallout Fixt/Data/Data, look for the line Vaultwater change the default from 150 to your desired amount.
I've done this but it seems it's not working for me and most likely I've missed something, if anyone could help me out with this I'd really appreciate it.
AFAIR it was called: Vault Water Days Left =
and in order for the changes to work You do need to start a new game/playthrough...
There are some cool settings in Vault13.gam added by Fixt. ie. creatures like rats and deathclaws now drop meat *if* you make outdorsman roll or raiders don't drop armor after death (in order to make it more of a challange at the beginning) ... just scroll through all of them and read the description.