Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

Discussion in 'Fallout General Modding' started by Sduibek, Dec 15, 2010.

  1. Oppen

    Oppen FIXT n°1 fan

    Dec 26, 2011
    Of course, that's the point. What I was trying to say was that the knockout itself didn't suffice in the case of the savegame I gave you :p

    OK, I'll try with Sound Acceleration set to standard in a while.

    EDIT: I think it might be because I ended battle before he gets up. If you wait a few turns it probably ends by itself.

    EDIT2: With standard acceleration it keeps happening.
     
  2. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    Wait, graphics glitch are you still referring to the UI issues (buttons blacking out and can't be clicked) or is this something else? Because the buttons issue will NOT be fixed until Alpha 5, unfortunately we just gotta live with that for now (glitches begin after 12-13 pipboy Disk entries)

    Some day we'll either see Fo1 put into the Fo2 engine or sfall's higher functions in Fo1, but those are both a long way off. I plan on doing the latter but that's not until I learn a lot more C++ and ASM)

    Until then, workarounds, baby! :dance: :revolution: In Soviet Russia, Code Debugs You!
     
  3. Oppen

    Oppen FIXT n°1 fan

    Dec 26, 2011
    No, I mean the glitch which makes pieces of the dialogue interface to keep above the final video and slides (the one which pops up to ask if you want to finish the game or to continue).
    I'm planning on learning to code too, but I'm too lazy to foresee it in the near future. But one day will come when you can ask me to do the janitorial work of your fixes :P
     
  4. Mrrr

    Mrrr First time out of the vault

    1
    Feb 7, 2012
    For those of you who are stuck at the Master's conversation: changing into power armor just before the Master starts speaking (there's about 5 seconds of nothing) solved it. While making your way back to the top floor none of the NPC's will actually notice you're not wearing the robe anymore.

    P.S. Awesome job!
     
  5. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    @Oppen -- Ohhhh, okay. Thanks!

    @Mrrr -- That is odd behavior but very helpful. Thanks for that and the compliment :)
     
  6. Oppen

    Oppen FIXT n°1 fan

    Dec 26, 2011
    But I am already wearing the PA, I had to kill everyone because I went with my followers, so I changed to PA to survive, since I'm still in a low level (somehow, avoiding random encounters turned to be stupid :P). Well, I'm not actually sure if that was the cause, I mean, at first I was able to convince mutants and a COC that I was with them with the robes, but Master's pets attacked me, I had to kill them and then everyone hates me :P

    Maybe changing armor itself? I'll check in a while, I'll let you know if that works.

    EDIT: It still fails.
     
  7. Chuman

    Chuman First time out of the vault

    16
    Feb 10, 2012
    Hey, I'm actually having the same problem someone reported before in an earlier version, despite installing the latest version of FIXT (in which I overwrote the old FIXT files following the instructions). The problem: Vault 13 automatically throws me out when trying to re-enter, as you briefly appear in the destination you select, then the screen fades to black and you are outside in the cave again. The "Thanks for saving us" message also appears, despite at the point in my game, where I'm supposed to re-enter as I have the Water Chip. As this is close to the end, I really don't want to start again, lol.

    PS. First post, long-time lurker, since drooling over the Van Buren pics after its cancellation. Your project is awesome btw.
     
  8. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    Thanks!

    And yeah, if you started a game on the messed up version, the messed up global variables will carry over. Not to fret, though, the script in this version should still have the reset code. Do an examine on yourself (Binoculars) and you should see in the messages box:

    "EndGame Mod variables reset. Please try to enter Vault 13 again."

    Try again after that :D

    EDIT: Could require to leave and reenter the map, but shouldn't.
     
  9. Oppen

    Oppen FIXT n°1 fan

    Dec 26, 2011
    You know, I actually forgot to try that with my ending problems.
    I think it could help to the lock up when I chose to continue.
    Also, I remember some time I accidentally examined myself and that resetted Ian to level 2 (I got the message of him leveling up and his level 2 stats). Is it suppossed to be one of the resetted variables, or there might be a number mismatch?
     
  10. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    Yeah that's normal, the global variable mismatch was the bug and affects Ian's variables (well, one or two related to levelling anyway)
     
  11. Mr_Harmless

    Mr_Harmless First time out of the vault

    1
    Feb 12, 2012
    Glitch following destruction of Master

    My apologies if this topics already been addressed, but at the end of the game, when you're given a choice to continue playing or end the game, the Fallout freezes when I choose to continue. This is at the end of the FIXT 4.1 build. Is this a known issue, and is there a fix?
     
  12. Chuman

    Chuman First time out of the vault

    16
    Feb 10, 2012
    Thanks man, did as said. Didn't notice it in the readme, so my apologies.
     
  13. Oppen

    Oppen FIXT n°1 fan

    Dec 26, 2011
    Re: Glitch following destruction of Master

    If the game doesn't lock up, but just doesn't answer to commands, then yes, it's a known issue, at least I reported it some days ago, I don't know if it was reported before, but it's likely it was.
     
  14. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    What about pressing 1, 2, or 0 in that dialog, does that also not work?
     
  15. Oppen

    Oppen FIXT n°1 fan

    Dec 26, 2011
    I think he's reporting the same problem I did. If that's the case, the dialog has no problem to end. The problem is after it closes and the Overseer goes (or doesn't, it may vary) away. Then, the game continues (you can see your character and followers idle animation) but you can't tell them to do anything else.

    EDIT: I just checked resetting the end-game mod's variables and it didn't work. Also, that dialog doesn't answer to keyboard input, just mouse clicks.
    I checked also the keyboard's interface controls, and it didn't answer to that either. You can scroll the map and watch idle animations, and that's it.
    Also, is there a way I can help with the variables mismatch in when you examine your character? At least to remove Ian's level reset to level 2.

    EDIT 2: Sorry, I forgot to tell the text display informed me about some things (likely, debug info), I'll try to get it in a debug.log and paste it later.

    EDIT 3: Here is the debug data. This
    [spoiler:0d2dfb9ea5]
    Called by fixed_param==5: add_timer_event(dude_obj, 1, 6);
    Called by fixed_param==5: add_timer_event(dude_obj, 1, 9);
    Called by Node999: add_timer_event(dude_obj, 1, 6);
    [/spoiler:0d2dfb9ea5]
    is what the text interface said,
    and this (http://www.mediafire.com/?wybyg8n2mk3px8y) is the full debug.log.
     
  16. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    Okay, I know what's wrong there. Thank you very much for the details :)
     
  17. Panzerkampfwagen

    Panzerkampfwagen First time out of the vault

    65
    Feb 15, 2010
    Finally I managed to spend some time playing Fixt 4.1, I've just finished it.

    I've installed it onto clean english version installed, with weapon drop mod installed and the "slowest" possible version of mutants' invasion. I encountered some bugs, glitches, whatever. :P

    1) Same problem as Oppen describes two posts above.

    2) Prisoner at Khans - even after I've killed all raiders he didn't realized it and just stay in his opened prison cell, and there was no specific dialogue option to tell him he's free.

    3) Super Mutants in Watershed - after I killed them all game didn't realized that (both Seth [no proper dialogue option] and Pipboy [quest weren't crossed out]).

    4) Ghoul Manager at Hotel in Necropolis still talked only errors. :P

    5) Adytum - something is wrong with Blades/Regulators conflict and their final fight in Adytum. I've tried many times to accomplished quest and finally I managed to, but I think still something went wrong. What I've done: talked to Zimmerman - talked to Razor, get holodisk - killed deathclaws for Gun Runners, told them "friends needs weapons blah blah" - talked to Razor - and now:
    a) see Zimmerman before attack - first attempt - Zimmerman killed, regulators started slaughter, Blades appeared (only one time they appeared, unfortunately Miles got killed so I have to reload); second attempt - Zimmerman killed, slaughter, no Blades. Soon I/Miles/Smitty got killed - reload. And so on. If I try to escape from slaughter and tell Blades what happened, there was no Razor - she disappeared.
    so I managed to complete the quest b) without bringing holodisk from Razor to Zimmerman, only if I decided to take part in Blades' attack just after they got their stuff from Gun Runners.

    6) In various number of places, while fight, game told me that I can't shoot because line is blocked blah blah even in such weird situations like my character standing eye to eye with an enemy.


    Anyway, great work Sduibek, great as usual. ;)
     
  18. Oppen

    Oppen FIXT n°1 fan

    Dec 26, 2011
    Same config as me :p

    Is that a misbehavior? I thought it was normal. Well, then I can add that if I free him before killing the Khans (I don't know after, tried it just one time) he fights their side instead of mine.
    Same here, but Sduibek said it's already fixed for the next version (the whole map was rewritten if I understood it right).
    I always thought Blades wouldn't come to fight if I asked them to wait until I speak to Zimmerman. Also, the Fallout's wiki seems to support that statement (it says that if you ask Razor to wait, she will disappear until you kill the Regulators by yourself).
     
  19. Panzerkampfwagen

    Panzerkampfwagen First time out of the vault

    65
    Feb 15, 2010
    Stockholm Syndrome LOL
    Anyway, I thought that there is a quest or something about freeing him. :P

    Hmmmmmm but it is written in Per's Walkthrough: "(...) If you show him [Zimmerman] the holodisk he'll be killed as before, the eight armed Blades will appear, and you fight as normal and get the 2000 xp afterwards. (...)".
     
  20. Oppen

    Oppen FIXT n°1 fan

    Dec 26, 2011
    Well, then I can confirm the bug. And someone should correct the wiki :p