Fallout: Infinite Fall

Discussion in 'Fallout General Modding' started by Ghoster, Nov 25, 2009.

  1. Ghoster

    Ghoster First time out of the vault

    Nov 25, 2009

    Fallout: Infinite Fall (or F:IF) is a total conversion of Fallout 2. Mod changes the whole game, and takes place 5 years before F2. The action game is the land of F1 and F2, with some location they appear (Death City, Swamps, Military Base Omega 14, Vault 42, Bothe, Broken Tar and other), others disappear from the world game (Modoc, Navarro). During the game we will meet familiar characters from both titles (Harold, Marcus, Frank), but they will be totally the other, as encountered locations. For example, Gecko will give wastelands stream of power stations, supplying New Reno and Broken Hills.
    This is polish mod, and first version will be in polish, second in czech. English version is not yet planned.
    The game will meet a lot of cities, scripts, and most importantly, the new graphics and... The new soundtrack!... Which I give at the end. The story does not reveal, because every aspect of this, is spoiler. About this could one day you will learn.
    And finnaly, screenshots. Old, because old, but... Why do not you see?
    http://fallout2if.host56.com/photogallery.php?album_id=1 - This Pseudo-Swamps is a beta, not finally location. Sorry for not new graphics.
    And soundtrack:
    #01 Elensila - Motorway of America ©
    #02 Elensila - Loud Water ©
    #03 Yamakusa - Stay on the Way ©
    #04 Elensila - Magic Sounds ©
    #05 Yamakusa - Nuclear Soul ©
    #06 Yamakusa - Broken Phone ©
    #07 Yamakusa - Destroyed Temple ©
    #08 Elensila - Drums of Nuclear War ©
    #09 Elensila - No-Goal ©
    #10 Yamakusa - Inside Mind ©
    #11 Elensila - Holy End ©
    #12 Yamakusa - Waiting For ©
    #13 Elensila - Bad Live ©
    #14 Elensila - Rain Devours ©
    #15 Yamakusa - Shadows Light ©
    Copyright of project F:IF.

    Project by:
    Ghoster, MarshalBry, Kao, Elensila, Yamakusa.
  2. Dude101

    Dude101 Vault Fossil

    Aug 3, 2005
  3. lisac2k

    lisac2k Vault Senior Citizen

    Oct 26, 2004
    Bold... bold!

    Looking forward to see this working :D
  4. Dude101

    Dude101 Vault Fossil

    Aug 3, 2005
    Yeah, very bold. As long as those few people on your team stick to it, there is no reason you cannot succeed. A solid team is the most important thing.

    There are allot of new modding projects on the go right now, most of which are kept secret from the public... it seems to me FO2 modding is gaining allot more interest (from modders that is, not so much from players).
  5. Ghoster

    Ghoster First time out of the vault

    Nov 25, 2009
    Well, I'm a consultant in team. Our team has two groups. 1 - Elensila & Yamakusa, "soundtrackers", and 2 - I, MarshalBry and Kao. Everyone is doing what it can. "Soundtrackers" are independent of the group, only to create music, but the rest of the work, creating fashion, both in theory (history, tasks and ideas for characters) and practice (images, scripts, maps). And since the story is already written, but it can develop. It will have the relationship with the Master. And specifically with the prisoners from Cathedral...
  6. MaToX

    MaToX It Wandered In From the Wastes

    Apr 5, 2009
    The screen shots looks awesome, too bad there is no english version planned :/.
  7. Mr.Wolna

    Mr.Wolna Vault Senior Citizen

    Nov 15, 2007
    damn it! i definitive have to learn polish. ^^

    this mod looks really impressive
  8. x'il

    x'il Water Chip? Been There, Done That

    Mar 3, 2009
    You complain that you have to learn polish?, i have to learn polish and russian and who knows what else. :? :P

    But yeah, screens look nice.
  9. Mr.Wolna

    Mr.Wolna Vault Senior Citizen

    Nov 15, 2007
    russian is not the problem xD

    Russian, German, English, but NIX POLSKI on my list knowing languages. ^^

    Wobei mein Englisch ziemlich Kacke ist^^

    3ато по русский всё нормально...

    i swear

  10. Ghoster

    Ghoster First time out of the vault

    Nov 25, 2009


    Broken Hills:
  11. Jesterka

    Jesterka Water Chip? Been There, Done That

    Mar 16, 2006
    The dry Vault City has dirty big balls and I like it.

    The B'Hills rather sucks, but you obviously miss the proper art, I know. Been there, done that... in 2005.

    You n' your group should look for the "new" downloadable art, like BGE Graphic Pack, xil's critters, Continuum' cool generic crap and all that jazz. And then find out how to apply the chosen ones ingame according to the tutorials. All of it used to be reachable here at NMA.

    Keep on workin' n' studyin' :smug: damn Poles :smug:
  12. x'il

    x'il Water Chip? Been There, Done That

    Mar 3, 2009
    I also like the dry vault city, looks "refreshingly" different.

    BUT NO!; I shall not care about this mod unless you plan an english version (or a spanish one)!! :P
  13. pelicano

    pelicano It Wandered In From the Wastes

    Jun 14, 2008
    The soundtrack is pretty good and judging by the screenshots, the mod looks very promising. A pity the "promise" pretty much completely fade away, this being a Polish/Czech only mod. On the bright side, if this mod finish the (deadly) development stage and end up being pretty good, I'm positive somebody will be eager to make a translation.

    Spanish speaker?

    and what are the possibilities of that? Maybe it's as probable as an english translation. Heh.
  14. Ghoster

    Ghoster First time out of the vault

    Nov 25, 2009
    Easy, new graphics is not problem now, we working on traits, perks and sleep/gas systems.

    Well, I'm not going to do this in english, meaby someone from outside. ; d

    Hmm... Familly Mordino. You like them? xP
  15. x'il

    x'il Water Chip? Been There, Done That

    Mar 3, 2009
    Only spanish and english for me, hence:

    This. :shrug:

    Doubtful, seeing as how, for example, already completed & released russian TC mods stay in russian, and the modder(s?) who dedicate to translations are constantly looking for help (and it seems, in vain).

    Not getting it. :scratch:
  16. Ghoster

    Ghoster First time out of the vault

    Nov 25, 2009
    Anything else?

    Well, in F:IF, Mordino will speak much Spanish.

    And 2 new screen. First from The Glow, when a player starts the main computer...

    Second, when player starts playing holographic.

    Yes, Glow is not just big hole with death bodies. We can learn a bit stored in the computer history West-Tek.
  17. Tagaziel

    Tagaziel Panzerkatze Staff Member Admin Orderite

    Dec 10, 2003
    Uh, by 2236 the Glow is being excavated by ghouls.
  18. Ghoster

    Ghoster First time out of the vault

    Nov 25, 2009
    Wrong. Ghouls (and supermuts) make a Dayglow. Little town, but not in the Glow. Next to.
    I carefully planned and Kao, all locations, spending many hours in conversations with our lives, we know what we do.
    EDIT: Wait, do you think about "2238"? Sorry... :lol:
  19. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    What do you mean?
  20. Ghoster

    Ghoster First time out of the vault

    Nov 25, 2009
    I mean, F:IF it's not FO:2238, locations are different and do not interest me too much other projects to create our own. We can make world like we wanna, right? xd